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yanazake

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Everything posted by yanazake

  1. Burmecians. Yes, Burmecians. First, why was it deleted? Second, why does the fallout one looks SO different? Third, when was the last update? Fourth... Is there any whay to get the lastest version of both? [or at least one of them...]
  2. A small, detail, any info on this is appreciated - even if you just say, "yeah, it's akatosh mount, but dunno the texture", it helps. I was just looking for a different mount. :B Anyway, thanks for the info on the glove, Sersay!
  3. Alright, time for the next ones =p Does anyone know this glove? Also, is this a retext of the Akatosh dragon mount?
  4. Thanks a bunch! and I think this even answers a question ignored in one of my older posts :3 awesome!
  5. I got more things to ask about, but since it's better to ask one at a time to be sure I get ANY little info... And I'd read the descriptions, if there was any xD The attached image shows a race that seems like a half-beast scally type, with appearance somewhat similar to Ainmhi body. [animal skin almost everywhere, salve for the belly, chest, and face] Any info on which race is this? also, this island: link to image I became fond of these floating lands after seeing the house and remembering my good times playing Sonic 3 and onward xD Anyway, even if no one knows this mod, please share info on any other floating land :3
  6. Ok, let's change the topic a bit: Is there a way to install this or orther races that require Beautiful people without installing it? I know that there is a "BP - cosmetic library" of sorts, but I'm not sure it's enought to install these custom races.
  7. Ok, let's see... What do I need to make the Chanpon race work? My oblivion has some mods, but nothing major. When I turn the chanpon.esm on, the game doesn't even load up the first bethesda screen. Just don't tell me that it needs BP2... that mod is kind of terrible to use...
  8. We can't get everything XD One of my posts got ignored a few pages ago :B That was one of my posts, and it's probably an outfit from a japanese site. I still didn't receive info about it. Also, the tails are probably static :/
  9. Ok, I've been looking a bit, but I'm having problems finding the mods below~ Goma pose mod [got me interested] Cat Ride - right what it sounds like HS-Cat-Resource [needed for the above to work >:] also, I'm curious about the place in this picture... WARNING, NUDITY
  10. THanks, man! I didn't knew it needed that command, it was my first script :tongue:
  11. [damn buggy internetz] Lookm I have no idea of how to do the batch thing, because my oblivion allways worked fine thanks to load order alone. Seeing the mods, I can hope that COH works alone, since the compatibility was for MMM's werewolves to work like the COH ones. If Slofs horses and horse armor have compatibility for the WAC ones by batching them, then great, I just need to know how the heck to do it.
  12. I did an script for a friend, to try to make an omod for Robert's average male body. I got some other scripts for references, and after doing the whole thing, the OBMM script window said that there was no problem. Thing is, when I tried installing the omod, it said that there was a problem on line 10 [the first select option]. Something about too many options or an unused one. If anyone can tell what it is by looking at the script alone... here it is: ;Script created by Yanazake If VersionLessThan 1.1.0 Message "This mod must be installed by OBMM version 1.1.0 or later to prevent script errors." FatalError EndIf DontInstallAnyPlugins DontInstallAnyDataFiles SelectWithDescriptions "Choose clothed or naked",\ "Clothed" "Will install a body replacer with minimal clothing to prevent nudity in game.",\ "Naked" "Will install a body replacer without any clothing and exposed genitals." Case Clothed SelectWithDescriptions "Choose the underwear type" ,\ "type1" "A minimal underwear",\ "type2" "A common underwear, covering some more skin",\ "type3" "A shorts-like underwear",\ "type4" "Another version of minimal underwear",\ "type5" "An underwear with loincloth" Case type1 CopyDataFile "lower body\\lowerbodyclothed1.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b.dds" "Textures\\clothes\\rt\\RTloincloth1b.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b_n.dds" "Textures\\clothes\\rt\\RTloincloth1b_n.dds" CopyDataFolder "character models\\meshes" "Meshes" True Break Case type2 CopyDataFile "lower body\\lowerbodyclothed2.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth2.dds" "Textures\\clothes\\rt\\RTloincloth2.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth2_n.dds" "Textures\\clothes\\rt\\RTloincloth2_n.dds" CopyDataFolder "character models\\meshes" "Meshes" True Break Case type3 CopyDataFile "lower body\\lowerbodyclothed3.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth3.dds" "Textures\\clothes\\rt\\RTloincloth3.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth3_n.dds" "Textures\\clothes\\rt\\RTloincloth3_n.dds" CopyDataFolder "character models\\meshes" "Meshes" True break Case type4 CopyDataFile "lower body\\lowerbodyclothed4.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1a.dds" "Textures\\clothes\\rt\\RTloincloth1a.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1a_n.dds" "Textures\\clothes\\rt\\RTloincloth1a_n.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b.dds" "Textures\\clothes\\rt\\RTloincloth1b.