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WiseMan999

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Everything posted by WiseMan999

  1. Great! I loved this mod in oblivion! One thing I would suggest that I remember from the comments section was that you had guards but never got robbed, so why not implement a chance to get robbed if you don't have any guards? seems more realistic to me. If you had the time and were willing to do it, I'd love to have a mod where you build up a merchant empire or found the merchants guild or something like that, although that might be more up PaladinRider's street than yours.
  2. D-pad? I assume you are using an XBOX controller for the PC because modding on consoles is not allowed. I don't think there are any mods that do that, most people (I think) use a standard keyboard. To be honest you probably should have posted this in either the Mod Detectives forum or the Requests forum. Sorry for not being any help :(.
  3. That should be fine, but I think it might struggle on Ultra. I'm not an expert though so you should ask others before deciding. Coincidentally, I'm writing this on my HP g6 laptop, but I don't have Skyrim on it as I have a better desktop that was built for gaming :D.
  4. What you need depends on what you want to do, but like gmillar says if your laptop can run it then it can run it with mods (except possibly some of the really resource-intensive texture mods). The Creation Kit is coming out soon so there's no point in starting with SkyEdit, but if you want to make new weapons you'll need Blender, and a few other things that you can be directed to here. There are tutorials here too. I would familiarize myself with these tools before the CK comes out if you can. There are loads of Blender tutorials on their website by the way. Hope this helps :D.
  5. Ah good, I thought it seemed excessive. I was just thrown off by the fact that all the others said "non-recurring" and Lifetime didn't. Thanks.
  6. This may sound like a stupid question, but does subscribing for Lifetime Premium Membership mean you'll be charged £40 every year? I just want to make sure.
  7. I was just thinking that if you do build an island city/fort/port on the island of Wreck of the Winter War, you could ask the guy from the East Empire Company. He would have a reason to support protection on that route and would owe you for his job. It could be used to protect the trade route to Solitude as you help him rebuild them, but the increase in trade draws even more pirates. Just a thought :D.
  8. Thank you, I had a feeling that food probably already had some kind of marker, but I was on my laptop and SkyEdit is on my desktop so I couldn't check.
  9. My first thought (and general standard response) is to add a marker that signifies that something is food if there isn't one already and then whenever a vampire consumes/uses something it checks whether or not the thing being used is food and if it is cancels the effect (endif) or runs whatever script effect you want. I'm not very experienced with scripting though so I would ask MofoMojo (unless you were anyway?). I have set this mod to myself as a challenge. Problems I could see though are that you would have to change every food in the game and presumably stuff added by other mods wouldn't have the marker and so would still work. Also changing every food would make the mod conflict with loads other mods that people are sure to run. I'm not sure. Anyway, another thing I've just thought of regards that Sun Damage thing I mentioned earlier. I think I'll change my Rank system so that each Vampire Rank (Fledgling etc) sets a minimum and maximum for Sun Damage but you actually have to obtain SunXP to reach the minimum. Reaching the minimum is required to progress to the next rank. My rationale is that although Sun Damage is the vampiric cells destroying normal cells, they can't grow and divide without sufficient blood and so unless that blood is there (in the form of Blood Perks) they will not replace the normal cells which will just grow back (infinitely, this being Skyrim). SunXP is constantly going down but when you obtain a Rank a maximum Sun Damage (and therefore minimum SunXP) is set so it never again goes above it. The Perk Daywalker removes this dynamic by multiplying Sun Damage calculated by 0 as at this point all the cells in the body are vampiric. BloodXP isn't going down so for maximum efficiency the player would obtain the needed Blood Perks before obtaining the requisite SunXP. I think this new dynamic would make obtaining new ranks harder so I might lower the required BloodXP thresholds (I was originally thinking near to 1 million needed to reach the end but this might be far too much). Testing will be needed to establish the best thresholds. Anyway, I thought I'd get people's opinion on this. EDIT: In case I didn't make it clear, SunXP is gained per second spent in the sun. Just in case.
