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ℹ️ Intermittent Download History issues ×

Tertisentar

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Posts posted by Tertisentar

  1. I experienced the same symptoms as this topic, but the fix suggested here never worked for me. This one did, though, so you might want to give it a try:

     

     

     

    Go to the Data\meshes folder, look for the following files, and remove them: animationdatasinglefile.txt animationsetdatasinglefile.txt speeddatasinglefile.txt
  2. Well, I already tried a troubleshooting run like that, and it did not make any difference :c. Of course I'm not expecting that someone has a timetested solution at this point, but I'm rather keeping the problem up here in the hopes that someone can point me at, e.g., a variable in TES5edit to which a bad edit could be held responsible.

     

    Given the amount of time I actually have to play the game with, I must say that thus far the wait hasn't seemed like that long.

  3. Well, the textures missing probably means something went wrong with the install, so try to install the mods of those weapons again? Are you using MO or manual?

     

    The crashes might be related to it, might not. I have them once in a blue moon in crafting menus, right on the moment that I attempt a recipe. I'm presuming something overloads at that moment since they're not reproducible.

  4. So I'm experiencing a rather game-breaking situation where part of Markarth, Solitude, Dragon Bridge, and Falkreath basically lack all manner of interaction. NPC's respond with the barest "what do you need?", "hmm?", "yes?" when activated, and none of their usual greetings or dialogue topics are available. Innkeepers, for example, while they still offer the question about learning more about magic as well as rumours until those options are exhausted, they do not vend, rent out beds, or talk about miscellania like why they named their inn after oversized rodents.

     

    When they're needed in scripted behaviour, such as the Markarth assassination or the beheading in Solitude, the scenes will play but behaviour afterwards is erratic. Naturally, the issue breaks many quests which depend on these NPC's, including the Dawnguard Main Quest line (need inkeeper).

     

    Anyone any idea what could cause this kind of glitch and what I could do to fix it? It's maddening and I cannot find any solution to it.

     

    During troubleshooting I was unable to locate which mod or setting was causing this effect. It occurs in new games and reloads etcetera, even when I remove all the mods besides LaL from the left panel in Mod Organiser it was not fixed. When starting Vanilla skyrim from the .exe and Vanilla skse from the .exe in the Skyrim folder itself, however, everything was as it should be, meaning the issue is within the mod set-up somewhere. I also checked if any default AI packages were affected using xEdit and removed mods accordingly, but to no avail. I ran the modlist with default ini settings (currently they follow STEP), but again no improvement.

     

    Load order below, machine is a GTX 970 with an i5 core.

     

    Load Order

     

     

