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dungeom

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Everything posted by dungeom

  1. That may not be true forever; a lot of Bethsoft forum MW posters are looking for a new home in light of the upcoming (terrible) forum switch. Really?, haven't logged on over there in months so I'm a bit out of touch. What's the main problem(s) with the bethesda.net-hosted forums? Lots of both technical and style problems, most old-timers hate it. You can get a taste in this thread: http://forums.bethsoft.com/topic/1598126-bethesdanet-forums-open/page-1 Wow they look really bad. Design and all. But upvote system (thx theres no downvote as I can tell) is really a bad decision. I've been on forums with that system implemented and it's awful, how much it influences everything. After you go on normal forums with no upvotes you feel so much better.
  2. I thought it's obvious that you should re-generate distant land after you added buildings and anything that changes landscapes in the game, I do it on regular basis. But didn't knew it also affected your fps, thanks.
  3. Oh, for ground textures I can recommend Landscape Retexture by Lougian http://www.nexusmods.com/morrowind/mods/42575/? its in 1K or 2K and looks pretty nice to me. But it's also photo-like, so you might not want it :( Thinking of it now, I doubt I've seen any other kind of textures for the ground, usually it's like this.
  4. Here is interactive map with search function - http://www.uesp.net/maps/mwmap/mwmap.shtml From my experience, if you know the world at least a bit, only couple of quests can be confusing. Everything else is pretty simple to find. Anyway, this map helped me and maybe will help you too.
  5. MGE does not add any new faces or textures, maybe you mistake it with Overhaul? First of all, this guide - http://forums.bethsoft.com/topic/1305729-mod-recommendations-for-new-players/ 1) Set MCP and MPP, they fix a lot of bugs and...just do it. 2) Theres a lot of mesh and texture replacers, use what you like. Also windows glow mod (windows glow at night) 3) Gameplay. Well, personally I can't live without Necessities of Morrowind 3.03a - you need to eat, drink and sleep. Can cook food. Adds buildings and quests. Bank Mod v2.4a (Indybank) - buy houses, keep your money at bank LGNPC bundle + less generic Nerevarine, Tribunal, Bloodmoon - more than half of vanilla NPC have unique answers on topics Antares Big Mod 7.62 - you can teach npc in guilds, send them to quests, reward them, promote, have companions etc MWInhabitants Freeform (Vol 1) - some NPC (even added by other mods) will give you random quests like in daggerfall MWInhabitants - Pickpockets (Vol 2) - somtimes in cities you will get robbed. You can return your moneyz later. Morrowind Comes Alive 8.2 - adds ton of new npc Children of Morrowind 2.0 - adds ton of children, a bit of cats and dogs Starfires NPC Additions - even more npc, less generic than MCA. I use them together, but it can affect FPS if slow PC. Animal Realism 1.0 - only blight animals (like cliff racers) will attack you. rats will run away if attacked etc. Creatures XI (lore) - adds cool creatures The Undead 5.0 - adds cool undeads Nighttime Door Locks 1.1a - locks all doors at night (except temple, guilds, inns) in all cities for realism NPC Schedule (beta2) - removes all common folk at night from city streets (works great with Nightime Door locks) Holidays across Tamriel - Vvardenfell 1.03 - adds holydays Romance 3.7 - have romantic thing and sex with any NPC in the game Healers 1.0 (Simbelmyne Edit) - finally, healers (class) in temples etc will heal you for some money (as game suggests) Weathering Weather BETA R4 - you will get more fatigue in the rain, can get sick from bad weather etc Simple Seasons 1.0 - more snow at winter, more sun at summer etc Book Rotate 5.3 - rotate books duh Linora's Locking Bashing Beta Revision 2014 - you can bash locks and doors if your security is really low Julan Ashlander Companion 2.02 - i don't usually use companions but this is something completely different theres a lot more ofc but that are the basis for me + I use a lot of economy adjusters, party made by myself, but if you are completely new to the game its hard to recommend any specific ones. 4) Locations Id recommend More Detailed Places 2013. It adds a lot of details to the world. Very slight conflicts with some mods like NoM that can be fixed in Construction Set in seconds. Other then that...theres really a lot of em, and what I usually do is take several mods that add details to the city, get them to work together, fix issues and overlays, merge them in one mod, sync it and fix issues with More Detailed places. So basically I build cities for my taste, and I don't even remember many mod names that I used to expand them so search yourself :laugh: 5) Oh and Ofc I won't even mention better bodies/heads/new beast bodies + Westly's Pluginless Head and Hair Replacer Complete (for MCA) theres also robert bodies (which many preffer) but many mods require better bodies so it's a no brainer for me Better Dialogue Font 1.1 - replaces original blurry font with a good one Pluginless No Glow - removes stupid plastic glowing from magic items so you no longer look like a dork Smart Crosshair 1.0a - crosshair will be gone if you don't need it + will turn red if you will steal something (like in oblivion) TLM - The Lighting Mod Complete - I will never play without this. It changes all lights in game (more darker and realistic) and torches finally matter. but be sure to load this mod in the very end (after all mods that affect interior cells). Wrye Mash - super duper utility for everything - fixing saves, load order, merge lists. Grab it immediately.