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b_n.dds" "Textures\\clothes\\rt\\RTloincloth1b_n.dds" CopyDataFolder "character models\\meshes" "Meshes" True Break Case type5 CopyDataFile "lower body\\lowerbodyclothed5.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1a.dds" "Textures\\clothes\\rt\\RTloincloth1a.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1a_n.dds" "Textures\\clothes\\rt\\RTloincloth1a_n.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b.dds" "Textures\\clothes\\rt\\RTloincloth1b.dds" CopyDataFile "all Textures\\clothes\\rt\\RTloincloth1b_n.dds" "Textures\\clothes\\rt\\RTloincloth1b_n.dds" CopyDataFolder "character models\\meshes" "Meshes" True Break EndSelect Case Naked SelectWithDescriptions "Choose the penis type" ,\ "Cut" "A circuncized version. There's no skin around the head",\ "Uncut" "A natural version. There's skin covering the head" Case Cut CopyDataFile "lower body\\lowerbodycut.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFolder "character models\\meshes" "Meshes" True Break Case Uncut CopyDataFile "lower body\\lowerbodyuncut.nif" "meshes\\characters\\_male\\lowerbody.nif" CopyDataFolder "character models\\meshes" "Meshes" True Break EndSelect Break EndSelect SelectWithDescriptions "Install converted Stock clothing and armor? (Warning: read description for 'yes')",\ "Yes" "Will install clothing and armor compatible with Robert's male Average body. WARNING: This is a replacer, and will overwrite original files!",\ "No" "Will not install compatible clothing or armor and advance to the next step." Case Yes CopyDataFolder "stock armor\\meshes" "Meshes" True CopyDataFolder "stock clothes\\meshes" "Meshes" True Break Case No Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Imperial" "The Imperial Race" Case Imperial SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\Imperial\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmaleimp.dds" "Textures\\characters\\Imperial\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\Imperial\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\Imperial\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\Imperial\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\Imperial\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture for Imperials, Bretons, High Elves, Nords, Redguards and Wood Elves",\ "Robert" "Original Robert Male setting",\ "Smooth" "Smoother version",\ "Amazon" "Amazon face texture",\ "Enayla1" "First version of texture created by Enayla",\ "Enayla2" "Second version of texture created by Enayla",\ "Enayla3" "Third version of texture created by Enayla",\ "Ren" "Face texture by Ren" Case Robert CopyDataFile "all Textures\\Faces\\Imperial\\headhuman std.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n std.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Amazon CopyDataFile "all Textures\\Faces\\Imperial\\headhuman amz.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Smooth CopyDataFile "all Textures\\Faces\\Imperial\\headhuman smt.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n smt.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Enayla1 CopyDataFile "all Textures\\Faces\\Imperial\\headhuman en1.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Enayla2 CopyDataFile "all Textures\\Faces\\Imperial\\headhuman en2.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Enayla3 CopyDataFile "all Textures\\Faces\\Imperial\\headhuman en3.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break Case Ren CopyDataFile "all Textures\\Faces\\Imperial\\headhuman ren.dds" "Textures\\characters\\Imperial\\Headhuman.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\Imperial\\Headhuman_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Breton" "The breton Race" Case Breton SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\breton\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale brt.dds" "Textures\\characters\\breton\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\breton\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\breton\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\breton\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\breton\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "HighElf" "The tall High Elf Race" Case HighElf SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\highelf\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale hge.dds" "Textures\\characters\\highelf\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\highelf\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\highelf\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\highelf\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\highelf\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Nord" "The Nord Race" Case Nord SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\nord\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale nrd.dds" "Textures\\characters\\nord\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\nord\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\nord\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\nord\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\nord\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Redguard" "The Redguard Race" Case Redguard SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\redguard\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale