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Tertisentar

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Everything posted by Tertisentar

  1. I experienced the same symptoms as this topic, but the fix suggested here never worked for me. This one did, though, so you might want to give it a try:
  2. Well, I already tried a troubleshooting run like that, and it did not make any difference :c. Of course I'm not expecting that someone has a timetested solution at this point, but I'm rather keeping the problem up here in the hopes that someone can point me at, e.g., a variable in TES5edit to which a bad edit could be held responsible. Given the amount of time I actually have to play the game with, I must say that thus far the wait hasn't seemed like that long.
  3. Well, the textures missing probably means something went wrong with the install, so try to install the mods of those weapons again? Are you using MO or manual? The crashes might be related to it, might not. I have them once in a blue moon in crafting menus, right on the moment that I attempt a recipe. I'm presuming something overloads at that moment since they're not reproducible.
  4. Something to do with game variables not being met, perhaps? Kind of an issue with this quest. There's more checks than simply buying the room and walking in there, I believe. I always have my follower wait in the main room, enter the rented room, close the door, and sleep for an hour.
  5. Is it the case that you can enter the cell for the first time, and advance through it and exit, but then are CTD-locked out of it for the remainder of the game?
  6. So I'm experiencing a rather game-breaking situation where part of Markarth, Solitude, Dragon Bridge, and Falkreath basically lack all manner of interaction. NPC's respond with the barest "what do you need?", "hmm?", "yes?" when activated, and none of their usual greetings or dialogue topics are available. Innkeepers, for example, while they still offer the question about learning more about magic as well as rumours until those options are exhausted, they do not vend, rent out beds, or talk about miscellania like why they named their inn after oversized rodents. When they're needed in scripted behaviour, such as the Markarth assassination or the beheading in Solitude, the scenes will play but behaviour afterwards is erratic. Naturally, the issue breaks many quests which depend on these NPC's, including the Dawnguard Main Quest line (need inkeeper). Anyone any idea what could cause this kind of glitch and what I could do to fix it? It's maddening and I cannot find any solution to it. During troubleshooting I was unable to locate which mod or setting was causing this effect. It occurs in new games and reloads etcetera, even when I remove all the mods besides LaL from the left panel in Mod Organiser it was not fixed. When starting Vanilla skyrim from the .exe and Vanilla skse from the .exe in the Skyrim folder itself, however, everything was as it should be, meaning the issue is within the mod set-up somewhere. I also checked if any default AI packages were affected using xEdit and removed mods accordingly, but to no avail. I ran the modlist with default ini settings (currently they follow STEP), but again no improvement. Load order below, machine is a GTX 970 with an i5 core. Load Order Skyrim.ini Skyrimprefs.ini Enblocal.ini enbseries.ini
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