-
Posts
33 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Arbutus84
-
-
Some time ago there was a mod that had giant robots set around the map, relics of the past where various people fought with them. Now just rusted old hulks to find I wanted to use it to pair with the Ridable Bots mod. Made sense to me that if there are smaller mechs to ride in(and the fun raider vehicle by m) that they could have been adapted from the bigger ones.
But to my dismay I cannot remember the title and searching robot does not find it. Can anyone help?
-
With single cigarettes and cigars not worth all that much in game, we need a way to repack them into packs and boxes. Could be crafted or it swaps out the singles for a pack when you have x amount. just an idea for something simple to improve things. I couldn't find one, but there might be a way with the workshop manufacturing stuff.
-
Did you try to add it back through console command? or try uninstalling pip pad and make a clean save. then redownload and install.
Saving with the mod uninstalled and reinstalling the mod again has fixed the problem, even if the save had an invisible pipboy animation. Pip pad is up and running again. Thanks!
-
game was working fine today, then due to a need to re verify the game cache all the mods were deselected and mixed up. LOOT does not seem to help, though the only real bug is that the pipboy (i am using the pip-pad) is invisible.
0 0 Fallout4.esm
1 1 Unofficial Fallout 4 Patch.esp2 2 TrueStormsFO4.esm3 3 Homemaker.esm4 4 ArmorKeywords.esm5 5 ConcealedArmor.esm6 6 SpringCleaning.esm7 7 DLCRobot.esm8 8 DLCworkshop01.esm9 9 DLCCoast.esm10 a DLCworkshop02.esm11 b DLCworkshop03.esm12 c DLCNukaWorld.esm13 d EnhancedLightsandFX.esp14 e WoodenPrefabsExtended.esp15 f Reload Sounds.esp16 10 RightHandedHuntingRifle.esp17 11 LootableCars.esp18 12 MoreUniques.esp19 13 Eli_Raider Gear.esp20 14 ShadowedSynthArmor.esp21 15 Immersive Idiot savant.esp22 16 Eli_Accessories.esp23 17 ManufacturingExtended.esp24 18 ManufacturingExtendedFH.esp25 19 MaterialInterceptor.esp26 1a VaultBoyTurret.esp27 1b Glowing Animals Emit Light.esp28 1c TrueStormsFO4-FarHarbor.esp29 1d TrueStormsFO4-FarHarborExtraRads.esp30 1e Locksmith.esp31 1f BetterSettlersNoLollygagging.esp32 20 fog.esp33 21 Better Settlement Defence.esp34 22 MakeshiftBattery.esp35 23 Repaired Roofs.esp36 24 SC_ExpandedScrapList.esp37 25 A Bobbleheads Adventure.esp38 26 SST-SunshineTidings-Overhaul.esp39 27 StartMeUp.esp40 28 BrightStartlight.esp41 29 SC-SanctuaryCrash - v1.1.esp42 2a 3DNPC_FO4.esp43 2b Homemaker - Streetlights Use Passive Power.esp44 2c EatFood.esp45 2d 9mmPistol.esp46 2e soakerfix.esp47 2f HubologistVintageAlienBlaster.esp48 30 someville.esp49 31 UrbanFoodExpanded.esp50 32 Build_all_Beds.esp51 33 Sniper Pipe.esp52 34 M24 Stielhandgranate.esp53 35 Transportation Droids.esp54 36 workShopDashButton.esp55 37 AzarPonytailHairstyles.esp56 38 keke-bu Longfellow.1006E5B_1.0.0.esp57 39 CROSS_PlasRail.esp58 3a Armorsmith Extended.esp59 3b PipeGunRedux.esp60 3c RaiderOverhaul.esp61 3d ConcealedArmor.esp62 3e RedRocketOverhaul.esp63 3f FizzshopGrille.esp64 40 Nuka World Bottle Fix.esp65 41 Stm_DiamondCityExpansion.esp66 42 DWUK_LexingtonInteriors.esp67 43 MagMover.esp68 44 AbernathyFarmOverhaul v1.0.esp69 45 LSD_LootableSchoolDesks.esp70 46 ReGrowth.esp71 47 WZWildWasteland.esp72 48 TakahashiThird.esp73 49 Northland Diggers New.esp74 4a RedWaveReloaded.esp75 4b Settlers Calling.esp76 4c More Smarter Companions Mod.esp77 4d Orphans.esp78 4e DiverseChildren.esp79 4f PWOFarHarbor.esp80 50 December's Child Fix.esp81 51 UniqueUniques.esp82 52 PipeWeaponRechamber.esp83 53 Extended weapon mods.esp84 54 rornamentalweapons.esp85 55 BetterSettlers.esp86 56 BetterSettlersCleanFacePack.esp87 57 Port-A-Diner Perfection.esp88 58 Insignificant Object Remover.esp89 59 GhastlyHancock.esp90 