rgd.dds" "Textures\\characters\\redguard\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\redguard\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\redguard\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\redguard\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\redguard\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "WoodElf" "The Wood Elf Race" Case WoodElf SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmaleimp.dds" "Textures\\characters\\woodelf\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale wde.dds" "Textures\\characters\\woodelf\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\woodelf\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\woodelf\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\woodelf\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\woodelf\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Darkelf" "The elves with dark skin" Case Darkelf SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmale dke.dds" "Textures\\characters\\darkelf\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale dke.dds" "Textures\\characters\\darkelf\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\darkelf\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\darkelf\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\darkelf\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\darkelf\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting",\ "Smooth" "Smoother version",\ "Enayla1" "First version of texture created by Enayla",\ "Enayla2" "Second version of texture created by Enayla" Case Robert CopyDataFile "all Textures\\Faces\\Dark Elf\\headdarkelf std.dds" "Textures\\characters\\darkelf\\Headdarkelf.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n std.dds" "Textures\\characters\\darkelf\\Headdarkelf_n.dds" Break Case Smooth CopyDataFile "all Textures\\Faces\\Dark Elf\\headdarkelf smt.dds" "Textures\\characters\\darkelf\\Headdarkelf.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n smt.dds" "Textures\\characters\\darkelf\\Headdarkelf_n.dds" Break Case Enayla1 CopyDataFile "all Textures\\Faces\\Dark Elf\\headdarkelf en1.dds" "Textures\\characters\\darkelf\\Headdarkelf.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\darkelf\\Headdarkelf_n.dds" Break Case Enayla2 CopyDataFile "all Textures\\Faces\\Dark Elf\\headdarkelf en2.dds" "Textures\\characters\\darkelf\\Headdarkelf.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\darkelf\\Headdarkelf_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Orc" "The green-skinned orc race" Case Orc SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmale orc.dds" "Textures\\characters\\orc\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale orc.dds" "Textures\\characters\\orc\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\orc\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_n orc.dds" "Textures\\characters\\orc\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\orc\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\orc\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting",\ "Smooth" "Smoother version",\ "Enayla1" "First version of texture created by Enayla",\ "Enayla2" "Second version of texture created by Enayla",\ "Enayla3" "Third version of texture created by Enayla",\ "Ren" "Face texture by Ren" Case Robert CopyDataFile "all Textures\\Faces\\orc\\headorc std.dds" "Textures\\characters\\orc\\headorc.dds" CopyDataFile "all Textures\\Faces\\orc\\headorc_n std.dds" "Textures\\characters\\orc\\headorc_n.dds" Break Case Smooth CopyDataFile "all Textures\\Faces\\orc\\headorc smt.dds" "Textures\\characters\\orc\\headorc.dds" CopyDataFile "all Textures\\Faces\\orc\\headorc_n smt.dds" "Textures\\characters\\orc\\headorc_n.dds" Break Case Enayla1 CopyDataFile "all Textures\\Faces\\orc\\headorc en1.dds" "Textures\\characters\\orc\\headorc.dds" CopyDataFile "all Textures\\Faces\\orc\\headorc_n en.dds" "Textures\\characters\\orc\\headorc_n.dds" Break Case Enayla2 CopyDataFile "all Textures\\Faces\\orc\\headorc en2.dds" "Textures\\characters\\orc\\headorc.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\orc\\headorc_n.dds" Break Case Enayla3 CopyDataFile "all Textures\\Faces\\orc\\headorc en3.dds" "Textures\\characters\\orc\\headorc.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n en.dds" "Textures\\characters\\orc\\headorc_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Argonian" "The reptilian race" Case Argonian SelectWithDescriptions "Choose amount of body hair",\ "Robert" "There is only this setting for Argonians right now" Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale arg.dds" "Textures\\characters\\argonian\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Robert" "Original Robert Male setting - only this setting for argonians right now" Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_n arg.dds" "Textures\\characters\\argonian\\male\\footmale_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "Khajiit" "The feline race" Case Khajiit SelectWithDescriptions "Choose amount of body hair",\ "Robert" "There is only this setting for Khajiits right now" Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale kjt.dds" "Textures\\characters\\khajiit\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Robert" "Original Robert Male setting - only this setting for khajiits right now" Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_n kjt.dds" "Textures\\characters\\khajiit\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting" Case Robert CopyDataFile "all