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Artistdude05

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Posts posted by Artistdude05

  1. Hey there. I've got myself set up with some various mods that I've liked and got my skyrim game playing how I enjoy it. The problem is I keep ending up with random CTD's whenever I do something. It almost seems random and it'll end up causing me to have to abandon my game. I've already restarted playing a certain character 4 times between level 25, and 9, and the CTD's happened either when I have a Hearthfire house, or just clear out a random cave I was exploring. I've already ran BOSS/LOOT, sorted through them all, used Wrye Bash, and even cleaned with TES5E so that there's no dirty mods, and its showing that there's no conflict between anything. So it's really got me stymied.

    Here's what I got. I hope I can get some help on this:

    System:
    AMD FX-4100 Quad Processor 3.60GHz
    AMD Radeon-HD 7700 Series Graphics Card
    8gm Ram

    Mods (according to the masters on Wrye Bash)


    00 Skyrim.esm
    01 Update.esm
    02 Unofficial Skyrim Patch.esp [Version 2.0.0a]
    03 Dawnguard.esm
    04 Unofficial Dawnguard Patch.esp [Version 2.0.0b]
    05 HearthFires.esm
    06 Unofficial Hearthfire Patch.esp [Version 2.0.0]
    07 Dragonborn.esm
    08 Unofficial Dragonborn Patch.esp [Version 2.0.0]
    09 Skyrim Project Optimization - Full Version.esm
    0A Falskaar.esm
    0B Wyrmstooth.esp [Version 1.10]
    0C ApachiiHair.esm
    0D 3rdEraWeaponsMoS.esm
    0E SPIKE.esm
    0F XFLMain.esm
    10 dD - Enhanced Blood Main.esp
    11 3DNPC.esp
    12 SkyUI.esp
    13 DCR_Blade_Set.esp
    14 Mercy.esp
    15 Complete Crafting Overhaul.esp
    16 High Level Enemies - Falskaar.esp
    17 ballisticspells.esp
    18 Run For Your Lives.esp [Version 1.2.3]
    19 FaceMasksOfSkyrim.esp
    1A Improved Combat Sounds v2.2.esp
    1B dD-Dragonborn-Dawnguard-EBT Patch.esp
    1C Skyrim Immersive Creatures.esp [Version v6.5.2a]
    1D Cloaks - Dawnguard.esp
    1E SPOAsilverknight.esp
    1F The Dance of Death - Ultimate Edition.esp
    20 TradeBarter.esp
    21 Guard Dialogue Overhaul.esp
    22 Rebirth Monster.esp
    23 Undeath.esp
    24 Balanced_Magic_Dawnguard.esp
    25 w2salem.esp
    26 Immersive Weapons.esp
    27 Lore Weapon Expansion.esp [Version 1.3]
    28 Radiance.esp
    29 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a]
    2A High Level Enemies - Dragonborn.esp
    2B Immersive Dragonborn.esp
    2C Hebrock_Der Schatten von Meresis - EV.esp
    2D High Level Enemies.esp
    2E Cloaks.esp
    2F ACE Enchanting.esp
    30 ACE Archery.esp
    31 3rdEraWeapMoS-lvlList.esp
    32 PrvtI_HeavyArmory.esp
    33 C1_Den_Erovrade_Staden.esp
    34 AdalMatar.esp
    35 AgentOfRighteousMight.esp
    36 ACE Melee.esp
    37 Chesko_Frostfall.esp
    38 ACE Smithing.esp
    39 Smithing Perks Overhaul - Balanced.esp
    3A Immersive Battles.esp
    3B Apocalypse - The Spell Package.esp
    3C Balanced_Magic.esp
    3D hothtrooper44_ArmorCompilation.esp
    3E 1nivWICCloaks.esp [Version 2.3]
    3F 1nivWICSkyCloaksPatch.esp [Version 2.3]
    40 High Level Enemies - Dawnguard.esp
    41 Stealth Skills Rebalanced_COMPLETE.esp
    42 Path of Shadows.esp
    43 Duel - Combat Realism.esp
    44 ACE Armor.esp
    45 Immersive Dawnguard.esp
    46 PrvtI_HeavyArmory_DG_Addon.esp
    47 Immersive Travelers.esp
    48 Immersive Patrols.esp
    49 Immersive Mercenaries.esp
    4A Lilarcor.esp [Version 1.2]
    4B Dr_Bandolier.esp
    4C Dragon Soul Relinquishment.esp
    4D The Paarthurnax Dilemma.esp [Version 1.2.5]
    4E ACE Speech.esp
    4F MzarkWonders.esp
    50 Immersive Werewolves.esp
    51 Immersive Brigands.esp
    52 Unique Uniques.esp [Version 1.7]
    53 WetandCold.esp
    54 When Vampires Attack.esp [Version 1.1]
    55 XFLDialogue.esp
    56 Ja'khiri and Guild Duelist Armor.esp
    57 ForgottenMagic_Redone.esp
    58 Immersive Factions.esp
    59 ISD_Dragonspear.esp
    5A ACE Synergy.esp
    5B LPotD Armor.esp
    5C LpotDHorse.esp
    5D ACE BYOG.esp
    5E ACE Magic.esp
    5F ACE Realistic Fighting.esp
    60 XFLPlugins.esp
    61 Alternate Start - Live Another Life.esp [Version 2.5.2]
    62 Bashed Patch, 0.esp
    63 ASIS-Dependency.esp