5a Edit_Hancock.esp91 5b DWT_DocWeathers_and_Guards.esp92 5c DWT_Cricket_and_Guards.esp93 5d CBBE.esp94 5e BarefootFootstepSet.esp95 5f Swinging Meat Bags.esp96 60 DX_Atom_Girl_Outfit.esp97 61 Playable Skeleton.esp98 62 ProgressiveWeaponPerks.esp99 63 MiscHairstyle.esp100 64 GunSmoke.esp101 65 Crimsomrider's Immersive Market.esp102 66 SettlersRename.esp103 67 rings1.02.esp104 68 FarHarborAmmo_Commonwealth.esp105 69 CVSNWA.esp106 6a Evil Detective Outfit.esp107 6b Higher Female Protagonist Voice - Type U2.esp108 6c Higher Female Protagonist Voice - Type U2 - DLC1-Automatron.esp109 6d MunkySpunk's Accessories.esp110 6e Armorsmith All DLCs Patch.esp111 6f Automatron Helmets Fix.esp112 70 NukaWorldBallisticWeaveSupport.esp113 71 DrunkenGnomes_Gnomepocolypse.esp114 72 HoloHarpoon.esp115 73 Better Cooking Stations.esp116 74 CraftingWorkbenchBlueprints.esp117 75 AA Subways of the Commonwealth.esp118 76 Wastelanders XM2076 by giggity12345.esp119 77 bbprepatch.esp120 78 AttackOnArtoria01.esp121 79 Assaultron Junk Parts.esp122 7a Assaultron Junk Parts No Comp.esp123 7b Misc Robot Weapons.esp124 7c Scroungers Weekly.esp125 7d Mercenary.esp126 7e SanctuaryBridgeFixQuest.esp127 7f ellen.esp128 80 M1Garand.esp129 81 Scavvers of the Commonwealth.esp130 82 BetterStores.esp131 83 SettlementCorpseCleaner.esp132 84 DX_Black_Widow.esp133 85 ClassicSniper.esp134 86 BS-FarHarborExpansion.esp135 87 BS-FunctionalDisplaysPatch.esp136 88 HandmadeRevolver.esp137 89 DWT_TrashcanCarla_and_Guards.esp138 8a SVT40.esp139 8b Tactical Flashlights.esp140 8c Hoarding for Dummies +60.esp141 8d TNR Shoulder Lamp.esp142 8e HandmadeRevolver-DOUBLEDMG.esp143 8f M1Garand - AWKCR.esp144 90 M1Garand-1.5xDMG.esp145 91 RestorePAFrames.esp146 92 GunslingerOF.esp147 93 Nuka-MixUniqueTextures.esp148 94 Settler Sandbox Overhaul.esp149 95 Prefabs.esp150 96 AK74M.esp151 97 BLGUNS.esp152 98 Skibs-WHMk22Redux.esp153 99 SanctuaryBridgeFixQuestUncompile.esp154 9a caitcait2.esp155 9b curiecurie40.esp156 9c jm-vaulttecsecurityarmor.esp157 9d OWR.esp158 9e OWR_CraftableDecor.esp159 9f dinoshelf.esp160 a0 dinoshelf_extra_ammo.esp161 a1 Crimsomrider's Institute Assassin.esp162 a2 Crimsomrider's Tomb Raider Accessories.esp163 a3 Clothing Of The Commonwealth.esp164 a4 Spartan-Calyps-NoAE.esp165 a5 NukaVimRack.esp166 a6 move that workbench!.esp167 a7 Give Me That Bottle.esp168 a8 Lever Action Reload Fix.esp169 a9 WorkingNCMachine.esp170 aa PerkPointDrug.esp171 ab PipeWeaponsPaint.esp172 ac PWOShotgunAmmo.esp173 ad PWO_NukaWorld.esp174 ae 870.esp175 af WeaponSpecialization.esp176 b0 SVT40-1.5xDMG.esp177 b1 rpampas.esp178 b2 MC_clothespack.esp179 b3 PWR.esp180 b4 VaultSuitDialogues.esp -
For some of my mods that replace things in settlements, I get an odd effect. Sometimes its an item I deleted or its from the mod, but when i pass hrough the area the item once was, everything flickers out of existence for a while until i move back into the normal area. Happened at the Red Rocket after scrapping some hedges, near the wall in the mod that makes sanctuary into a mini Megaton, and in lots of places with the Old West Sunshine co-op.
any ideas how to fix this glitch?
-
Is there a mod out there that would add some of the survival effects into regular game play? All i see around are nerfs to survival mode or tapes to alter survival to your liking. While this works i just wanted to add in eating drinking and sleeping to my game. I suppose switching up to survival with the tape is my best option currently. but i think you should have to look after your character, at least to a reasonable aspect.
Always bugged me that you can run all over the commonwealth with out sleeping a wink and just using stimpacks. How would your character not go postal?
-
if we are dragging cars, cars with no wheels should make a ton of noise. possibly attracting scavanger npc's?
