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Jeffman12

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  1. I'd say make it size agnostic, just add a (rather large) shuttle bay module that acts as an alternative to the landing ramp. This would be a great first step.
  2. It'd be sick if they could also be used for more than just breaking rocks, too
  3. I'm thrilled to see someone namecheck WE and PN in their inspirations for an overhaul of FO4, I wish you all the best. I've had an idea since before Fallout 4 came out, and it was how I hoped and later thought PA should've been balanced. Right now, customizing your Power Armor is pointless in terms of sheer statistical improvement. T-45 will always be the weakest. X-01 will always be the best. (And aside from the cosmetic differences, they're otherwise identical in function) This is mentioned in the OP for the thread. My proposal to solving this problem; Armors retain their tiers, but the final upgraded state of all armors is about even. The end result, T-45 has the most room for improvement, but if the sole survivor takes design principles learned from PA usage/maintenance of all of the other variants, improvements may be made to bring a particular suit up to (Fully upgraded) X-01 equivalent. I've also just kinda had some ideas floating around re:PA in the past, you might find a document I typed up a while ago interesting, but I understand you've probably got your own ideas. You have my utmost confidence that the mod(s) you continue to create are going to contribute greatly to my ability to extract every ounce of fun from this bitter crusty lemon of a game.
  4. I don't see why it wouldn't work, assuming it wasn't entirely physically simulated, then again, I don't usually make mods, myself.
  5. I've heard RL lesbians refer to their same-sex marriage partner as "husband" maybe they were joking, but maybe that's the kind of couple you are. The game kinda takes char-gen out of your hands for the most part with its hackneyed attempt at making you care.
  6. All it needs for lore is for: 1. Someone, somewhere was a survivalist. 2. They got thirsty and thought "How can I fix this?" 3. They had a high enough Science skill. But yes, filling your drink meter in a single use/anim from a static water source would be preferable. Probably just need to up the amount of water you intake. The problem there is this was clearly done to limit the amount of water you get to reflect the quantity of rads you get in exchange for drinking unclean water. It won't reflexively fill you up because the game assumes you don't want it to reflexively irradiate you as well. Can take a targeted approach by having clean sources automatically fill you up, but this would likely not catch all potential sources added by mods/dlc.
  7. Would need to go in and manually add quest flags to do all that. Also, we lack an introductory thing "Hello, I'm ___, I'm with the ___/From the ___, who are you?"
  8. To an extent, Sim Settlements sort of handles this already, and does so in a better way than even Rimworld, as settlers are "free" to "customize" their living spaces independently of your interference. But I'd like to see it extended to the rest of a settlement as well, requiring some degree of work between you placing the ghosted object and it being completed. You open the build menu, find a suitable location and object, place the desired object. The object is now ghosted. A settler designated as a builder/scavenger will then go to work assembling the resources into parcels, depending on quantity of required resources. When a parcel is complete, it is delivered to the ghost object. Each parcel represents a construction stage. If multiple low value objects are queued, a single parcel may work for several of the objects. When the object is completed, the ghost is removed. Un-assigned workers should be able to do this too, but take much longer than those assigned to scav stations. I could see resource allocation working one of two ways: 1.The player is allowed to queue up more construction for more resources than they currently have, this would let settlements take on a sort of "fire and forget" building methodology, in this case, resources are only consumed as construction stages are completed. 2. The ghosts cost the same amount of resources as the completed objects, deducted at the time of placement, but you can cancel them for a total refund any time before completion.
  9. I'd love to see a stillsuit base clothing or clothing modifier. "With a Fremen suit in good working order, you won’t lose more than a thimbleful of moisture a day—even if you’re caught in the Great Erg." -Kynes, Dune Could probably reference the quote by having a named variant.
  10. Is it hypothetically possible to create a new type of PA Frame with slightly different behaviors/stats? What sort of problems should one keep an eye out for in attempting as much?
  11. Why not that british sounding TTS voice? Maybe have a quest where you go collect a collar mounted bark translator. I guess you could take the 'boy and his dog' route by giving him 'telepathy' and a 'normal' voice that only the PC can hear. Or! it could be a side effect of certain chems, like you take something, maybe some altered form of mentats, and suddenly all animal noises are replaced by dialogue.
  12. Maybe it's a fast travel alternative?
  13. But really my whole idea is that I want it to be for all of the NPCs, not just me. The biggest thing that bothers me is the arm and leg extensions on the armor. I just wanted it to be less of a mech-suit and more of an armor. Thanks everyone, for the help, but it might be a while before something like this comes out. This sounds like the job for formlists.
  14. Are there any mods to just kinda crumple/flatten people instead of send them to Nirn? Maybe with a custom death anim that just kinda demonstrates that a big club is crushing down on them? No need for special excessive gore. I'm just tired of the break in immersion that comes with getting swatted like so many flies.
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