(Not a mod request, just random thoughts) What is casting light at night? Nirn has two moons - Masser and Secunda - so, logically speaking, both should be global light sources at night (which could lead to some interesting pictures with intersecting red and white godrays). But instead light comes from nondescript location somewhere in the sky. As I can tell this is a "heritage" of Earth-oriented Fallout 4 godrays settings. So, we need a patch that binds two global light sources to Masser (red moon) and Secunda (white moon). But can Skyrim "new" engine even pull it off? Or we stuck with how it is now?