  10. I actually haunted yours for a while, just reading. You gave me some ideas, I hope you don't mind. Anyway, I just wanted to mention something that I just found in my paper notes that I didn't include, which was that the Control metre decreases faster the lower the Blood metre gets (as the desire for blood gets stronger). Combined with the fact that feeding at high Control levels decreases your Control and that your Control metre continues to decrease while you're feeding (so there is always the potential to lose control while feeding), an interesting dynamic should be set up. The player has to choose whether or not to wait and potentially gain more control with the risk of losing control or feeding earlier and losing some contro but not accidentally killing someone. Hopefully. I also am hating Google Translate at the moment - if you translate Blood God(dess) into Latin and back it comes up with the Blood of God, which is not what I intended at all. Oh well :).
  11. I had this idea a day or two ago, but basically it involves adding "March of Cambreadth" to the Bard in Winterhold. It seems strangely suitable for the Stormcloaks. Like? http://www.youtube.com/watch?v=eCrnF844_ww
  12. Alan Sugar plays Skyrim? On another note, looking at my first post made me wonder how fun it would be to scale sun-damage to how long you spend in the sun (SunXP?) so you take less damage as your body becomes more vampiric. Just a thought.
  13. I hope people don't mind if I bump this.
  14. Almost all enemies have weapons - I don't think martial arts can stand against weapon users in battle (although not being a martial artist I can't be absolutely sure). It would be good though. On another note I wonder how easy it would be to mod in different weapon styles and allow you to switch between them?
  15. Well, considering the Creation Kit's imminent release and the end of my January exams, I've decided to go ahead and attempt to make my own Vampire Overhaul mod which has been bouncing around my head for a while now. I've browsed through the forums and looked at other planned Vampire mods by MofoMojo, Jakisthe and vannixii and frankly became quite demoralised - what would be the point I asked myself, of making one when three more experienced modders are attending to the same area? After a bit of consideration though I've decided that whether or not it is any good or how long it takes me it will in the end be a good experience and provide me with experience. Browsing these topics has also given me points to consider and ideas, so I thought I would ask others for their opinion on mine. My perception of a vampire in this mod is slightly different to the others I believe. When someone becomes a vampire their cells start becoming vampiric and these vampiric cells need blood to grow and divide. After three days the brain has been changes sufficiently enough that they feel an insistent desire for blood. I plan to implement sun damage at lower levels (although I am not sure what the base damage would be) - normal cells release a chemical that bind to a receptors on vampiric cells, when these V-cells experience high levels of UV light they produce a toxin that destroys normal cells in the body, when the vampire heals these dead cells are then replaced by V-cells. When the body has become completely composed of V-cells then no normal cells producing the chemical and so the V-cells no longer start destroying other cells in UV light. The new vampiric body cannot digest food to get its required energy, it must use blood - so food no longer restores health. Presumably then Health Potions would also have a different effect as the vampiric body has a different metabolism - although I am not sure whether or not to implement this as it would be a major gameplay change and in tandem with the food would reduce the options for healing to effectively feeding off people. Possibly I might put in a small quest to obtain a spell/alchemical formulae for potions that work on Vampires. A Vampire's life should be one of constant struggle against the constant desire for blood. I plan to implement two bars that represent the vampire's control of their desire for blood (Control - name to be confirmed) and their actual physical need for blood (Blood). The Control metre decreases over time and decreases faster the closer to other people they get and can get shorter or longer depending on whether the vampire can resist the urge to feed, for example maybe if they feed when the Control metre is >80% they will lose ControlXP and therefore how long the Control metre is. This is important as if the Control metre reaches zero (achieved by not feeding as it is restoered after you have fed) a check will be run and the closest Non-Essential/Child will be attacked and drained of health until dead - in public or not. And yes, I intend to create an animation so feeding is not a spell, but an action that you press a hotkey for so you can attack people who aren't asleep. If there is no-one within range (and you get a short grace period where you can run) then you restore control at the cost of some health. The Blood metre also decreases over time but is restored after feeding, if it reaches zero then your health starts decreasing and I possibly might use it as a source for power for vampiric powers. I also plan to implement a perk tree that you move up as you exist as a vampire. A certain percentage of the health you drain will become BloodXP that goes towards earning Blood Perks that you gain as you cross BloodXP thresholds. There will be a backbone of Vampiric Ranks with associated Perks that you can obtain. However, you can't obtain Blood Perks until you have gained the first - Sanity - which is not buyable but is given automatically. For a period after the full manifestation of Vampirism the vampire the desire for blood is extremely strong and while feeding they always kill their victim. After their BloodXP crosses the first threshold and after a minimum of 1 day (and a maximum of 3) they automatically gain Sanity and can control how long they feed. This post is getting rather long, so I'll just give everyone my file in which I lay out a lot of my ideas (although not all of them). Are my vampires too powerful? I plan to require a very large amount of BloodXP to get to the highest Ranks. I would really appreciate people's thoughts on this, they would be much appreciated. Thank You.