    Skyrim.esm

    Update.esm

    Unofficial Skyrim Patch.esp

    Dawnguard.esm

    Unofficial Dawnguard Patch.esp

    HearthFires.esm

    Unofficial Hearthfire Patch.esp

    Dragonborn.esm

    Unofficial Dragonborn Patch.esp

    Skyrim Project Optimization - Full Version.esm

    Falskaar.esm

    Wyrmstooth.esp

    Lanterns Of Skyrim - All In One - Main.esm

    ClimatesOfTamriel.esm

    MFVM.esm

    WinterholdDestruction.esm

    CompanionArissa.esm

    daymoyl.esm

    LB_MuchAdoSnowElves.esm

    Unofficial High Resolution Patch.esp

    Guard Dialogue Overhaul.esp

    Weapons & Armor Fixes_Remade.esp

    Weapons & Armor_TrueOrcish&DaedricWeapons.esp

    imp_helm_legend.esp

    Clothing & Clutter Fixes.esp

    Cutting Room Floor.esp

    SkyUI.esp

    Appropriately Attired Jarls Redux.esp

    TradeBarter.esp

    iHUD.esp

    Chesko_LoreBasedLoadingScreens.esp

    RaceMenu.esp

    RaceMenuPlugin.esp

    dD - Realistic Ragdoll Force - Realistic.esp

    ViewableFactionRanksBothDLC.esp

    Moss Rocks.esp

    Moss Rocks_DB.esp

    83Willows_101BUGS_V4_HighRes.esp

    Beards.esp

    northern_encounters2.esp

    Castle Volkihar Rebuilt.esp

    LegacyoftheDragonborn.esp

    DBM_WAFR Patch.esp

    ExpandedWinterholdRuins.esp

    Point The Way.esp

    RealisticWaterTwo.esp

    RealisticWaterTwo - Waves - Falskaar.esp

    RealisticWaterTwo - Falskaar.esp

    Brows.esp

    ORM-Arvak.esp

    WetandCold.esp

    Elemental Staves.esp

    mintylightningmod.esp

    Soul Gems Differ - NS.esp

    ADS.esp

    AOS.esp

    Invisibility Eyes Fix.esp

    dD - Enhanced Blood Main.esp

    IHSS.esp

    randomthunder.esp

    Improved Combat Sounds v2.2.esp

    Auto Unequip Ammo.esp

    Convenient Horses.esp

    Dual Wield Parrying_SKSE.esp

    WetandCold - Ashes.esp

    When Vampires Attack.esp

    WM Trap Fixes.esp

    Dual Sheath Redux.esp

    VioLens.esp

    Dragon Combat Overhaul.esp

    Extended UI.esp

    RaceMenuMorphsCBBE.esp

    RealisticHumanoidMovementSpeed.esp

    ClimatesOfTamriel-Nights-Level-2.esp

    ClimatesOfTamriel-Dawnguard-Patch.esp

    ClimatesOfTamriel-Dragonborn-Patch.esp

    3DNPC.esp

    ethereal_elven_overhaul.esp

    CollegeOfWinterholdImmersive.esp

    Skyrim Immersive Creatures.esp

    ImmersiveQuesting.esp

    BetterQuestObjectives.esp

    aMidianBorn_ContentAddon.esp

    RealisticWaterTwo - Wyrmstooth.esp

    SkyrimCoinReplacerRedux.esp

    Abode Merges.esp

    Improved Container Names.esp

    Radiant and Unique Potions Poisons and Booze.esp

    Civil War Overhaul.esp

    RealisticNeedsandDiseases.esp

    FCO - Follower Commentary Overhaul.esp

    Thunderchild - Epic Shout Package.esp

    Skyrim Immersive Creatures - DLC2.esp

    MoonAndStar_MAS.esp

    Undeath.esp

    Hidden Hideouts of Skyrim - Merged - No Map Markers.esp

    zMirai.esp

    Hebrock_Der Schatten von Meresis - EV.esp

    Cloaks.esp

    1nivWICCloaksNoGuards.esp

    1nivWICSkyCloaksPatch-NoGuards.esp

    Hothtrooper44_ArmorCompilation.esp

    Immersive Weapons.esp

    WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

    DBM_IWIA_Patch.esp

    DBM_IW_Patch.esp

    Throwing_Weapons_Redux.esp

    Complete Crafting Overhaul_Remade.esp

    DBM_CCOR_patch.esp

    PerkusMaximus_Master.esp

    PerMa Expansion 1 - Wintermyst.esp

    PerkusMaximus_Mage.esp

    PerkusMaximus_Thief.esp

    PerMa_USKP master patch.esp

    PerkusMaximus_Warrior.esp

    Apocalypse - The Spell Package.esp

    BCS - ISB - PERMA Patch.esp

    BetterQuestObjectives-PerMaPatch.esp

    Apocalypse - PerMa Compatibility Patch.esp

    PerMaExtendedPerkDescriptions.esp

    Apocalypse-PerMa-DefluffedPerkDescriptions.esp

    Thunderchild - PerMa Compatibility Patch.esp

    Chesko_Frostfall.esp

    PerMa_Survivalism.esp

    ForgottenMagic_Redone.esp

    ForgottenMagic_Redone_PerMa Patch.esp

    3DNPC Followers Perk Addon - PerMa Edition.esp

    BCSLL-SKYREorPERMA Patch.esp

    Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp

    Inigo.esp

    AmazingFollowerTweaks.esp

    RealisticWaterTwo - Legendary.esp

    TheChoiceIsYours.esp

    HarvestOverhaul.esp

    dD-DG-DB-Immersive Creatures EBT Patch.esp

    BetterQuestObjectives-AFTPatch.esp

    RND_USKP-Patch.esp

    Run For Your Lives.esp

    CFTO.esp

    SFO - Dragonborn.esp

    Better Stealth AI for Followers.esp

    Thieves Guild Requirements.esp

    Thunderchild - Wyrmstooth Compatibility Patch.esp

    CCF_RND_Patch.esp

    BrhuceLegacy.esp

    LB_MuchAdoSnowElves_Quest.esp

    Bring Out Your Dead.esp

    Immersive Patrols II.esp

    NonEssentialChildren.esp

    MatureSkinComplexions.esp

    MFVM_Hearthfire_Patch.esp

    VendorSaleDelay-Gone.esp

    CompanionValfar.esp

    AgentOfRighteousMight.esp

    HothFollower.esp

    RealisticWaterTwo - Waves - Wyrmstooth.esp

    WheelsOfLull.esp

    3DNPC Alternative Locations.esp

    Skyrim Flora Overhaul.esp

    Atvir.esp

    daymoyl_DawnguardAddon.esp

    CWIDawnDragonPatch.esp

    BCS - CCOR Patch.esp

    ImprovedSkillBooks.esp

    Thorald GreyMane.esp

    The Paarthurnax Dilemma.esp

    DBM_IA_Patch.esp

    ArtifactsOfBoethiah.esp

    Brevi_MoonlightTales.esp

    ESFCompanions.esp

    ESFAela.esp

    3DNPC - Winterhold Mods Patch.esp

    MoonAndStar_Undeath_compat.esp

    Gildergreen Regrown.esp

    TheChoiceIsYours_Dawnguard.esp

    FireAndIceOverhaul.esp

    Chesko_Step418_SN.esp

    Apocalypse - Dragonborn Staff Crafting.esp

    AFT_iNPCFix.esp

    ClassicClasses.esp

    TwoRings.esp

    ABT - Merged options.esp

    Bound Armory.esp

    Better Vampires.esp

    Cloaks - Dawnguard.esp

    Wyrmstooth - PerMa Patch.esp

    BloodmoonRising.esp

    SeranaDialogEdit.esp

    UD_Serana.esp

    HelmetToggle2.02b.esp

    ComplementaryCompanions.esp

    RelightingSkyrim_Legendary.esp

    TCIY-BCS Patch.esp

    ELE_Legendary_Fs_Wt_Lite.esp

    Clothing & Clutter_3DNPC_Patch.esp

    Alternate Start - Live Another Life.esp

    BetterQuestObjectives-AlternateStartPatch.esp

    Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp

    Pre PaMa Bound Armory Patch.esp

    Pre PaMa SiC Patch.esp

    Bashed Patch, 0.esp

    PatchusMaximus.esp

    Dual Sheath Redux Patch.esp

     

     

     

    Skyrim.ini

     

    [Display]

    sD3DDevice = "NVIDIA GeForce GTX 970"

    fSunUpdateThreshold = 1.5

    fSunShadowUpdateTime = 0.25

     

    [Grass]

    b30GrassVS = 0

    iMaxGrassTypesPerTexure = 7

    iMinGrassSize = 40

     

    [saveGame]

    bUsePagedBuffers=0

     

    [Water]

    bReflectLODObjects = 0

    bReflectLODLand = 0

    bReflectSky = 0

    bReflectLODTrees = 0

     

    [General]

    sLanguage = ENGLISH

    fFlickeringLightDistance = 8192.0

     

    [Archive]

    bInvalidateOlderFiles =1

    SInvalidationFile =

    sResourceArchiveRetainFileNameList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

    SResourceArchiveList = Skyrim - Invalidation.bsa

     

    [Combat]

    f1PArrowTiltUpAngle = 0.7

    f1PBoltTiltUpAngle = 0.7

    f3PArrowTiltUpAngle = 0.7

     

    [Papyrus]

    fUpdateBudgetMS=1.6

    fExtraTaskletBudgetMS=1.2

    fPostLoadUpdateTimeMS=2000.0

    iMinMemoryPageSize=128

    iMaxMemoryPageSize=512

    iMaxAllocatedMemoryBytes=76800

    bEnableLogging=0

    bEnableTrace=0

    bLoadDebugInformation=0

    bEnableProfiling=0

     

     

     

    Skyrimprefs.ini

     

    [Display]

    iTexMipMapSkip =0

    bFXAAEnabled =0

    fMeshLODLevel2FadeDist =3072.0000

    fMeshLODLevel1FadeDist =4096.0000

    fSpecularLODStartFade =2000.0000

    fLightLODStartFade =3500.0000

    fTreesMidLODSwitchDist =0.0000

    iShadowMapResolution =1024

    fShadowBiasScale =0.3000

    iShadowMaskQuarter =4

    iBlurDeferredShadowMask =1

    fShadowDistance =2500.0000

    iMaxDecalsPerFrame =800

    iMaxSkinDecalsPerFrame =250

    iAdapter = 0

    iSize W =1920

    iSize H =1080

    iMultiSample =4

    iMaxAnisotropy =1

    iPresentInterval = 0

    bFull Screen =1

    sD3DDevice = "NVIDIA GeForce GTX 970"

    bDrawLandShadows =1

    bTreesReceiveShadows =0

    fInteriorShadowDistance =3000.0000

    bFloatPointRenderTarget =1

    fLeafAnimDampenDistEnd =4600.0000

    fLeafAnimDampenDistStart =3600.0000

    fGamma =1.0000

    iShadowFilter =3

    bShadowsOnGrass =1

    fDecalLOD2 =1500.0000

    fDecalLOD1 =1000.0000

    fShadowLODStartFade =200.0000

    iTexMipMapMinimum =0

    bTransparencyMultisampling =0

    iWaterMultiSamples =0

    bDeferredShadows =1

    iShadowMode =3

    bDrawShadows =1

    fMeshLODFadePercentDefault =1.2000

    fMeshLODFadeBoundDefault =256.0000

    fMeshLODLevel2FadeTreeDistance =2048.0000

    fMeshLODLevel1FadeTreeDistance =2844.0000

    iScreenShotIndex =0

    bShadowMaskZPrepass =0

    bMainZPrepass =0

     

