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Jeffman12

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Everything posted by Jeffman12

  1. Kinda bugs me that swapping armor is done with a click of a button, and suddenly you have just swapped one of the heaviest sets of armor in game for another. I think swapping clothing/armor components should have a delay, and maybe an animation, at the very least for the armor slots. The heavier the armor, in terms of weight and class, the longer they take to equip or remove.
  2. There's two options for skyrim multiplayer, tamriel online, and couch co-op. The former has several asynchronous event/item issues, but the latter is restricted to a single screen, where P2 gets no view of their own. If memory serves, the couch co-op version of the mod is similar to the single Fallout 3 mp mod I was aware of. As only one player gets a screen, the second player's experience doesn't lend itself to gunplay too well.
  3. So, this was made. It reminded me of the thread, and I thought I'd come back for an update. Now, I'm fully aware that game mechanics and physics rarely need to intersect, but when they can, and I learn of it, I tend to have more fun with it. Assuming fusion cores are deuterium based: Can one simply "charge up" a fusion core to prime the fusion reaction in the device? I mean, it works with basic exo and endothermic reactions, so why not nuclear physics as well? It doesn't change the idea of the belt/bandolier, I suppose, but maybe you could "restore" found cores to improve their quality/duration providing statistical improvements to the things they're used in (even a benefit for automotrons?)
  4. Let me start out by saying this is a potentially game breaking request, and I am fully aware of that. I like the idea of Fusion Cores, as in, power cells you can swap out, it's a good idea to keep them on you, and they hold the potential to be a major limiting factor in the game world, at least early on. The problem is, you only ever can use one at a time early on, and you aren't gonna get the ability to use two until you're leveled enough to obtain laser gattling cannons. This coupled with the fact that you start finding 4 a pop in mid-game ammo crates, and you have a recipe for OP shenanigans, unless you've sworn off the easy mode that is PA. I propose that fusion cores become a special 'key' item, and not so much a disposable Double A cell. The Idea Let's say the player has an object called a Fusion Battery, it's a belted or bandoliered device characters plug FC's into as needed. It can be used to charge up powered objects as needed, and only requires that at least one FC have any charge left. The Fusion Cores socketed in this device are the only ones in the game the PC is able to use. At first, the player starts with 2 sockets, but through subsequent upgrades, they gain more and more capacity in the battery, to the maximum of 8, 12, or maybe 16. When a fusion core is depleted, it no longer ceases to exist, but leaves a single depleted unit in the player's inventory. Most of the generators hidden throughout the commonwealth that housed these cores now serve as single use charging stations, able to bring a single core up to 100% charge from 0%. Because of 'plot' reasons, these generators must fully discharge after each use, and will only be able to refill another core after the standard respawn period. If the battery doesn't have enough slots for every fusion core the player is carrying, they have a weight of 2 when fully charged, and 1 when depleted. Interacting with the battery is done through a misc item that brings up a trade dialogue, cannot be done while wearing power armor (Risk of electrocution?) You can use this dialogue to swap out spent cores for fresh ones, keep in mind, the battery has a limit to how many cores it can contain. Armor and weapon behaviors don't need to change much, the only difference is that both will only display the bandolier's current capacity instead of the total pool carried by the player. Reloading the laser or depleting an armor charge means that one of the cores in the battery is now empty. Players should be able to construct a charging station at a settlement to refill their depleted cores, these should draw a large sum of power, but allow the user to recharge a core once every 24 hours instead of the standard respawn period generators in the wild would go by. All this being said, it doesn't necessarily mean that you would stop finding fusion cores at a certain point, and mods like Nuka Bench still have their place. But, I would also like to suggest that they get more uses. For instance, creating automatrons should take a fusion core for standard models, and another for robobrain and sentry chassis. Maybe the Tesla Rifle, or other such energy weapons should get an ammo mod that allows it to take an FC?
