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3170728

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  1. So one last thing in my script I can't figure out. Ingame I have a Broom, which is parent to Rubbish laying around. When I select the broom, a menu does pop up which says, that I can clean the mess. The Screen Fades out to black, fading in again and leaves you with a clean and nice room. But IRL cleaning such a Mess would take about 2 hours. I want that Ingame after you select to clean the room, 2 Hours Pass by. Any hints what I could do ? Here is my scirpt, just in case : scn 0Clenaer int iButton Begin OnActivate ShowMessage 00Cleen End Begin GameMode set iButton to GetButtonPressed if iButton == -1 ; No button has been pressed yet Return elseif iButton == 0 ; Option 0 Brooom.disable imod FadeToBlackISFX RewardXP 75 SetObjectiveCompleted 01lonequest 12 1 elseif iButton == 1 ; Option 1 RemoveMe endif End
  2. Thanks ! That was the small mistake I had overseen, it works like a Charm now ! Topic Can be closed
  3. So I made a Generator, which should be refueled by Turppentine. Here is my script : scn GeneratorFuel int iButton Begin OnActivate ShowMessage 00Generator End Begin GameMode set iButton to GetButtonPressed if iButton == -1 ; No button has been pressed yet Return elseif iButton == 0 ; Option 0 if player.GetItemCount Turpentine >= 3 player.removeitem Turpentine 3 else showmessage 0NotenoughTurpentine endif elseif iButton == 1 ; Close Message Window RemoveMe endif End The Problem is, that Fallout Isn't Caring if I have turpentine in my Inventory or not. I Can activate the Generator with and without the turpentine. When I have 3 Turpentine in my inventory, it gets removed by the script. What am I Doing wrong ?
  4. Hoooray, I made a Menu, and made Objects appear and disappear via this menu. The 2 Last goals are to check if the Player has a ceartain repair skill (i think it is getav) and more important : Make the broom an activator.
  5. So here starts the Next Problem. I have to make the Broom an Activator, and make a script and menu that are one time use only to disable one Junk Static that is laying around, which is parent to other junk. I am lookin through some mods other people made to get ideas. Any Ideas to help me ?
  6. Okay, after about 3 Hours of trying, I finally managed to let a table to appear and disappear when i activate or desactivate an electrical switch. What a journey !
  7. Iam trying it out right now, though it's a very hard task for me
  8. I am pretty new to making mods for Fallout, so I need some help for very specific Tasks that I can't complete on my own. I have done some (lame) Geck stuff, like building a simple house, so I am not completely lost in GECK. So here is my Problem : We have a Room with some Junk laying around ( Like Cans, Static Paper, etc.) . In that Specific Room I would place a Broom, which one could select with e. A Menu Opens where there are 2 Options : Clean up the Mess and Exit. When you select Clean up the Mess, the Cans and the Static Paper Dissapear, leaving the room Nice and Clean. I think one needs to do that with a script, but as I said I am pretty new. The general Idea is to change the state of Static or non Static Objects in the Game by a Menu. And I don't need a fully explanation, just some good Hints and Tips to get me in the right direction. Almost same Problem : We Have a Broken Sink. You can Click it with e and a Menu Opens. You Can Select Repair [20 Repair Skill Req.] or Exit. When you click Repair, the Broken Sink gets Replaced with a working one. Any ideas ? I am Thankful for Every hint.
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