    [imagespace]

    iRadialBlurLevel = 2

    bDoDepthOfField =1

     

    [LOD]

    fLODFadeOutMultActors =13.7000

    fLODFadeOutMultItems =15.0000

    fLODFadeOutMultObjects =15.0000

    fLODFadeOutMultSkyCell =1.0000

     

    [Grass]

    fGrassStartFadeDistance =6010.0000

    b30GrassVS =0

    fGrassMaxStartFadeDistance =7000.0000

    fGrassMinStartFadeDistance =400.0000

     

    [Decals]

    bDecals = 0

    bSkinnedDecals = 0

    uMaxDecals =0

    uMaxSkinDecals = 0

    uMaxSkinDecalsPerActor = 0

     

    [TerrainManager]

    fTreeLoadDistance =12500.0000

    fBlockMaximumDistance =75000.0000

    fBlockLevel1Distance =25000.0000

    fBlockLevel0Distance =15000.0000

    fSplitDistanceMult =0.4000

    bShowLODInEditor =0

     

    [blurShaderHDR]

    bDoHighDynamicRange = 1

     

    [blurShader]

    bUseBlurShader = 0

     

    [Launcher]

    bShowAllResolutions = 1

    uLastAspectRatio = 3

    bEnableFileSelection = 1

     

    [Water]

    iWaterReflectHeight =512

    iWaterReflectWidth =512

    bUseWaterDisplacements =1

    bUseWaterRefractions =1

    bUseWaterReflections =1

    bUseWaterDepth =1

     

    [MAIN]

    fSkyCellRefFadeDistance =150000.0000

    bGamepadEnable =0

    bCrosshairEnabled =1

    fHUDOpacity =1.0000

    bSaveOnPause =1

    bSaveOnTravel =0

    bSaveOnWait =0

    bSaveOnRest =0

     

    [interface]

    fMouseCursorSpeed =1.0000

    bDialogueSubtitles =1

    bGeneralSubtitles =1

    bShowCompass =1

     

    [GamePlay]

    bShowFloatingQuestMarkers =1

    bShowQuestMarkers =1

    iDifficulty =2

     

    [Controls]

    bUseKinect =0

    fMouseHeadingSensitivity =0.0220

    fGamepadHeadingSensitivity =1.9000

    bAlwaysRunByDefault =1

    bInvertYValues =0

    bGamePadRumble =1

     

    [Particles]

    iMaxDesired =750

     

    [saveGame]

    fAutosaveEveryXMins =5.0000

     

    [AudioMenu]

    fAudioMasterVolume =1.0000

    fVal7 =1.0000

    uID7 =755179702

    fVal6 =1.0000

    uID6 =3954

    fVal5 =1.0000

    uID5 =923162737

    fVal4 =1.0000

    uID4 =922749021

    fVal3 =0.5000

    uID3 =466532

    fVal2 =0.8000

    uID2 =554685

    fVal1 =0.8000

    uID1 =1007612

    fVal0 =1.0000

    uID0 =94881

     

    [Clouds]

    fCloudLevel2Distance =262144.0000

    fCloudLevel1Distance =32768.0000

    fCloudLevel0Distance =16384.0000

    fCloudNearFadeDistance =9000.0000

     

    [General]

    iStoryManagerLoggingEvent =-1

    bEnableStoryManagerLogging =0

     

    [Trees]

    bRenderSkinnedTrees =1

    uiMaxSkinnedTreesToRender =40

     

     

     

     

    Enblocal.ini

     

    [PROXY]

    EnableProxyLibrary=false

    InitProxyFunctions=true

    ProxyLibrary=other_d3d9.dll

     

    [GLOBAL]

    UsePatchSpeedhackWithoutGraphics=true

    UseDefferedRendering=false

    IgnoreCreationKit=true

     

    [PERFORMANCE]

    SpeedHack=true

    EnableOcclusionCulling=true

     

    [MULTIHEAD]

    ForceVideoAdapterIndex=false

    VideoAdapterIndex=0

     

    [MEMORY]

    ExpandSystemMemoryX64=true

    ReduceSystemMemoryUsage=true

    DisableDriverMemoryManager=false

    DisablePreloadToVRAM=false

    EnableUnsafeMemoryHacks=false

    ReservedMemorySizeMb=256

    VideoMemorySizeMb=5526

    EnableCompression=true

    AutodetectVideoMemorySize=false

     

    [WINDOW]

    ForceBorderless=false

    ForceBorderlessFullscreen=false

     

    [ENGINE]

    ForceAnisotropicFiltering=true

    MaxAnisotropy=4

    ForceLodBias=false

    LodBias=0.0

    AddDisplaySuperSamplingResolutions=false

    EnableVSync=true

    VSyncSkipNumFrames=0

     

    [LIMITER]

    WaitBusyRenderer=false

    EnableFPSLimit=true

    FPSLimit=60.0

     

    [iNPUT]

    //shift

    KeyCombination=16

    //f12

    KeyUseEffect=123

    //home

    KeyFPSLimit=36

    //num / 106

    KeyShowFPS=106

    //print screen

    KeyScreenshot=44

    //enter

    KeyEditor=13

    //f4

    KeyFreeVRAM=115

     

    [ADAPTIVEQUALITY]

    Enable=false

    Quality=1

    DesiredFPS=20.0

     

    [ANTIALIASING]

    EnableEdgeAA=false

    EnableTemporalAA=false

    EnableSubPixelAA=false

     

    [FIX]

    FixGameBugs=true

    FixParallaxBugs=true

    FixParallaxTerrain=false

    FixAliasedTextures=true

    IgnoreInventory=true

    FixTintGamma=true

    RemoveBlur=false

    FixSubSurfaceScattering=true

    FixSkyReflection=true

    FixCursorVisibility=true

    FixLag=false

     

    [LONGEXPOSURE]