  5. Consider working the char in with Far Harbor, too? No spoilers, but semi-relevant. I mean, if you're requiring Automotron, might as well go all the way.
  6. I typed a huge thing up earlier and lost it when the cat kicked my mouse... So here's a basic rundown. Minutemen hand out a holotape designed to work with the standard RobCo model, gives the user a 'software update' that provides support power options, progressing with the minutemen grants more options through subsequent update tapes. BoS gives the PC the option to swap out for a slightly bulkier computer gauntlet with the same original features, but alternate support utilites. The Railroad has a jerry rigged and stripped down unit granted by Tinker Tom. The Institute offers a slim and sleek plastic case, the iPhone of pipboys. I imagine they could all, in some way allow the PC to use support abilities they'd otherwise need to rely on grenades for. I think each one should come with a single "daily" ability, kinda like standing stones in skyrim. I think a good idea for the Minutemens' ability would be tracking down a resource cache object, a single, heavy item. When returned to a workshop, it would grant random junk items that contained a specific common resource. BoS might have a non-transport vertibird fly in and drop off some knights. Perhaps the Railroad has a safe house locator and/or built in stealthboy. Institute could have an upgraded Synth Relay ability, that starts with a standard Gen1, but the further you progress, the better its gear gets, until it just gets upgraded to Gen2. And maybe for hardcore players, the system allows the player to fast travel to any settlement they've built a "Relay Beacon" structure at. On top of all this, maybe have custom skins, and some general software/component replacers configurable at a bench (Armor bench?)
  7. In response to post #38059445. Are you kidding? Cheese wheels are hella expensive. It might not show in Skyrim, but where I'm living you could buy a house off that kind of dosh.
  8. I can only think of two ways to do this, three if you count a combination of the two... One is to make the inner city a no-fly zone, which may cause issues if you try traveling to it. The other is to raise the altitude of the vertibirds which reduces 50% of the reason for even getting in a vertibird in the first place. If raising altitude when going near the inner city, and preferably avoiding it when going elsewhere altogether were possible...
  9. Anyone already say the Wattz series laser and pulse weapons?
  10. Honestly, the old meshes probably won't look very good in the new engine. The perfectly legal solution with the best results is if they were remade from scratch.
  11. I think the question is in reference to preston's radiant quests. I believe waiting 3 days after completing the quests just auto-finishes them, also, you can relocate preston.
  12. Custodian is also a fitting term, although a bit posh sounding...
  13. I wish I could put the Captain's hat on Dogmeat. Shades, too. I'd also like to see some synth or combat style armor instead of being constrained to using that bulky and awkward looking metal slag.
  14. Flare guns already behave as suggested. I think such vertibird behaviors are on the horizon, if not already implemented by the PCV mod Try reading the actual post before commenting. It seems you created an account just to say something that was already in the OP?
  15. Well, I'm not certain how you'd get the power armor onto a mannequin, but good point. I was thinking keeping it specifically along the lines of clothing and armors, weapons could probably be drawn from some sort of armory supply. If you had different classes of minutemen, multiple mannequins, with weapons might work well.
  16. Considering it's not a product of the vocal chords, I think I agree. And the kind of "whistling" that is vocal, is demonstrably indifferent to most ears.
  17. What if it was a fifth component underneath the default four that slid up(and back) over the helmet when opened?
  18. Mjolnir mark 1 was supposedly entirely exoskeleton instead of relying on surgical implants for the enhanced strength benefit.
  19. Why would you go out of your way to spell out breasts and then just say "ass"? The latter defeats the purpose of hiding the vulgarity of your request for the former.
  20. I just found out cow tipping is a myth. My life is lie. I die now.
  21. There exists precedent for the BOS to scuttle their armor to prevent it getting into enemy hands. You might also be able to argue for field cremation as a stop-gap until a more satisfactory solution is developed. Basically, bodies get ashed, thus destroying armor.
  22. Or the Constitution could land on/in the prydwen.
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