Textures\\Faces\\Khajiit\\headkhajiit.dds" "Textures\\characters\\khajiit\\Headkhajiit.dds" CopyDataFile "all Textures\\Faces\\Khajiit\\headkhajiit_n.dds" "Textures\\characters\\khajiit\\headkhajiit_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Choose skin for:",\ "DarkSeducer" "The dark guards of Shivering Isles",\ "Skip" "Choose this in case you don't have SI" Case DarkSeducer SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmale dks.dds" "Textures\\characters\\darkseducer\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale dks.dds" "Textures\\characters\\darkseducer\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\darkseducer\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\darkseducer\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\darkseducer\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\darkseducer\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting",\ "Smooth" "Smoother version" Case Robert CopyDataFile "all Textures\\Faces\\Dark Seducer\\headdarkseducer std.dds" "Textures\\characters\\darkseducer\\Headdarkseducer.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n std.dds" "Textures\\characters\\darkseducer\\headdarkseducer_n.dds" Break Case Smooth CopyDataFile "all Textures\\Faces\\Dark Seducer\\headdarkseducer smt.dds" "Textures\\characters\\darkseducer\\headdarkseducer.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n smt.dds" "Textures\\characters\\darkseducer\\headdarkseducer_n.dds" Break EndSelect Break Case Skip EndSelect SelectWithDescriptions "Choose skin for:",\ "GoldenSaint" "The golden guards of Shivering Isles",\ "Skip" "Choose this in case you don't have SI" Case GoldenSaint SelectWithDescriptions "Choose amount of body hair",\ "Smooth" "There will be little to no hair in the body",\ "Robert" "There will be some body hair" Case Smooth CopyDataFile "all textures\\Skin\\Smooth\\footmale gds.dds" "Textures\\characters\\goldensaint\\male\\footmale.dds" Break Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale gds.dds" "Textures\\characters\\goldensaint\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\goldensaint\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_nstd.dds" "Textures\\characters\\goldensaint\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\goldensaint\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\goldensaint\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting",\ "Smooth" "Smoother version" Case Robert CopyDataFile "all Textures\\Faces\\Golden Saint\\headsaint std.dds" "Textures\\characters\\goldensaint\\headsaint.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n std.dds" "Textures\\characters\\goldensaint\\headsaint_n.dds" Break Case Smooth CopyDataFile "all Textures\\Faces\\Golden Saint\\headsaint smt.dds" "Textures\\characters\\goldensaint\\headsaint.dds" CopyDataFile "all Textures\\Faces\\Imperial\\headhuman_n smt.dds" "Textures\\characters\\goldensaint\\headsaint_n.dds" Break EndSelect Break Case Skip EndSelect SelectWithDescriptions "Choose skin for:",\ "Dremora" "The demons from the oblivion plane" Case Dremora SelectWithDescriptions "Choose amount of body hair",\ "Robert" "The dremora only have one skin texture" Case Robert CopyDataFile "all textures\\Skin\\Standard\\footmale drm.dds" "Textures\\characters\\dremora\\male\\footmale.dds" Break EndSelect SelectWithDescriptions "Choose muscular tone",\ "Smooth" "Muscles aren't so aparent",\ "Robert" "Original Robert Male setting",\ "Defined" "Muscles are more aparent",\ "Vascular" "Muscles are aparent and some veins too" Case Smooth CopyDataFile "all textures\\Muscular tone\\footmale_nsmth.dds" "Textures\\characters\\dremora\\male\\footmale_n.dds" Break Case Robert CopyDataFile "all textures\\Muscular tone\\footmale_n drm.dds" "Textures\\characters\\dremora\\male\\footmale_n.dds" Break Case Defined CopyDataFile "all textures\\Muscular tone\\footmale_ndfn.dds" "Textures\\characters\\dremora\\male\\footmale_n.dds" Break Case Vascular CopyDataFile "all textures\\Muscular tone\\footmale_nvcl.dds" "Textures\\characters\\dremora\\male\\footmale_n.dds" Break EndSelect SelectWithDescriptions "Choose facial texture",\ "Robert" "Original Robert Male setting",\ "Enayla" "version of texture created by Enayla" Case Robert CopyDataFile "all Textures\\Faces\\Dremora\\headdremora std.dds" "Textures\\characters\\dremora\\headdremora.dds" CopyDataFile "all Textures\\Faces\\Dremora\\headdremora_n std.dds" "Textures\\characters\\dremora\\headdremora_n.dds" Break Case Enayla CopyDataFile "all Textures\\Faces\\Dremora\\headdremora en.dds" "Textures\\characters\\dremora\\headdremora.dds" CopyDataFile "all Textures\\Faces\\Dremora\\headdremora_n en.dds" "Textures\\characters\\dremora\\headdremora_n.dds" Break EndSelect Break EndSelect SelectWithDescriptions "Please choose head for human",\ "Robert" "improved default head with smoother morphs",\ "Ren1" "Version 1 of the human head by Ren",\ "Ren2" "Version 2 of the human head by Ren" Case Robert CopyDataFolder "HEAD REPLACERS\\ROBERT" "Meshes\\characters\\imperial" True Break Case Ren1 CopyDataFolder "HEAD REPLACERS\\REN1" "Meshes\\characters\\imperial" True Break Case Ren2 CopyDataFolder "HEAD REPLACERS\\REN2" "Meshes\\characters\\imperial" True Break EndSelect InstallPlugin "AMB.esp"
  13. that link some posts above Ok, I can tell that this is probably a Tabaxi/Wild Tabaxi with new textures - never seen the white one on a tabaxi. Now, I'd like to request info on that armor in the lady between the dark elf and the male elf.