-
Great ideas!
be interesting to see how dragging cars about would be implemented. would have to make the cars worth while to scrap. Or perhaps a shoulder mounted arc welder to scrap it on the spot or scrap bits off of it like 'lootable cars'
-
Can anyone make a mod that gives special bonus' to the masks from nuka world? Also would be nice to take some of the pack masks and add hoods to them or make them compatible with hoods...
-
I would like to request someone come up with a suit of power armor that is not military issue. Lots of tools and storage space etc. Something a guy scrounging about the wasteland would kit out to help haul his stuff.
I'm thinking like the raider power armor but with a crane hook (sentry bot legs have the parts in Automatron) or other more Tinker Tom like attachments. I haven't seen any custom power armors that that yet. but the Construction Power armor comes close.
Ideas or comments? There has to be enough resources just in vanilla to scrap together.
-
I know the parks are more interesting than the outlands, but the outlands should be more dangerous to keep the captives from just walking out.
-
Raiders taunt their captives by threatening to let tune loose out side the park to feed the bloodworms. I could run around the park and only encounter a few beasties. Ant hills should be crawling with ants not just 5. Anyone want to make the outlands more overrun?
-
Ok thanks! Will update or in install
-
I recently ran into an odd bug, the green mushrooms have a purple/blue glow on surrounding objects! i thought it may have been an error due to 'glowing creatures emit light' but no difference with it on or off. anyone know how to fix this?
-
Recently i have noticed a bug. Items on tables and shelves will be sideways compared to their normal position, often clipping through tables and shelves. Teddy bears left by the devs are all facing the wrong ways. Also some times settlers will sleep on the floor under their beds laying perpendicular to the bed itself, sometimes they are on top of it and laying the wrong way.
Any ideas what might be causing this?
Edit: I think the odd bed bug was caused by a previouse mod "build all the beds" as they were reclining like the intitute med bed.
Mod Order:
Fallout4
DLCRobot
DLCworkshop01
DLCCoast
DLCworkshop02
DLCworkshop03
DLCNukaWorld
Unofficial Fallout 4 Patch
ArmorKeywords
Great FPS boost
EatFood
Automatron Helmets Fix
WeaponSpecialization
ProgressiveWeaponPerks
A Bobbleheads Adventure
Clean Water - Clear - Rads
Immersive Idiot Savant
AzarPonytailHairstyles
Tactical Flashlights
WZWildWasteland
Evil Detective outfit
Armorsmith Extended
Pitching Machine
Acid Soaker Redux
Classic Sniper
Extended Weapon mods
-
The problem was indeed KeyNuker. disabled it and now no crash.
-
Keynuker is the culprit. Elianora posted a fix for that :wink:
unfortunatly the link you gave sends me to a 'file hidden' page. i tried updating with a new download but CTD'd again. fixing my load order and trying again
Edit: Nope. Reinstalling the top keynuker did not work. is there another file i need? or should i just drop the mod for now?
-
I am trying to get into that area to complete a simple Concierge radiant quest for the rail road. but i just CTD anytime i pass the bramin by the church.
-
I was sent on a Concierge mission via the Railroad, to a homestead off the west side of the commenweath map. However if i get anywhere near the area its an immediate CTD. Any ideas or work around? I am almost level thirty so it might be i am unable to get there similar to far harbor locations.
Any ideas why?
Mods used:
Unofficial Fallout 4 Patch
KeyNuker
Build all the Beds
Insignificant object remover
Great FPS boost
Wild wasteland
Ghastly Hancock
Sexy Hancock
Assaultron Junk Parts
Clear Waters of the Commonwealth
Immersive Idiot Savant
Azar Ponytails
Tactical Flashlights
CBBE
Gunslinger Outfit
Evil Detective
-
I have seen a few mods with island locations, but with the announcement of the new dlc contraptions, I wanted to request someone to build a puzzle island (or other location) In the vein of the Myst series. If I had any skill with the creation kit I would make it as most of the assets are in game (no idea about how to build the puzzle aspect. )
Ideas or comments?
-
Mitch, bar keep at the Last Plank, talks like a salty old sailor, but looks like an atom cat yo. Anyone up for a making a change that makes him fit his role a bit better? drop the leather jacket and get a pirate outfit, a beard etc. His voice does not match his looks at all. (Don't even get me started on how bad the recordings for Nick are...)
-
Very likely this will be in game ( at least synth wise) with the dlc thats out in a few days...
I think that Sunshine co-op should have more bots than just a single Mr. Handy if it was a place to 'free the robots'
-
An odd off shoot of the Shaman idea: Tree Hugging Hippie
hated by Mr. Gutsy the world over. Acts like Prof. Feels from Shunshine Co-Op.
"The universe is expanding man! Let me help you open your mind"
-
while female super mutants are not exactly lore friendly(bodywise), we have seen two with female personalities in FNV. I wonder if the issue is in the fact that the gender specific item is not working as they are not tagged as a gender?
Looking for mod that added giant robots to buildings and sets
in Discussion
Posted
thats the one...
Aw, i didn't realize it had never gotten off the ground....