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Melkutus

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Everything posted by Melkutus

  1. I'll respond in chronological order: 1.) I don't think my game is fully patched, how would I do this? 2.) No, this has only occurred with Old World Blues; it's definitely some sort of mod doing this. 3.) I'll fix that, (facepalm) 4.) I'm quite lazy for that. Could I just coc my way into the add-on and use console commands to manually start the add-on?
  2. So, I'm trying to get into the add-on, and I meet all of the requirements, but it still isn't letting me get in. It says that the add-on is "temporarily disabled." Any ideas? Load order just because: Caliber.esmCaliberXhonesthearts.esmCaliberXgunrunners.esmFalloutNV.esmNevadaSkies.esmUWHNV-Core.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espWARZONES - Misanthropy Pure.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmStalker Weapons Pack.esmD.E.I.M.O.S..esmELECTRO-CITY - Highways and Byways.esmELECTRO-CITY - CompletedWorkorders.esmGunRunnersArsenal.esmCaravanPack.esmClassicPack.esmDeadMoney.esmHonestHearts.esmLonesomeRoad.esmMercenaryPack.esmOldWorldBlues.esmTribalPack.esmCFWNV.esmAWorldOfPain(Preview).esmMomod.esmWeapons.of.the.New.Millenia.esmAfter War Nevada.espNew Vegas Redesigned 3.esmFCOMaster.esmoHUD.esmFNV Realistic Wasteland Lighting - ENB Full.espMojave Sandy Desert.espImproved Sound FX - Weapon Sharing Fix.espA Better Veronica.espUWHNV-Addon-DLC.espUWHNV-Addon-GRA.espUWHNV-Addon-FollowerHome.espdD - Enhanced Blood Main NV.espdesmond companion.esppnv.esppnvprojectnevada.esppnvprojectnevadarebalance.espAWOP - Balance and Cleanup.espInterior Lighting Overhaul - Ultimate Edition.espSWP40Pistols.espReadius_NV.espProject13 - Populated Wasteland.espsjs_housemod_vgreen.espNCR Rearmament v1.5 (Lore).espCPRadiostation.espFalloutNV_lang.esppnvhh.espSWP40 Patch 01.espZLArmaments-NoCaliberX.espZLArmaments.espUnique Items & Collectables.espVurt's WFO.espCourier Armor.espRagdollOverhaulULTIMATE.espMCL_Weapon_Pack.espfnvrwlo - original.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espMonster Mod Wasteland Edition.espAfter War Nevada - DLCs.espAfter War Nevada - mini DLCs.espAfter War Nevada - Deadlier Combat.espAWOPDeadMoney.espAWOPDeadMoneyVendorPatch.espMyRadio.espFallout 1 and 2 ambient music v0.2.espshut up musicspeakers.espHonest Hearts Weight Check.espImproved Sound FX - Merged Major DLCs.espImproved Sound FX.espThe Mod Configuration Menu.espNew Vegas Redesigned 3.espTheSinkRemodel.espFAMAS.espNevadaSkies - Ultimate DLC Edition.espDumpIt.espAWOPMonsterPatch.espScopelessHolorifleReplacerNoIronSights.esp Total active plugins: 88Total plugins: 102
  3. Hi everyone, I was recently playing Fallout: New Vegas after a really long hiatus, and after trying to pick a door's lock; a message appeared, saying that I am unable to use the mini-game to pick the lock, and must choose the "pick lock" option. Anyone have any ideas what mod might do this? I have a lot of them.
  4. First off, I apologize greatly; I did not know it was not allowed. Secondly, I thank you earnestly for taking the time to respond to my post. I respect you very much for that. I have changed my load order (I used auto sort to do it, I did not notice the esp files and the esm files got mixed in like that) and downloaded the patches and LAA that you mentioned. I think that you may have fixed it: Each time I tried to go into the Meresti Trainyard my game hung. Thank you so much again; you are a saint!
  5. You have the perk that allows you to find more caps. I forget the name, but go and look through your perks.
  6. I never had to do a merge patch, but; if you get the Mod Manager for Fallout 3 it has an auto-sort function which will automatically sort your load order.