    EnableLongExposureMode=false

    Time=1.0

    BlendMax=0.0

     

     

     

    enbseries.ini

     

    [GLOBAL]

    UseEffect=true

    [EFFECT]

    UseOriginalPostProcessing=false

    UseOriginalObjectsProcessing=false

    EnableBloom=false

    EnableLens=false

    EnableAdaptation=false

    EnableDepthOfField=false

    EnableAmbientOcclusion=false

    EnableDetailedShadow=false

    EnableSunRays=false

    EnableSunGlare=true

    EnableSkyLighting=false

    EnableImageBasedLighting=false

    EnableReflection=false

    EnableSoftParticles=true

    EnableParticleLights=false

    EnableSubSurfaceScattering=false

    EnableWater=true

    EnableUnderwater=true

    EnableCloudShadows=false

    EnableVolumetricRays=false

    EnableProceduralSun=false

    EnableMist=false

    [colorCORRECTION]

    UsePaletteTexture=true

    UseProceduralCorrection=false

    Brightness=1.0

    GammaCurve=1.0

    [WEATHER]

    EnableMultipleWeathers=false

    [TIMEOFDAY]

    Enable=true

    DawnDuration=2.0

    SunriseTime=7.5

    DayTime=13.0

    SunsetTime=18.5

    DuskDuration=2.0

    NightTime=1.0

    [NIGHTDAY]

    DetectorOldVersion=false

    DetectorDefaultDay=false

    DetectorLevelDay=0.7

    DetectorLevelNight=0.15

    DetectorLevelCurve=1.0

    [ADAPTATION]

    ForceMinMaxValues=false

    AdaptationSensitivity=0.5

    AdaptationTime=1.0

    AdaptationMin=0.1

    AdaptationMax=10.0

    [bLOOM]

    IgnoreWeatherSystem=false

    AmountSunrise=1.0

    AmountDay=1.0

    AmountSunset=1.0

    AmountNight=1.0

    AmountInteriorDay=1.0

    AmountInteriorNight=1.0

    BlueShiftAmountSunrise=1.0

    BlueShiftAmountDay=1.0

    BlueShiftAmountSunset=1.0

    BlueShiftAmountNight=1.0

    BlueShiftAmountInteriorDay=1.0

    BlueShiftAmountInteriorNight=1.0

    [LENS]

    IgnoreWeatherSystem=false

    ReflectionIntensitySunrise=1.0

    ReflectionIntensityDay=1.0

    ReflectionIntensitySunset=1.0

    ReflectionIntensityNight=1.0

    ReflectionIntensityInteriorDay=1.0

    ReflectionIntensityInteriorNight=1.0

    ReflectionPowerSunrise=2.0

    ReflectionPowerDay=2.0

    ReflectionPowerSunset=2.0

    ReflectionPowerNight=2.0

    ReflectionPowerInteriorDay=2.0

    ReflectionPowerInteriorNight=2.0

    DirtIntensitySunrise=1.0

    DirtIntensityDay=1.0

    DirtIntensitySunset=1.0

    DirtIntensityNight=1.0

    DirtIntensityInteriorDay=1.0

    DirtIntensityInteriorNight=1.0

    DirtPowerSunrise=2.0

    DirtPowerDay=2.0

    DirtPowerSunset=2.0

    DirtPowerNight=2.0

    DirtPowerInteriorDay=2.0

    DirtPowerInteriorNight=2.0

    [sSAO_SSIL]

    EnableSupersampling=false

    UseIndirectLighting=true

    UseComplexIndirectLighting=false

    UseComplexAmbientOcclusion=false

    UseAmbientIndirectLighting=false

    SamplingQuality=2

    SamplingPrecision=2

    SamplingRange=0.3

    FadeFogRange=1.0

    SizeScale=0.5

    SourceTexturesScale=0.5

    EnableComplexFilter=true

    FilterQuality=2

    FilterType=2

    AOAmount=1.0

    AOAmountInterior=1.0

    ILAmount=1.0

    ILAmountInterior=1.0

    AOIntensity=1.0

    AOIntensityInterior=1.0

    AOType=0

    ILType=0

    AOMixingType=0

    AOMixingTypeInterior=0

    EnableDenoiser=true

    [sKYLIGHTING]

    IgnoreWeatherSystem=false

    Quality=1

    FilterQuality=2

    AmbientMinLevelSunrise=0.1

    AmbientMinLevelDay=0.1

    AmbientMinLevelSunset=0.1

    AmbientMinLevelNight=0.1

    AmbientMinLevelInteriorDay=0.1

    AmbientMinLevelInteriorNight=0.1

    [ENVIRONMENT]