  6. You mean Connary's Textures vFinal (No BSA)? There is no Ascadian Isles in it. If you check the folders, in Landscapes there's only: - Bitter Coast - Caves - Grazelands - Molag Amur - West Gash Connarys pack is NOT a total texture replacer. You can try to download Visual Pack Combined 3.0 RC1 (personally I prefer it as a fundament) that will replace alot, if not almost all textures, and then override it with Connarys if you like them. But to tell you the truth Connarys textures are pretty old and not in 2K for the most part. There is a lot of great replacers, like Arkitektora series (very lore friendly) - http://www.nexusmods.com/morrowind/users/3281858/?tb=mods&pUp=1 But to each their own.
  7. Content is priority in most cases ofc, no form will save you if your content is weak. It's 101. Very very few movies were able to pull themselves based only on form. Things like image looks etc is all cosmetics and can be redone 10000 times, it's not that important on a grand scale. It's only important if that's the whole idea of your movie - if it's all about image looks. Why you even think about those things, it's...it's not important if you know what and how exactly you are going to make your specific project. If you are directing teenage slasher, why you care? You need an axe and beautiful chicks. If you are doing some investigation/mystery - the story itself, setting, suspense. Maybe all your movie is some abstract mathematical industrial "music clip" then probably form will matter more, i dunno. And why not both, why you must choose priorities? Look at the last quentin - both amazing form and content. Simple commoners enjoy the story itself, the characters, actors, while movie critics also enjoy the quality and aesthetic of everything else. Anyway, in the moment when you know exactly what you will do, this question won't make sense because content and form will have priorities based on your specific case. Your movie will dictate you what it needs the most. If it's the silent love story of two kids living on a hill, where almost whole movie is nice views of setting sun and piano playing, birds flying...etc you will need to have a great picture in the first place, good editing, nice actors, cause basically you wont have any content and it's one of those boring to death stupid visual movies like "life of pi" that pretend to be smart but in reality they are really dumb and aimed at common folk at the malls after burger. What has priority - quality or quantity? Does this question makes sense? No it doesn't.
  8. It's been 14 years and still playing the hell out of it. Wow, what a freaking fantastic game! Once a year I live in Vvardenfell for several weeks. Or months. And now it started again. Not that it's tradition or something, I just can't resist it. It takes a friend to say "mutsera?" and next thing you know you are already level 8 dunmer adventurer and haven't slept all night, god damned. And how can I NOT check latest Tamriel Rebuilt version, and omfg it looks amazing. When this will be finished I won't need any new TES game ever. Any game ever. Well, maybe except WoW and Heroes 3, but still pretty close. Oblivion is so easy, cheesy, boring, flat, I can't even...meh, what a soulless and plastic world. Skyrim is much better, but still not the same, not even close. As peeps said - you play OB/SK, but you live Morrowind.
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