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Blinkytheoneeyedpirate

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Everything posted by Blinkytheoneeyedpirate

  1. I just want to say that I've had a few ads with a painfully loud volume and I reported them. They were gone within a day or two which is pretty amazing. I really appreciate that you guys work so hard to keep the negative impacts of such an important revenue stream in check. Good work Nexus peoples :D
  2. I always launch Fallout via Nexus Mod Manager with F4SE (except the few times during testing) and I was worried about the extra object selection so I play with it off. I will look into NX farming though, maybe it doesn't play nice with the latest patch. Thank you
  3. I'm having a rather painful bug where all of the harvestable items in my game will stop working. The food on my crops will disappear and I will not be able to harvest from my Northland Diggers benches. Additionally, I will not be able to assign settlers to any task (I can select them then “assign” them but nothing happens and the option is still there to assign them). I have been using a work around where if I run to Abernathy Farm and find one crop that I can harvest (sometimes a tato or two will still be on the vine), the rest eventually show up elsewhere and I make sure to do a full save often when I know things are working. It is happening more often and I’m losing a lot of time having to roll backwards a few saves. I had this problem on a previous play as well as one where I couldn’t throw grenades. I figured something had been corrupted so I fully uninstalled all of my mods and put them back in and started a new game from scratch (ugh). I’m pretty sure this all started happening after I ran into an issue with starlight drive-in’s build area where I found that if I used the console and typed something about resetting the recent patch it would (and did) fix that problem. My favorite thing about FO4 is the settlements and it is becoming impossible to make them work, please help. These are the mods I’m using that I think might conflict · Northland Diggers · Don’t Call Me Settler (its hidden right now so maybe?) · Better Settlers · Snap and Build (I use a lot of these pieces) · Place Everywhere (I still get the problem when I don’t use F4SE) · Build High · Better Stores · NX Pro Farming · Manufacturing Extended
  4. Hello all, I get that most things involving new models will have to wait for the GECK, but I noticed a lot of greenhouse features in various places (like grey garden) and I was hoping that they (a wall piece and a roof segment) could be added to the crafting list and perhaps with snapping too. I'm pretty happy with what being creative with the existing parts, but there is really only one wall segment with a window (two if you include the same but with a "curtain" on it) and it doesn't lend itself well to a strait wall. Other walls with windows would be awesome, but I don't see a lore friendly one being possible without rigging from the GECK. It would also be cool if there was a way to get a floor segment that was an equilateral triangle so everything didn't have to be so Cartesian or a wall segment that included a door (the only ones that have doors are either exterior only or the metal prefab that takes a bunch of space). Hopefully someone can take this on!
  5. I really enjoy making immense structures and feats of architecture in my settlements, but I sometimes focus a bit too much on it. The first time I played the game, I hit 20 super fast, mostly from crafting, and I feel like I missed out on a lot of the game. My second time was a little better, but I just can't help myself from building things. Anyone feel like making a mod to disable this xp? Or perhaps pointing me in the right direction to do it myself? Thanks
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