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Dragten

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About Dragten

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    Denmark
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    Morrowind

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  1. Have to bump this once again. It is very urgent. There is a total of 8 meshes to be adjusted for male and female, _0, _1. 7 of them are dirt simple. 1 of them is a little more complex, but still simpler than a full set of amor.
  2. Just the vanilla meshes, of course. I know the pain of making the meshes fit over most armors, believe me. That is what I did in the bandolier mod. That is why I wrote "averaged in armor". Meaning that it will fit MOST armors without too many clippings, except for very special ones with very annoying geometry. If you believe that you can assist me, please throw me a pm with some examples of your work. I would really appreciate it.
  3. Hello, fellow modders. I am Dragten, maker of the Bandolier: Bags and Pouches mod and I seek someone experienced who is able to help me with a new project. The person I need should be able to help to resize the 3d meshes, so that they fit on both genders and make sure that the weight sliders are working as they should. The meshes should go on top of armor, so the fit should be good for the "average" sized armors. Pretty much same principle like the Bandolier mod. Other than proper sizing, the items also need to be bipped/skinned, so that they are following the animations correctly. I do not want to reveal too many details about the mod yet, but let me assure you that 80% of the work is already completed and the mesh fitting is one of the last things that is needed. The meshes come from a professional INDUSTRY 3D MODELER, so I can assure they are are not just pretty, but also have good polycount. If you are interested, please send me a PM here on the forums with links to examples on mods, where you preformed similar work. Thank you very much in advance. tl;dr: need someone to take my mesh and make male and female _0 and _1 NIF files out of it, which work with body slides for vanilla bodies.
  4. That is horrible. I can imagine it is one of the reasons why they merged upper and lower armor together.
  5. I have got a little technical question for you folks. How does Skyrim handles loaded textures? More specifically, if I have 2 items equipped and rendering, both using same texture, will Skyrim load the Texture twice? Or just once? If twice, will the game then load the texture PER object, or per NiTriShape, if there are several ones with same texture, withing a model?
  6. Just get the CK and do it from there. Much easier and very fun. http://www.creationkit.com/Category:Tutorials
  7. http://skyrim.nexusmods.com/Images/180910 This is going to be an Argonian Follower, voiced by the talented Elijah, voice actor behind Odvar the Afflicted. The visuals are done, now what's left is the dialogue set-up.
  8. Id say so, it seems to be the easiest way to do it. And most fair one. Screw those! Looks simply amazing! But I can imagine it being very time consuming. But then again, why leave the top part open if you are covering the toes anyway? It might be impractical, but it still looks great.
  9. Wow, looks great, you are making wonderful progress.
  10. Cute sandals. I agree with Danidragon, sole looks fine as it is.
  11. Dude... Epicness overload. Great job on specular maps.
  12. Looks good! Love the small wires details. But a question: why not just slap it directly on the face, without the "sack"?
  13. That... looks.. great! Like really, really great!
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