  2. I'm not sure on the possibility of doing it the way you described. However I do know that in Oblivion there were a few mods out there with weapons that could be equipped 1 handed or 2 handed style, and the ability to switch them out was a custom spell that swapped styles. Could that be a possibility also?
  3. Either way, I can see them possibly releasing a lot of this stuff as either small free upgrades, or as DLC content. I'd be willing to spend $5 on a customized house and adoption, provided they give plenty of options. Things such as spear combat and seasonal changes I can see being free, since one is something fans have been asking for, and another is just awesome enough that they should treat their fans.
  4. @ William : Ohhh I know =P. Im kinda wanting to keep an overall list of bad guys the vigilants are dealing with. I think you'll rather like the over arching story I got working.

     

    @ BolasNicol : A group of swedes wanting to do some voice work for this? Sounds perfect! Especially since your accents will fit right in, and sound a bit more natural than faking it =P. Send me some voice samples if you've got any, and I just might have some roles opened up.

  5. Hey everyone! Letting everyone know I'm not dead by responding to this. Sorry for not keeping on with this forum thread. Been mostly writing on the forum I set up for it. Stupid me should know that there are people who'd post here too. So anyways, let me get to some responses!

     

    @ asaf10888 : Not a bad idea! I was actually thinking of having something to do with Demons, and your suggestion actually gave me an interesting idea. Imagine! Fighting side by side with your Vigilant Brothers in a long, dark cave system where a Big Bad Evil Guy (BBEG for short) is using magic and dwemer technology to open a rift that allows Dremora to start pouring in through Oblivion, and you and your band of brothers have to hold off an invasion!

     

    Is an idea at least.

     

    @ NanoCrudele : I'm not going to say much, because I have a feeling your reading my mind already ;)

     

    @ Huanes : Hopefully once we start getting it together and out there you'll support it in playing too =P

     

    @ scottmack : Yep! I was a little dissapointed at the lack of good guy options in vanilla Skyrim, especially since there were so many options to play an evil character and be rewarded. It seemed if you went good alignment, you not only limited yourself to a few good Deadric artifacts, but really only were able to do 2 factions (Mages and Companions).

     

    @ Zuser : Ohhh it's happening ;)

     

    @ Everyone else: While I'm optimistic that this will be getting on track, since I've been putting together the basic frame work of it (mostly interiors and NPC's before moving on the meaty parts) and been getting some good help, I do got a bit of bad news; Got a bit of a setback. Some knob broke into my student apartment while I was out with friends and stole some things, including my gaming PC that I spend most of my time working on and gaming on (including Skyrim). Without it, I'm reduced to my school laptop, and it can barely play Oblivion, much less Skyrim. So I'm waiting a few days to see if it's possible to recover it, and if not, probably gonna order a new one which could take about a week. Luckily I always make backups just incase.

     

    Good news is I at least to get to do some more writing.

  6. I never did identify with Nords in Morrowwind or Oblivion. They always seemed like the stock "loud and boisterous" race to me. But for some reason I made a Nord in Skyrim, and I identified with them and played Nord the majority of my time so far.
  7. @ Modder3434: Hopefully soon :thumbsup: Wanted most of the major characters written by now, and most of the dialogue written by now, but the holiday season made me a lot busier than I anticipated @_@

     

    @ tazmo: Butts are literally being worked off (as much as can be done anyways) as much as possible without the CK. Most of the story is coming along nicely =)

     

    @ Jckbckfrd2: Voice acting is certainly a possibility! Wanting to try to get as many varied voices as possible for the characters since there's gonna be kind of a bit of em.