  14. Actually, I never saw anything about OOO, I just wanted extra monsters and stuff... AND, compatibility with Deadly Reflex, Unnecessary Violence, and Curse of Hircine - these are the 3 main mods that really change things in oblivion that I actually use. The rest is modification of models or just nothing major... Ah, actually, there IS something that also should be checked for compatibility: Slofs horses [with the armor patch] of these 4 mods work with WAC, then I'm fine - totally want to see some fantasy creatures AND GET THAT DAMN SWORD THAT DRIVES AWAY THE DEAD! \o/
  15. Can't belive no one has ever tried WAC D: I think I'll try to make a post at the mod's forum...
  16. Yes for whoever wants breasts animations. I tested it, and some of them actually does crazy things if you want them also for butt animation. :/ too bad. Well, let's leave this for later! I have three other requests! Any info on this armor... or this race/clothing... or this location?
  17. Hey, the Burmecians race was deleted! I was looking for it to see if there were updates, but it's gone!
  18. Hello there, I was looking for animation replacers, ones that support BBB. I heard that "Manga Animations" support it, but it's not on TESNexus anymore. It's a bit hard to find it even on google~
  19. Ok, I asked about mods that added monsters to TESIV: Oblivion, and the sugestions were MMM and WAC [Waalx animals & creatures]. These two overhauls have similarities and differences. MMM is focused on medieval fantasy, and classic monsters like Slimes and Beholders with custom original models. There are some dead monster additions [Zombies, skeletons, ghosts...] and some item additions. This mod also has compatibility with a lot of known good and interesting mods. WAC seems very new [still alpha, yet already hightly playable] and seems to focus more on plain fantasy, with a bunch of new and/or edited models; Wildlife is extremely variated and completely unique, and it seems even wyverns spawn in some places! Some undeads are also added, and a special quest is on the works around them and vanilla undead monsters. The mod creator also included a good number of custom items. It seems that there is compatibility between these two mods [WAC does not mess with vanilla creatures]. The only problem is "encountering creatures every 5 minutes", as stated in the official forum for this mod. [picture thread here. I'd like to know if there is a way to reduce spawn rates or time in both mods, to avoid problems. Also, if anyone knows both mods, please share experiences. I was looking for a way of removing undead monsters from my game, but as I didn't find any, then the next good choice was add new creatures to the whole game xD Both seem very interesting, but I still don't know what to think of both.
  20. I mean that the UFF animations were inside separated folders inside the main file. But I already noticed how to install them, it's really just drag and drop directly to _male folder. THere is a problem with yout animations, tho: While they are quite interesting for Boobs, they are really bad for the Buttcheeks... The mesh was badly broken by some animations, and I'm not sure why, but the animations stopped when in sneak. Anyway, I still need to test more animations, because even if they are working, they're not really working properly yet.
  21. Yee, I got unlucky again with an absurd request 8D
  22. Hmm, yes, yes, these are quite useful. I'm just not sure if it's THAT simple to install... just put the right name in the animation and throw in the _male folder?? Then, that UFF first BBB mod is actually the same, or can I put the animations inside folders, like the mod is showing?
  23. Ok, here I am again! I'm looking for a khajiit texture - it seemed really different and someone was requesting it a long time ago too. The pic was of a khajiit with glasses looking to the side. It seemed he had spots, or rather 'rosaceas' or whatever the markings on a jaguar would be. [not complete spots, you know] I thought it was something from Django's unique features, but I'm not sure. If someone can provide info on ANY different khajiit texture that isn't done by Alien Slof or for ahmihi/kawa-khajiit races and the like, please share.
  24. I have a compatible body, and the maximum compatibility skeleton. I just want to know what are the animations I need to use and how to apply them
  25. I'm sure these mods need special animations, but which ones exactly? Also, I'm not looking for animations only for the boobs, for the butt too. I had this working a long time ago, and now I don't remember how to do it, specially with a new part to animate =p
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