    IgnoreWeatherSystem=false

    DirectLightingIntensitySunrise=1.0

    DirectLightingIntensityDay=1.0

    DirectLightingIntensitySunset=1.0

    DirectLightingIntensityNight=1.0

    DirectLightingIntensityInteriorDay=1.0

    DirectLightingIntensityInteriorNight=1.0

    DirectLightingCurveSunrise=1.0

    DirectLightingCurveDay=1.0

    DirectLightingCurveSunset=1.0

    DirectLightingCurveNight=1.0

    DirectLightingCurveInteriorDay=1.0

    DirectLightingCurveInteriorNight=1.0

    DirectLightingDesaturationSunrise=0.0

    DirectLightingDesaturationDay=0.0

    DirectLightingDesaturationSunset=0.0

    DirectLightingDesaturationNight=0.0

    DirectLightingDesaturationInteriorDay=0.0

    DirectLightingDesaturationInteriorNight=0.0

    SpecularAmountMultiplierSunrise=1.0

    SpecularAmountMultiplierDay=1.0

    SpecularAmountMultiplierSunset=1.0

    SpecularAmountMultiplierNight=1.0

    SpecularAmountMultiplierInteriorDay=1.0

    SpecularAmountMultiplierInteriorNight=1.0

    SpecularPowerMultiplierSunrise=1.0

    SpecularPowerMultiplierDay=1.0

    SpecularPowerMultiplierSunset=1.0

    SpecularPowerMultiplierNight=1.0

    SpecularPowerMultiplierInteriorDay=1.0

    SpecularPowerMultiplierInteriorNight=1.0

    SpecularFromLightSunrise=0.0

    SpecularFromLightDay=0.0

    SpecularFromLightSunset=0.0

    SpecularFromLightNight=0.0

    SpecularFromLightInteriorDay=0.0

    SpecularFromLightInteriorNight=0.0

    AmbientLightingIntensitySunrise=1.0

    AmbientLightingIntensityDay=1.0

    AmbientLightingIntensitySunset=1.0

    AmbientLightingIntensityNight=1.0

    AmbientLightingIntensityInteriorDay=1.0

    AmbientLightingIntensityInteriorNight=1.0

    AmbientLightingCurveSunrise=1.0

    AmbientLightingCurveDay=1.0

    AmbientLightingCurveSunset=1.0

    AmbientLightingCurveNight=1.0

    AmbientLightingCurveInteriorDay=1.0

    AmbientLightingCurveInteriorNight=1.0

    AmbientLightingDesaturationSunrise=0.0

    AmbientLightingDesaturationDay=0.0

    AmbientLightingDesaturationSunset=0.0

    AmbientLightingDesaturationNight=0.0

    AmbientLightingDesaturationInteriorDay=0.0

    AmbientLightingDesaturationInteriorNight=0.0

    AmbientColorFilterAmountSunrise=0.0

    AmbientColorFilterAmountDay=0.0

    AmbientColorFilterAmountSunset=0.0

    AmbientColorFilterAmountNight=0.0

    AmbientColorFilterAmountInteriorDay=0.0

    AmbientColorFilterAmountInteriorNight=0.0

    AmbientColorFilterTopSunrise=1, 1, 1

    AmbientColorFilterTopDay=1, 1, 1

    AmbientColorFilterTopSunset=1, 1, 1

    AmbientColorFilterTopNight=1, 1, 1

    AmbientColorFilterTopInteriorDay=1, 1, 1

    AmbientColorFilterTopInteriorNight=1, 1, 1

    AmbientColorFilterMiddleSunrise=0, 0, 0

    AmbientColorFilterMiddleDay=0, 0, 0

    AmbientColorFilterMiddleSunset=0, 0, 0

    AmbientColorFilterMiddleNight=0, 0, 0

    AmbientColorFilterMiddleInteriorDay=0, 0, 0

    AmbientColorFilterMiddleInteriorNight=0, 0, 0

    AmbientColorFilterBottomSunrise=1, 1, 1

    AmbientColorFilterBottomDay=1, 1, 1

    AmbientColorFilterBottomSunset=1, 1, 1

    AmbientColorFilterBottomNight=1, 1, 1

    AmbientColorFilterBottomInteriorDay=1, 1, 1

    AmbientColorFilterBottomInteriorNight=1, 1, 1

    PointLightingIntensitySunrise=1.0

    PointLightingIntensityDay=1.0

    PointLightingIntensitySunset=1.0

    PointLightingIntensityNight=1.0

    PointLightingIntensityInteriorDay=1.0

    PointLightingIntensityInteriorNight=1.0

    PointLightingCurveSunrise=1.0

    PointLightingCurveDay=1.0

    PointLightingCurveSunset=1.0

    PointLightingCurveNight=1.0

    PointLightingCurveInteriorDay=1.0

    PointLightingCurveInteriorNight=1.0

    PointLightingDesaturationSunrise=0.0

    PointLightingDesaturationDay=0.0

    PointLightingDesaturationSunset=0.0

    PointLightingDesaturationNight=0.0

    PointLightingDesaturationInteriorDay=0.0

    PointLightingDesaturationInteriorNight=0.0

    ParticleLightsIntensitySunrise=1.0

    ParticleLightsIntensityDay=1.0

    ParticleLightsIntensitySunset=1.0

    ParticleLightsIntensityNight=1.0

    ParticleLightsIntensityInteriorDay=1.0

    ParticleLightsIntensityInteriorNight=1.0

    FogColorMultiplierSunrise=1.0

    FogColorMultiplierDay=1.0

    FogColorMultiplierSunset=1.0

    FogColorMultiplierNight=1.0

    FogColorMultiplierInteriorDay=1.0

    FogColorMultiplierInteriorNight=1.0

    FogColorCurveSunrise=1.0

    FogColorCurveDay=1.0

    FogColorCurveSunset=1.0

    FogColorCurveNight=1.0

    FogColorCurveInteriorDay=1.0

    FogColorCurveInteriorNight=1.0

    ColorPowSunrise=1.0

    ColorPowDay=1.0

    ColorPowSunset=1.0

    ColorPowNight=1.0

    ColorPowInteriorDay=1.0

    ColorPowInteriorNight=1.0

    [sKY]