  7. Get the Fallout Mod Manager for Fallout 3; it has an auto-sort function for sorting add-ons.
  8. Hey everyone, I have been having severe issues with Fallout 3 in the past days: Whenever I am outside exploring, or entering/exiting cells, I will experience a freeze in the loadingscreen without an error message or anything. Before I continue, I will post the specs of my computer: Desktop, with Windows 7 Professional x64 16 GB RAM Physical Memory with 8 Processor Cores 1 TB Storage NVIDIA GeForce GT 630 Display Adapter 12030 MB Graphics Memory --Load Order-- [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] fo3 fast start.esp [X] RH_IRONSIGHTS.esm [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] Imperfection.esm [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] BoS Diversification.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_RemoveReticule.esp [ ] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] DCInteriors_ComboEdition.esm [X] MetroCars.esp [X] DarNifiedUIF3.esp [X] Capitol Preservation Society.esp [X] Fellout-pipboylight.esp [X] CASM.esp [X] CALIBRxMerchant.esp [X] Classic Fallout Weapons BETA.esp [ ] People_Radio.esp [X] MiniHideout.esp [X] UndergroundHideout.esp [X] Megaton House and Theme Overhaul.esp [ ] Zan_AutoPurge_SmartAgro.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Followers Enhanced.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] CFWR.esm [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FWE - Combat Overhaul_Core.esm [X] FWE - Combat Overhaul_Equipment.esp [X] MMM - FWE_Combat Overhaul Master Release.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] AWorldOfPainFO3.esm [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [ ] VTAP25.esp [X] TheInstitute.esm [ ] Fallout 1 and 2 ambient music v0.2.esp [X] megalight.esp [X] Big Town Overhaul.esp [ ] Sydney Follower.esp [ ] shut up musicspeakers.esp Typical crash-log: Problem signature: Problem Event Name: APPCRASH Application Name: Fallout3.exe Application Version: 1.7.0.3 Application Timestamp: 4a40f18b Fault Module Name: Fallout3.exe Fault Module Version: 1.7.0.3 Fault Module Timestamp: 4a40f18b Exception Code: c0000005 Exception Offset: 0046c792 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Now, to continue. I have applied most fixes people have suggested: multi-threaded AI, enabling 2 Havok threads. However; none of these are preventing crashes from happening. Most searches lead to those two solutions or a miscellany of other useless solutions. Any ideas? My apologies if I forgot to include pertinent information.
  9. I've been looking all over the Internet for solutions, but none of them have worked. The only mod I can get to work is StreetLamps and that's it. I have this same issue as well, I've tried most of the solutions but they still won't work. I have all of the required master files and still they refuse to work. [ ] CRAFT.esm [ ] FO3 Wanderers Edition - Main File.esm [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [ ] Unofficial Fallout 3 Patch.esm [ ] Project Beauty.esm [ ] EVE.esm [ ] DCInteriors_ComboEdition.esm [ ] RH_IRONSIGHTS.esm [ ] CFWR.esm [ ] CALIBR.esm [ ] Mart's Mutant Mod.esm [ ] FO3 Wanderers Edition - Main File.esp [ ] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - DLC Anchorage.esp [ ] FO3 Wanderers Edition - DLC Broken Steel.esp [ ] FO3 Wanderers Edition - DLC Point Lookout.esp [ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [ ] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp [ ] Unofficial Fallout 3 Patch - The Pitt.esp [ ] Unofficial Fallout 3 Patch - Broken Steel.esp [ ] Unofficial Fallout 3 Patch - Point Lookout.esp [ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp [ ] Project Beauty- Broken Steel.esp [ ] Project Beauty- Point Lookout.esp [ ] EVE - FWE Master Release.esp [ ] EVE Anchorage - FWE DLC Anchorage.esp [ ] EVE - FWE Master Release (Follower Enhanced).esp [ ] EVE - FWE with WeaponModKits.esp [ ] RH_IronSights_Basic_AnchoragePlugin.esp [ ] RH_IronSights_Basic_BrokenSteelPlugin.esp [ ] RH_IronSights_Basic_PittPlugin.esp [ ] RH_IronSights_Basic_PointLookoutPlugin.esp [ ] RH_IronSights_Basic_VanillaPlugin.esp [ ] RH_IronSights_Basic_ZetaPlugin.esp [ ] RH_IronSights_Pitt_NewRifleSights.esp [ ] RH_IronSights_PL_NewItems.esp [ ] CALIBRxMerchant.esp [ ] RH_IronSights_RemoveReticule.esp [ ] Fellout-Full.esp [ ] dD - Enhanced Blood Main.esp [X] UndergroundHideout.esp [ ] Fellout-Anchorage.esp [ ] Fellout-BrokenSteel.esp [ ] Fellout-pipboylight.esp [ ] Fellout-PointLookout.esp [ ] Fellout-Zeta.esp [ ] Player Animations - Stimpak (5s, restore crippled).esp [ ] Mart's Mutant Mod - DLC Anchorage.esp [ ] Mart's Mutant Mod - DLC Broken Steel.esp [ ] Mart's Mutant Mod - DLC Point Lookout.esp [ ] Mart's Mutant Mod - DLC The Pitt.esp [ ] Mart's Mutant Mod - DLC Zeta.esp [ ] Mart's Mutant Mod - Master Menu Module.esp [ ] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [ ] Mart's Mutant Mod.esp [ ] CFWR_EVE_LoadLast.esp The only one that actually works is the Street Lights mod. Literally, just that one. I would like to enjoy Fallout 3 with some flavor. Vanilla does not suit me.
