Jump to content

Anderkent

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Anderkent

  1. Thither: I don't get that issue. Maybe check that steam didn't overwrite the ini files? diff ~/Library/Application\ Support/Steam/SteamApps/common/XCom-Enemy-Unknown/XCOMData/XEW/XComGame/Config/DefaultGame.ini ~/Downloads/app/XComGame/Config/DefaultGame.ini diff --git 1/Users/jlach/Library/Application Support/Steam/SteamApps/common/XCom-Enemy-Unknown/XCOMData/XEW/XComGame/Config/DefaultGame.ini 2/Users/jlach/Downloads/app/XComGame/Config/DefaultGame.ini old mode 100755 new mode 100644 Adjust paths as necessary, obviously. If the files differ, try disabling automatic update in steam and re-doing the LW install.
  2. If I ever get the time to actually play, I might start having those :tongue: I did notice some errors in the logs though: Error: Error, ImportText (SoldierPerkTrees): Missing closing parenthesis: (SoldierType=12, Squaddie=0, Corporal1=ePerk_CoveringFire, Sergeant1=ePerk_SmokeBomb, Lieutenant1=ePerk_Opportunist, Captain1=ePerk_RifleSuppression_DEPRECATED, Major=ePerk_DangerZone, Colonel1=ePerk_ExtraConditioning } )^ 32 [0025.10] DevOnline: TitleFile XComGameCore.ini Download Failed^M 31 [0026.48] ScriptWarning: Accessed None 'GRI'^M 30 XComShellPresentationLayer XComShell.TheWorld:PersistentLevel.XComShellPresentationLayer_0^M 29 Function XComGame.XComPresentationLayerBase:ISCONTROLLED:0043^M 28 [0026.48] ScriptWarning: Accessed None 'GRI'^M 27 XComShellPresentationLayer XComShell.TheWorld:PersistentLevel.XComShellPresentationLayer_0^M 26 Function XComGame.XComPresentationLayerBase:ISCONTROLLED:0043^M 25 [0029.38] ScriptWarning: Accessed None 'GRI'^M 24 XComShellPresentationLayer XComShell.TheWorld:PersistentLevel.XComShellPresentationLayer_0^M 23 Function XComGame.XComPresentationLayerBase:ISCONTROLLED:0043^M 22 [0029.38] ScriptWarning: Accessed None 'GRI'^M 21 XComShellPresentationLayer XComShell.TheWorld:PersistentLevel.XComShellPresentationLayer_0^M 20 Function XComGame.XComPresentationLayerBase:ISCONTROLLED:0043^M 19 [0030.42] ScriptWarning: Accessed array 'UIGameplayToggles_1.CheckboxIndexToGameplayOptionMap' out of bounds (0/0)^M 18 UIGameplayToggles XComShell.TheWorld:PersistentLevel.UIGameplayToggles_1^M 17 Function XComGame.UIGameplayToggles:RefreshDescInfo:00B3^M 16 [0035.15] Log: All Windows Closed^M 15 [0035.15] Log: appRequestExit(0)^M 14 [0035.16] ScriptWarning: Accessed None 'AccessControl'^M 13 XComShell XComShell.TheWorld:PersistentLevel.XComShell_0^M 12 Function Engine.GameInfo:PreExit:000A^M 11 [0035.17] ScriptWarning: Accessed None 'GameViewport'^M 10 UIFinalShell XComShell.TheWorld:PersistentLevel.UIFinalShell_0^M 9 Function XComUIShell.UIShell:OnCleanupWorld:0049^ I wonder if windows installs get similar things? If not, this might be related. (haven't tried running without the mod and seeing if the messages are still there, though)
  3. A-ha! The mac localization files live in '~Application Support/Steam/SteamApps/common/XCom-Enemy-Unknown/XCOM Enemy Unknown.app/Contents/Resources/MacOverrides/XEW' Putting the .int files there resolves the language issue. I noticed the game does occasionally crash when starting though ;/ Please verify this, because I did a couple things at the same time between two tests, and it might have been one of the other attempts that actually fixed it. This makes most sense though!
  4. Can't test it right now, but: That will probably be under ~/Library/Application Support/. `find ~/Library/Application\ Support -name '*XCom*'` should find anything xcom-related. Moving those out of the way might help. If that fails, perhaps running xcom under `drtuss -f -t open` to list all the files it opens will give some useful hints.
  5. Cool. I'm afraid anything further is beyond my expertise - I've only found out about LW today, can't really tell whether things are working as expected. I saw the mission started with 6 people and that they had funny grenades, and figured it's enough for a start. Happy to provide more information if you have specific questions.
  6. Woohoo! It works. My mistakes were: 1. It seems the game has to phone home at least once. Start it before blocking via /etc/hosts 2. I was editing XCOM:EU files, not EW. I missed the /XEW at the end of {app} in description, so everything I was doing wasn't actually applying to EW. Derp. Happy to advise if others are having issues getting it to work! Seems to be running smoothly so far.
  7. Ha. Of course these two turn out to be the two files I failed to back up. BRB, verifying local files via steam... ETA: It seems that even after verifying local cache the game menu fails to appear. Trying a full reinstall - I didn't actually check if the game works before starting the mod, that'd be awkward if it doesn't. If it does, I'll test on every step and report back later.
  8. I tried installing LW as-is on a mac, with miserable results I'm afraid: the game starts, but the main menu doesn't have any buttons. Here's what I did: Download LW Beta 13 .exe installer Unpack it using innoextract (brew install innoextract) read detailed install debugging to figure out what it's doing Patch <your steam library>/steamapps/common/XCom-Enemy-Unknown/XCOM Enemy Unknown.app/Contents/MacOS/XCOM Enemy Within:58 00 00 00 43 00 00 00 6F 00 00 00 6D 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 5C 00 00 00 43 00 00 00 6F 00 00 00 6E 00 00 00 66 00 00 00 69 00 00 00 67 00 00 00 5C 00 00 00 44 00 00 00 65 00 00 00 66 00 00 00 61 00 00 00 75 00 00 00 6C 00 00 00 74 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 43 00 00 00 6F 00 00 00 72 00 00 00 65 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00(that's XCOMGame\Config\DefaultGameCore.ini in utf32le)(this should be at offset 0x1f62084) -> replace 58 with 57 (X -> W)57 00 00 00 43 00 00 00 6F 00 00 00 6D 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 5C 00 00 00 43 00 00 00 6F 00 00 00 6E 00 00 00 66 00 00 00 69 00 00 00 67 00 00 00 5C 00 00 00 44 00 00 00 65 00 00 00 66 00 00 00 61 00 00 00 75 00 00 00 6C 00 00 00 74 00 00 00 4C 00 00 00 6F 00 00 00 61 00 00 00 64 00 00 00 6F 00 00 00 75 00 00 00 74 00 00 00 73 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00(Same, now for DefaultLoadouts.ini) 5. Copy over files from Config/ Localization/ and CookedPCConsole/ 6. Remove XCom{,Strategy}Game.upk.uncompressed_size 7. Block phoning home using hosts file Alas, nothing useful shows up in logs when you start the game. If anyone has ideas for how to check whether the patching of the executable worked (are the config files being read?), or if I missed a step that the installer takes (pretty sure I didn't), or any other ideas at all, I'm happy to test and report on progress. edit: I also tried editing the Hashes.sha file simply by changing the filenames: xcomgame.upk -> ccomgame.upk etc. No joy)
×
×
  • Create New...