    Enable=true

    IgnoreWeatherSystem=false

    DisableWrongSkyMath=true

    StarsIntensity=1.0

    StarsCurve=1.0

    AuroraBorealisIntensity=1.0

    AuroraBorealisCurve=1.0

    CloudsIntensitySunrise=1.0

    CloudsIntensityDay=1.0

    CloudsIntensitySunset=1.0

    CloudsIntensityNight=1.0

    CloudsIntensityInteriorDay=1.0

    CloudsIntensityInteriorNight=1.0

    CloudsCurveSunrise=1.0

    CloudsCurveDay=1.0

    CloudsCurveSunset=1.0

    CloudsCurveNight=1.0

    CloudsCurveInteriorDay=1.0

    CloudsCurveInteriorNight=1.0

    CloudsDesaturationSunrise=0.0

    CloudsDesaturationDay=0.0

    CloudsDesaturationSunset=0.0

    CloudsDesaturationNight=0.0

    CloudsDesaturationInteriorDay=0.0

    CloudsDesaturationInteriorNight=0.0

    CloudsOpacitySunrise=1.0

    CloudsOpacityDay=1.0

    CloudsOpacitySunset=1.0

    CloudsOpacityNight=1.0

    CloudsOpacityInteriorDay=1.0

    CloudsOpacityInteriorNight=1.0

    CloudsEdgeClamp=0.5

    CloudsEdgeIntensity=8.0

    CloudsEdgeFadeRange=1.0

    CloudsEdgeMoonMultiplier=4.0

    GradientIntensitySunrise=1.0

    GradientIntensityDay=1.0

    GradientIntensitySunset=1.0

    GradientIntensityNight=1.0

    GradientIntensityInteriorDay=1.0

    GradientIntensityInteriorNight=1.0

    GradientDesaturationSunrise=0.0

    GradientDesaturationDay=0.0

    GradientDesaturationSunset=0.0

    GradientDesaturationNight=0.0

    GradientDesaturationInteriorDay=0.0

    GradientDesaturationInteriorNight=0.0

    GradientTopIntensitySunrise=1.0

    GradientTopIntensityDay=1.0

    GradientTopIntensitySunset=1.0

    GradientTopIntensityNight=1.0

    GradientTopIntensityInteriorDay=1.0

    GradientTopIntensityInteriorNight=1.0

    GradientTopCurveSunrise=1.0

    GradientTopCurveDay=1.0

    GradientTopCurveSunset=1.0

    GradientTopCurveNight=1.0

    GradientTopCurveInteriorDay=1.0

    GradientTopCurveInteriorNight=1.0

    GradientMiddleIntensitySunrise=1.0

    GradientMiddleIntensityDay=1.0

    GradientMiddleIntensitySunset=1.0

    GradientMiddleIntensityNight=1.0

    GradientMiddleIntensityInteriorDay=1.0

    GradientMiddleIntensityInteriorNight=1.0

    GradientMiddleCurveSunrise=1.0

    GradientMiddleCurveDay=1.0

    GradientMiddleCurveSunset=1.0

    GradientMiddleCurveNight=1.0

    GradientMiddleCurveInteriorDay=1.0

    GradientMiddleCurveInteriorNight=1.0

    GradientHorizonIntensitySunrise=1.0

    GradientHorizonIntensityDay=1.0

    GradientHorizonIntensitySunset=1.0

    GradientHorizonIntensityNight=1.0

    GradientHorizonIntensityInteriorDay=1.0

    GradientHorizonIntensityInteriorNight=1.0

    GradientHorizonCurveSunrise=1.0

    GradientHorizonCurveDay=1.0

    GradientHorizonCurveSunset=1.0

    GradientHorizonCurveNight=1.0

    GradientHorizonCurveInteriorDay=1.0

    GradientHorizonCurveInteriorNight=1.0

    SunIntensitySunrise=1.0

    SunIntensityDay=1.0

    SunIntensitySunset=1.0

    SunIntensityNight=1.0

    SunIntensityInteriorDay=1.0

    SunIntensityInteriorNight=1.0

    SunDesaturationSunrise=0.0

    SunDesaturationDay=0.0

    SunDesaturationSunset=0.0

    SunDesaturationNight=0.0

    SunDesaturationInteriorDay=0.0

    SunDesaturationInteriorNight=0.0

    SunColorFilterSunrise=1, 1, 1

    SunColorFilterDay=1, 1, 1

    SunColorFilterSunset=1, 1, 1

    SunColorFilterNight=1, 1, 1

    SunColorFilterInteriorDay=1, 1, 1

    SunColorFilterInteriorNight=1, 1, 1

    SunGlowIntensitySunrise=0.0

    SunGlowIntensityDay=0.0

    SunGlowIntensitySunset=0.0

    SunGlowIntensityNight=0.0

    SunGlowIntensityInteriorDay=0.0

    SunGlowIntensityInteriorNight=0.0

    SunGlowHazinessSunrise=0.0

    SunGlowHazinessDay=0.0

    SunGlowHazinessSunset=0.0

    SunGlowHazinessNight=0.0

    SunGlowHazinessInteriorDay=0.0

    SunGlowHazinessInteriorNight=0.0

    SunCoronaIntensity=1.0

    SunCoronaCurve=1.0

    SunCoronaDesaturation=0.0

    MoonIntensitySunrise=1.0

    MoonIntensityDay=1.0

    MoonIntensitySunset=1.0

    MoonIntensityNight=1.0

    MoonIntensityInteriorDay=1.0

    MoonIntensityInteriorNight=1.0

    MoonCurveSunrise=1.0

    MoonCurveDay=1.0

    MoonCurveSunset=1.0

    MoonCurveNight=1.0

    MoonCurveInteriorDay=1.0

    MoonCurveInteriorNight=1.0

    MoonDesaturationSunrise=0.0

    MoonDesaturationDay=0.0

    MoonDesaturationSunset=0.0

    MoonDesaturationNight=0.0

    MoonDesaturationInteriorDay=0.0

    MoonDesaturationInteriorNight=0.0

    [OBJECT]

    IgnoreWeatherSystem=false

    SubSurfaceScatteringMultiplierSunrise=1.0

    SubSurfaceScatteringMultiplierDay=1.0

    SubSurfaceScatteringMultiplierSunset=1.0

    SubSurfaceScatteringMultiplierNight=1.0

    SubSurfaceScatteringMultiplierInteriorDay=1.0

    SubSurfaceScatteringMultiplierInteriorNight=1.0

    SubSurfaceScatteringPowerSunrise=1.0

    SubSurfaceScatteringPowerDay=1.0

    SubSurfaceScatteringPowerSunset=1.0

    SubSurfaceScatteringPowerNight=1.0

    SubSurfaceScatteringPowerInteriorDay=1.0

    SubSurfaceScatteringPowerInteriorNight=1.0

    SpecularAmountMultiplierSunrise=1.0

    SpecularAmountMultiplierDay=1.0

    SpecularAmountMultiplierSunset=1.0

    SpecularAmountMultiplierNight=1.0

    SpecularAmountMultiplierInteriorDay=1.0

    SpecularAmountMultiplierInteriorNight=1.0

    SpecularPowerMultiplierSunrise=1.0

    SpecularPowerMultiplierDay=1.0

    SpecularPowerMultiplierSunset=1.0

    SpecularPowerMultiplierNight=1.0

    SpecularPowerMultiplierInteriorDay=1.0

    SpecularPowerMultiplierInteriorNight=1.0

    [VEGETATION]

    IgnoreWeatherSystem=false

    SubSurfaceScatteringMultiplierSunrise=1.0

    SubSurfaceScatteringMultiplierDay=1.0

    SubSurfaceScatteringMultiplierSunset=1.0

    SubSurfaceScatteringMultiplierNight=1.0

    SubSurfaceScatteringMultiplierInteriorDay=1.0

    SubSurfaceScatteringMultiplierInteriorNight=1.0

    SubSurfaceScatteringPowerSunrise=1.0

    SubSurfaceScatteringPowerDay=1.0

    SubSurfaceScatteringPowerSunset=1.0

    SubSurfaceScatteringPowerNight=1.0

    SubSurfaceScatteringPowerInteriorDay=1.0

    SubSurfaceScatteringPowerInteriorNight=1.0

    SpecularAmountMultiplierSunrise=1.0

    SpecularAmountMultiplierDay=1.0

    SpecularAmountMultiplierSunset=1.0

    SpecularAmountMultiplierNight=1.0

    SpecularAmountMultiplierInteriorDay=1.0

    SpecularAmountMultiplierInteriorNight=1.0

    SpecularPowerMultiplierSunrise=1.0

    SpecularPowerMultiplierDay=1.0

    SpecularPowerMultiplierSunset=1.0

    SpecularPowerMultiplierNight=1.0

    SpecularPowerMultiplierInteriorDay=1.0

    SpecularPowerMultiplierInteriorNight=1.0

    [EYES]

