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eisenefaust

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  1. Even doing this, still get a 40 MB XComGame.u. Here is a snippet from my .xproj <None Include="Src\XComGame\Classes\AnalyticsManager.uc" /> <None Include="Src\XComGame\Classes\AnimNotify_ApplyPsiEffectsToTarget.uc" /> <None Include="Src\XComGame\Classes\AnimNotify_BlendIK.uc" /> Any idea how to fix this while still having access to source for code exploration while developing the mod?
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