Jump to content
⚠ Known Issue: Media on User Profiles ×

kwerdyt

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About kwerdyt

kwerdyt's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Yes! This! I watch Gopher and it seems to be so confusing! Why at all show ground minerals in the regular scan mode? It should be a toggle. Or a separate display from the one that tells you what you are looking at - away from the reticle and it should not flicker when there are other readings.
  2. I'd like to request a mod, which gives my automatron assaultrons (through an additional head mod for example) head mounted laser with faster charging time (like 3 or 4 seconds). Because, right now laser is too slow to play any role in little skirmishes I encounter but it is too powerful to ignore.
  3. It's even more pointless to me now, after I did some research and found, that F4 doesn't have moonlight godrays - they were added by a mod from a modpack I use. But this flares another question: why did they add this undeveloped "feature/bug"?
  4. (Not a mod request, just random thoughts) What is casting light at night? Nirn has two moons - Masser and Secunda - so, logically speaking, both should be global light sources at night (which could lead to some interesting pictures with intersecting red and white godrays). But instead light comes from nondescript location somewhere in the sky. As I can tell this is a "heritage" of Earth-oriented Fallout 4 godrays settings. So, we need a patch that binds two global light sources to Masser (red moon) and Secunda (white moon). But can Skyrim "new" engine even pull it off? Or we stuck with how it is now?
  5. Hello there! Every eyewear I encountered in the game has the same shiny silver eyelids instead of black and maybe even transparent glass pieces. I request a texture mod that can fix this for any type of sunglasses (patrol glasses looks awful) and eye protectors (welding goggles, for example) that are in game. Thanks a lot ^_^
  6. After installing Dragon Shouts Overhaul and DragonFire, draugr "Unrelenting Force" Thu'um can throw me for many meters away or even through the textures into the void. Is there any ActorValue (like "ForceAppliedToPC") or separate mod that can decrease this force?
×
×
  • Create New...