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Lord High Inquisitor

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  1. This mod looks great! I have been really missing the large cities that oblivion had.
  2. Yea, I am sorry to say but I couldnt get anyone who is good with armor creation. I personally have no ability to do it. I can do the dungeons and such, but armor is the major part of this mod.
  3. Ill see what I can do. The dragoons who aren't the main four seem difficult to find.
  4. UPDATE: Really need more people. If anyone is familiar yet with Papyrus that would be fantastic. I have begun working on one of the dungeons. I need people though to help me get this thing off the ground!
  5. The CK does several substantial things for Bethesda. Lets look at it purely froma business stand point. The Creation Kit requires upfront money to create/code/program. This takes cash from them, and in the short run they will lose out. Lets look at the long run though, a financing point of view. This down payment will create a lifecycle for this piece of software(skyrim) that will last longer than most of its competitors because its providing the customers a means of staying with the game, a continous means of staying with the game. Bethesda, with this Creation Kit is producing long term customers. Sure you may already have the game, "Thats right! How are they making money off me?". Its simple, advertising. You are promoting and showing mods off to your friends, this creates interest. You are also staying in the loop on the game longer, thus your paying attention to events and upcoming products for your software, DLC and such. Your staying with the game longer than it was intended not because of replayability but because you have easy access to content for free. I personally bought Oblivion purely becaus of the mods out for it. I bought it 4-5 years after its release. Bethesda makes a great deal of continous profit because of this. This is why the Creation Kit is such a good idea.
  6. Interesting take...there was something like this for Oblivion was there not?
  7. Friend I was watching play on PS3 turned a bear into a rabbit...at almost no health left. It was hilarious. He killed the rabbit and ran immediatly for a town to heal.
  8. Not new or anything but fun to play if you want to try no magic and not be a plated fighter: Ranger of the North One-Handed Two-Handed Archery Light Armor Blacksmithing Alchemy
  9. I'm need another couple people who would like to help flesh out the quest. I need ACTIVE people probably two of them. Both need to be good with collaboration.
  10. I live in Virginia, USA, and its ranging from 50F(10C) to about 60(15C) most days...its annoying as hell as everyone was talking about a snowy winter. Weather! Why do you confuse me so!
  11. Well the problem is, according to lore they just sort of all left on some journey. It would actually be easier than adding a dungeon. Just a quest line involving their return. But if anything happens with dwemer I would imagine that Beth would include yvardenfell and morrowind as that was a big time dwemer area.
  12. My character is an arcane archer or as close as possible. Destruction 100 Conjuration 100 Archery 96 One-Handed 86 Light Armor 62 Sneak 84 Lockpick 77 I used to use conjured bows and weapons until I unlocked Ebony and Deadric bows smithing. Now I use a Daedric Bow(Legendary) with Fiery Soulsteal(12 seconds soul capture+15 fire damage and Shocking(65 shocking damage and half as much to magica). this beast does 108 dmg before arrow added damage. I use Seraphim Armor(Dragon Scale Light Armor) with magicka, magicka regen, health, and destruction reduction cost enchantments on it.
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