     

    @ JakeMiller1993: Is why I wanted something like this to get made lol. One of my favorite characters in Oblivion I made was a Crusader character who wore the Divine Crusaders armor and tried to be a hero to the people. Wish there was an option like that in Skyrim, but sadly no. Is hard being good when so many good rewards come from being bad =(. I did think about having some form of "Divine Crusader" armor in the mod. Maybe as a cheap knockoff or even able to make your own. An idea I was floating around :whistling:

     

    @ William: Hadn't thought of spells :O but that's a neat idea all the same!

     

    @ Scorch621: Can always use some help with concept art =). Especially since I can find about half a million Paladin armor idea's for creating extra armors and weapons. The only bad thing though is that most of it is heavy plate mail, and I can't find any idea's for light armor without it being skimpy and heavy on cleavage. Good idea on the religious zealot idea too. been wanting to hint at that a bit more as I write. That actually gives me a really good idea too :devil:

  8. I'd imagine though once the CK comes out, Ren's hairs mods or something similar is gonna be one of the first major character overhaul mods done for it, aside from body modification.
  9. I'd imagine they could, depending on what it is you intend to do. If your the original mods author then there shouldn't be a problem if you got the know how. I've already seen some people transferring their older models to Skyrim. Although if your not the mods author, it's consider illegal to do so, and I know you also can't port anything from the vanilla Oblivion to Skyrim either.
  10. I aint going to lie. This seems like it's going to be a huge Mod that'll overhaul a lot of the core game itself, almost virtually stripping away everything about the game other than what makes it tick.

     

    Still. If you can manage to get this produced I'd love to play it =). Love DnD settings.

     

    Edit: I'd like to help sometime in the future maybe possibly after I'm done with the Mod I'm working on now.

  11. @Ellderon: Beautiful work :D Would be awesome to get some custom armor, and weapons done. Maybe different armor sets to denote rank or something. Also, I said I'd get a forum started, and I did. Can find it here

     

    @triangleman26: Is a possibility. But I imagine if they do release a DLC centered around the Vigilants, wouldn't be too much of a stretch to modify this mod to make it work alongside it. Maybe as another "chapter" in Skyrim =P.

  12. @Meatbomb: So far is fun to develop =). Hopin to have the story and dialogue written by the time the CK comes out so that way we can start gettin lines recorded, cells made, custom armor/weapons made, custom scripts (if any) made, ect.

     

    @Ellderon: Excellent =D. I got MSN and Skype info in my profile, and I just might see about getting a private message board later on for everyone else that wants to help.

     

    @Sk8on: Well. Not to spoil too much, but there might be an option or two to stick it to the Thalmor since my characters tend to not like them for the same reason ^_-. And as far as help. Can always use help =). As I told Ellderon I might see about getting a message board up and running for this and everyone that wants to help so we can get this worked on and made well.

     

    @darthsloth74: That's a pretty good idea! I have an idea of several instances I can write in something like that into the story.

     

    In fact, if you want to know. In the second Chapter you can even sit on a court proceedings of someone wanting to summon a Deadric Princes favor who was caught and you get to decide his fate

     

     

    @Scklyic: Gettin yer name right is a chore since I can't pronounce it :thumbsup: And I agree. I liked that Mod for my Paladin-esq character in Oblivion even if the armor was a bit too shiny for my liking. Thought if anything of asking the creator if I can use it and port it over to Skyrim with "dirtier" (or at least less shiny) texture to it. Dunno what the rules regarding that would be, but someone offered to do some 3D modeling for new weapons and armor so that's going to be taken care of.

  13. @ Enad1: yea I got pretty excited when I first saw them in game lol. Then was disappointed I couldn't do anything with them :confused: So hopefully can make something that's a bit fun for the good guys out there =). If you got any idea's on what you'd like to see or anything. Share em!

     

    @Sk8on: I still think your character will like these guys :wink: Even if it is more of a "burn them whenever I see them on the road and see what happens" kinda like.

     

    @modder3434 You got it =). I just finished writing out about 2/3rds of the story now, and gettin ready to flesh out the characters more and work on dialogue.

     

    @Ellderon: Of course I could use help :thumbsup: . The more the merrier I say. Especially if we can make something like this kind of as epic as I really want it to lol.

     

    Well with all the help I'm being offered. I'm thinking I might have to make a message board for everyone lol.

     

    Also. Probably a dumb question, but what's the letter limit on the subtitles? Always drove me nuts in oblivion when in mods with voice actors the audio went past the subtitle limit (since I don't hear very well) so I want to avoid that and write the dialogue to fit in.

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