    IgnoreWeatherSystem=false

    SubSurfaceScatteringMultiplierSunrise=1.0

    SubSurfaceScatteringMultiplierDay=1.0

    SubSurfaceScatteringMultiplierSunset=1.0

    SubSurfaceScatteringMultiplierNight=1.0

    SubSurfaceScatteringMultiplierInteriorDay=1.0

    SubSurfaceScatteringMultiplierInteriorNight=1.0

    SubSurfaceScatteringPowerSunrise=1.0

    SubSurfaceScatteringPowerDay=1.0

    SubSurfaceScatteringPowerSunset=1.0

    SubSurfaceScatteringPowerNight=1.0

    SubSurfaceScatteringPowerInteriorDay=1.0

    SubSurfaceScatteringPowerInteriorNight=1.0

    SpecularAmountMultiplierSunrise=1.0

    SpecularAmountMultiplierDay=1.0

    SpecularAmountMultiplierSunset=1.0

    SpecularAmountMultiplierNight=1.0

    SpecularAmountMultiplierInteriorDay=1.0

    SpecularAmountMultiplierInteriorNight=1.0

    SpecularPowerMultiplierSunrise=1.0

    SpecularPowerMultiplierDay=1.0

    SpecularPowerMultiplierSunset=1.0

    SpecularPowerMultiplierNight=1.0

    SpecularPowerMultiplierInteriorDay=1.0

    SpecularPowerMultiplierInteriorNight=1.0

    [LIGHTSPRITE]

    IgnoreWeatherSystem=false

    IntensitySunrise=1.0

    IntensityDay=1.0

    IntensitySunset=1.0

    IntensityNight=1.0

    IntensityInteriorDay=1.0

    IntensityInteriorNight=1.0

    CurveSunrise=1.0

    CurveDay=1.0

    CurveSunset=1.0

    CurveNight=1.0

    CurveInteriorDay=1.0

    CurveInteriorNight=1.0

    [WINDOWLIGHT]

    IgnoreWeatherSystem=false

    IntensitySunrise=1.0

    IntensityDay=1.0

    IntensitySunset=1.0

    IntensityNight=1.0

    IntensityInteriorDay=1.0

    IntensityInteriorNight=1.0

    CurveSunrise=1.0

    CurveDay=1.0

    CurveSunset=1.0

    CurveNight=1.0

    CurveInteriorDay=1.0

    CurveInteriorNight=1.0

    [VOLUMETRICFOG]

    IgnoreWeatherSystem=false

    EnableShadows=true

    IntensitySunrise=1.0

    IntensityDay=1.0

    IntensitySunset=1.0

    IntensityNight=1.0

    IntensityInteriorDay=1.0

    IntensityInteriorNight=1.0

    CurveSunrise=1.0

    CurveDay=1.0

    CurveSunset=1.0

    CurveNight=1.0

    CurveInteriorDay=1.0

    CurveInteriorNight=1.0

    LightingInfluenceSunrise=1.0

    LightingInfluenceDay=1.0

    LightingInfluenceSunset=1.0

    LightingInfluenceNight=1.0

    LightingInfluenceInteriorDay=1.0

    LightingInfluenceInteriorNight=1.0

    OpacitySunrise=1.0

    OpacityDay=1.0

    OpacitySunset=1.0

    OpacityNight=1.0

    OpacityInteriorDay=1.0

    OpacityInteriorNight=1.0

    [FIRE]

    IgnoreWeatherSystem=false

    IntensitySunrise=1.0

    IntensityDay=1.0

    IntensitySunset=1.0

    IntensityNight=1.0

    IntensityInteriorDay=1.0

    IntensityInteriorNight=1.0

    CurveSunrise=1.0

    CurveDay=1.0

    CurveSunset=1.0

    CurveNight=1.0

    CurveInteriorDay=1.0

    CurveInteriorNight=1.0

    AdditiveBlending=true

    [PARTICLE]

    IgnoreWeatherSystem=false

    IntensitySunrise=1.0

    IntensityDay=1.0

    IntensitySunset=1.0

    IntensityNight=1.0

    IntensityInteriorDay=1.0

    IntensityInteriorNight=1.0

    LightingInfluenceSunrise=1.0

    LightingInfluenceDay=1.0

    LightingInfluenceSunset=1.0

    LightingInfluenceNight=1.0

    LightingInfluenceInteriorDay=1.0

    LightingInfluenceInteriorNight=1.0

    [DEPTHOFFIELD]

    IgnoreWeatherSystem=false

    Quality=0

    FadeTime=1.0

    [sHADOW]

    IgnoreWeatherSystem=false

    ShadowCastersFix=false

    UseBilateralShadowFilter=true

    ShadowQualityFix=true

    DetailedShadowQuality=1

    ShadowFilterQuality=2

    ShadowBlurRange=2.0

    ShadowBlurRangeInterior=2.0

    [RAYS]

    IgnoreWeatherSystem=false

    SunRaysMultiplierSunrise=0.4

    SunRaysMultiplierDay=0.4

    SunRaysMultiplierSunset=0.4

    SunRaysMultiplierNight=0.4

    SunRaysMultiplierInteriorDay=0.4

    SunRaysMultiplierInteriorNight=0.4

    [REFLECTION]

    IgnoreWeatherSystem=false

    Quality=2

    FilterQuality=2

    FilterBluriness=0.3

    SizeScale=0.35

    SourceTexturesScale=0.25

    Amount=1.0

    AmountInterior=1.0

    Power=1.0

    PowerInterior=1.0

    GlosinessMin=0.0

    GlosinessMax=0.0

    EnableDenoiser=true

    DenoiserType=0

    EnableSupersampling=false

    ExteriorEnable=true

    InteriorEnable=true

    [iMAGEBASEDLIGHTING]

    IgnoreWeatherSystem=false

    AdditiveAmountSunrise=0.05

    AdditiveAmountDay=0.05

    AdditiveAmountSunset=0.05

    AdditiveAmountNight=0.05

    AdditiveAmountInteriorDay=0.05

    AdditiveAmountInteriorNight=0.05

    MultiplicativeAmountSunrise=0.0

    MultiplicativeAmountDay=0.0

    MultiplicativeAmountSunset=0.0

    MultiplicativeAmountNight=0.0

    MultiplicativeAmountInteriorDay=0.0

    MultiplicativeAmountInteriorNight=0.0

    ReflectiveAmountSunrise=0.1

    ReflectiveAmountDay=0.1

    ReflectiveAmountSunset=0.1

    ReflectiveAmountNight=0.1

    ReflectiveAmountInteriorDay=0.1

    ReflectiveAmountInteriorNight=0.1

    [RAIN]

    IgnoreWeatherSystem=false

    Enable=true

    EnableAntialiasing=false

    EnableSupersampling=true

    MotionStretch=1.0

    MotionTransparency=0.9

    [sUBSURFACESCATTERING]

    IgnoreWeatherSystem=false

    EnableTextureAlpha=true

    Quality=1

    Radius=3.0

    Amount=0.5

    EpidermalAmount=1.0

    SubdermalAmount=1.0

    EpidermalDiffuseSaturation=0.0

    SubdermalDiffuseSaturation=0.85

    EpidermalMix=0.3

    SubdermalMix=0.3

    SubdermalTranslucency=0.3

    SubdermalPhase=0.0

    [WATER]