  10. I have this same issue as well, I've tried most of the solutions but they still won't work. I have all of the required master files and still they refuse to work. [ ] CRAFT.esm [ ] FO3 Wanderers Edition - Main File.esm [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [ ] Unofficial Fallout 3 Patch.esm [ ] Project Beauty.esm [ ] EVE.esm [X] DCInteriors_ComboEdition.esm [ ] RH_IRONSIGHTS.esm [ ] CFWR.esm [ ] CALIBR.esm [ ] Mart's Mutant Mod.esm [ ] FO3 Wanderers Edition - Main File.esp [ ] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - DLC Anchorage.esp [ ] FO3 Wanderers Edition - DLC Broken Steel.esp [ ] FO3 Wanderers Edition - DLC Point Lookout.esp [ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [ ] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp [ ] Unofficial Fallout 3 Patch - The Pitt.esp [ ] Unofficial Fallout 3 Patch - Broken Steel.esp [ ] Unofficial Fallout 3 Patch - Point Lookout.esp [ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp [ ] Project Beauty- Broken Steel.esp [ ] Project Beauty- Point Lookout.esp [ ] EVE - FWE Master Release.esp [ ] EVE Anchorage - FWE DLC Anchorage.esp [ ] EVE - FWE Master Release (Follower Enhanced).esp [ ] EVE - FWE with WeaponModKits.esp [ ] RH_IronSights_Basic_AnchoragePlugin.esp [ ] RH_IronSights_Basic_BrokenSteelPlugin.esp [ ] RH_IronSights_Basic_PittPlugin.esp [ ] RH_IronSights_Basic_PointLookoutPlugin.esp [ ] RH_IronSights_Basic_VanillaPlugin.esp [ ] RH_IronSights_Basic_ZetaPlugin.esp [ ] RH_IronSights_Pitt_NewRifleSights.esp [ ] RH_IronSights_PL_NewItems.esp [ ] CALIBRxMerchant.esp [ ] RH_IronSights_RemoveReticule.esp [ ] Fellout-Full.esp [ ] dD - Enhanced Blood Main.esp [X] UndergroundHideout.esp [ ] Fellout-Anchorage.esp [ ] Fellout-BrokenSteel.esp [ ] Fellout-pipboylight.esp [ ] Fellout-PointLookout.esp [ ] Fellout-Zeta.esp [ ] Player Animations - Stimpak (5s, restore crippled).esp [ ] Mart's Mutant Mod - DLC Anchorage.esp [ ] Mart's Mutant Mod - DLC Broken Steel.esp [ ] Mart's Mutant Mod - DLC Point Lookout.esp [ ] Mart's Mutant Mod - DLC The Pitt.esp [ ] Mart's Mutant Mod - DLC Zeta.esp [ ] Mart's Mutant Mod - Master Menu Module.esp [ ] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [ ] Mart's Mutant Mod.esp [ ] CFWR_EVE_LoadLast.esp The only one that actually works is the Street Lights mod. Literally, just that one.
  11. I have this same issue, and I have just tried using one mod, and I have the required master; that being the Fallout3.esm and all of the add-ons, but Fallout 3 refuses to start.
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