  16. Hey all, I'm planning to make a mod as soon as the CK comes out that changes the Dragon Armour sets, specifically adding in a quest(s) to allow you to create Dragon Armour rather than just using a perk as well as changing its creation process and appearance. I know I'll need to create new meshes/ textures and it would be nice to get them sorted before the CK comes out so I can just add them in. I'm new to modding (dabbled a bit in Oblivion but extremely minor stuff) so I was wondering if anyone could tell me what tools I'll need to create new armour appearances and any tutorials on how to use them. Presumably any help with the CK will have to wait until it comes out :D. Any help would be much appreciated, thank you.
  17. This may seem slightly weird but one of the reasons i love the elder scrolls so much is the books they include. So far in my first Skyrim game I've read every single new book I've come across and some of the old ones from Oblivion and the like. I actually hoard them, the only reason I bought a house was to find someplace to store them all. So I was wondering, do other people actually read the books in game and if so which is your favourite? For my part it's a toss up between the Black Arrow V2 (yes I know its from Oblivion) and Chance's Folly. I wonder what other's are?
  18. Thanks, wasn't sure where to put as I thought it was just something you had to add in the CS.
  19. Hey, just throwing this out there to see if anyone can tell me how to change a certain file. I'm using Nicos' Dreadweave mod and I noticed that when I equipped his off-hand weapon and sheathed my sword the off-hand would auto-unequip so i wasn't runing around with the sword in my hand. This doesn't happen with my other off-hand weapons and when I checked both the weapons in the CS there didn't seem to be anything different (in terms of scripts etc) that would explain it. So how do I add this function to other mod's weapons?
  20. If this has been answered somewhere else I apologize. My problem is to do with Fearsome Magicka and how to get it BAIN ready. I was going to package it into 7z format but then I realised that 1 of its folders (FearsomeMagicka) had the mod's ini file in it. I assume that the esp would want to look for the ini file in Oblivion\Data\FearsomeMagicka folder as it's assumed the downloader would just unpack it into the Data folder. However, Wrye Bash won't recognise the folder FearsomeMagicka and automatically skips it. My question is this: If i moved the ini file out of the FearsomeMagicka folder and packaged it into a 7z file so I could use BAIN to install, would the mod use the moved ini or would it simply not work as it will look for it in the specified folder? I know this is probably a noob question but I would like to know before I go making any changes. Any assistance would be appreciated. Thank you. P.S. If it doesn't work how do i modify the file path so it searches elsewhere?
  21. Ignore that, I've just checked and I am 32 bit :(
  22. I was under the impression that I was 64-bit, I've tried programs that only work on 32-bit and they didn't work, where the 64-bit version did. I have 4GB RAM, it just says I can only use 3.25 GB of it - is this a sign that I'm 32-bit? Windows 7 Ultimate by the way.
  23. I hope I don't annoy people if I ask about the Large Address Aware Patch, I've been installing Oblivion from scratch for the past four hours while browsing the forums only to find that I should have installed this straight off, and to be honest I cannot summon the will to search every thread for my questions. That aside, I have two questions about the LAA. 1) If you use the LAA on the Oblivion loader executable does it matter if: OBSE; OBMM; Wrye Bash and the Construction Set are installed or not? I really don't want to have to re-install again to get the extra 2GB RAM. 2) My computer says I have 3.25 GB RAM free/usable rather than 4GB free - does this matter? Feel free to disapprove of my laziness :)
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