    IgnoreWeatherSystem=false

    EnablePreCache=true

    EnableDispersion=true

    EnableCaustics=true

    EnableParallax=false

    EnableShadow=true

    EnableVolumetricShadow=false

    EnableLighting=true

    EnableSelfReflection=false

    EnableDisplacement=false

    DisplacementQuality=2

    DisplacementFilterQuality=2

    ShadowQuality=2

    EnableShadowNoise=false

    ReflectionAmount=1.0

    FrennelMultiplier=1.0

    FrennelMin=0.0

    FrennelMax=1.0

    DispersionAmount=1.0

    CausticsAmount=1.0

    SunSpecularMultiplier=1.0

    SunScatteringMultiplier=1.0

    SunLightingMultiplier=0.3

    WetMultiplier=1.0

    WavesAmplitudeSunrise=1.0

    WavesAmplitudeDay=1.0

    WavesAmplitudeSunset=1.0

    WavesAmplitudeNight=1.0

    WavesAmplitudeInteriorDay=1.0

    WavesAmplitudeInteriorNight=1.0

    Muddiness=1.0

    [uNDERWATER]

    IgnoreWeatherSystem=false

    EnableDispersion=true

    EnableParallax=false

    EnableDisplacement=false

    EnableSilhouette=false

    EnableBlurring=false

    EnableReflection=true

    EnableShadow=false

    ShadowQuality=2

    DispersionAmount=1.0

    ReflectionAmount=1.0

    TransparencyFade=1.0

    TransparencyCurve=1.0

    DeepnessFade=1.0

    DeepnessDarkening=0.5

    TintAmount=1.0

    TintFade=1.0

    SunScatteringMultiplier=1.0

    [CLOUDSHADOWS]

    IgnoreWeatherSystem=false

    EnableAtNight=false

    OpacitySunrise=1.0

    OpacityDay=1.0

    OpacitySunset=1.0

    OpacityNight=1.0

    OpacityInteriorDay=1.0

    OpacityInteriorNight=1.0

    [VOLUMETRICRAYS]

    IgnoreWeatherSystem=false

    Quality=2

    IntensitySunrise=0.2

    IntensityDay=0.2

    IntensitySunset=0.2

    IntensityNight=0.2

    IntensityInteriorDay=0.2

    IntensityInteriorNight=0.2

    DensitySunrise=1.0

    DensityDay=1.0

    DensitySunset=1.0

    DensityNight=1.0

    DensityInteriorDay=1.0

    DensityInteriorNight=1.0

    SkyColorAmountSunrise=0.5

    SkyColorAmountDay=0.5

    SkyColorAmountSunset=0.5

    SkyColorAmountNight=0.5

    SkyColorAmountInteriorDay=0.5

    SkyColorAmountInteriorNight=0.5

    [PROCEDURALSUN]

    IgnoreWeatherSystem=false

    Size=1.0

    EdgeSoftness=0.4

    GlowIntensitySunrise=0.4

    GlowIntensityDay=0.4

    GlowIntensitySunset=0.4

    GlowIntensityNight=0.4

    GlowIntensityInteriorDay=0.4

    GlowIntensityInteriorNight=0.4

    GlowCurveSunrise=10.0

    GlowCurveDay=10.0

    GlowCurveSunset=10.0

    GlowCurveNight=10.0

    GlowCurveInteriorDay=10.0

    GlowCurveInteriorNight=10.0

    [MIST]

    IgnoreWeatherSystem=false

    EnableAnchors=false

    AnchorsAmountSunrise=1.0

    AnchorsAmountDay=1.0

    AnchorsAmountSunset=1.0

    AnchorsAmountNight=1.0

    AnchorsAmountInteriorDay=1.0

    AnchorsAmountInteriorNight=1.0

    ColorFromEnvironmentFog=0.0

    SkyLightingAmountSunrise=1.0

    SkyLightingAmountDay=1.0

    SkyLightingAmountSunset=1.0

    SkyLightingAmountNight=1.0

    SkyLightingAmountInteriorDay=1.0

    SkyLightingAmountInteriorNight=1.0

    SunLightingAmountSunrise=0.1

    SunLightingAmountDay=0.1

    SunLightingAmountSunset=0.1

    SunLightingAmountNight=0.1

    SunLightingAmountInteriorDay=0.1

    SunLightingAmountInteriorNight=0.1

    DesaturationSunrise=0.0

    DesaturationDay=0.0

    DesaturationSunset=0.0

    DesaturationNight=0.0

    DesaturationInteriorDay=0.0

    DesaturationInteriorNight=0.0

    ColorFilterSunrise=1, 1, 1

    ColorFilterDay=1, 1, 1

    ColorFilterSunset=1, 1, 1

    ColorFilterNight=1, 1, 1

    ColorFilterInteriorDay=1, 1, 1

    ColorFilterInteriorNight=1, 1, 1

    RelativeToCameraSunrise=0.0

    RelativeToCameraDay=0.0

    RelativeToCameraSunset=0.0

    RelativeToCameraNight=0.0

    RelativeToCameraInteriorDay=0.0

    RelativeToCameraInteriorNight=0.0

    VerticalOffsetSunrise=-10.0

    VerticalOffsetDay=-10.0

    VerticalOffsetSunset=-10.0

    VerticalOffsetNight=-10.0

    VerticalOffsetInteriorDay=-10.0

    VerticalOffsetInteriorNight=-10.0

    DensitySunrise=1.5

    DensityDay=1.5

    DensitySunset=1.5

    DensityNight=1.5

    DensityInteriorDay=1.5

    DensityInteriorNight=1.5

    VerticalFadeSunrise=4.0

    VerticalFadeDay=4.0

    VerticalFadeSunset=4.0

    VerticalFadeNight=4.0

    VerticalFadeInteriorDay=4.0

    VerticalFadeInteriorNight=4.0

    DistanceFadeSunrise=0.0

    DistanceFadeDay=0.0

    DistanceFadeSunset=0.0

    DistanceFadeNight=0.0

    DistanceFadeInteriorDay=0.0

    DistanceFadeInteriorNight=0.0

    BottomTopSunrise=0.0

    BottomTopDay=0.0

    BottomTopSunset=0.0

    BottomTopNight=0.0

    BottomTopInteriorDay=0.0

    BottomTopInteriorNight=0.0

    ExponentialFadeSunrise=1.0

    ExponentialFadeDay=1.0

    ExponentialFadeSunset=1.0

    ExponentialFadeNight=1.0

    ExponentialFadeInteriorDay=1.0

    ExponentialFadeInteriorNight=1.0

     

     

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