-
Posts
29 -
Joined
-
Last visited
Everything posted by Lord High Inquisitor
-
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
Yea, I am sorry to say but I couldnt get anyone who is good with armor creation. I personally have no ability to do it. I can do the dungeons and such, but armor is the major part of this mod. -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
Ill see what I can do. The dragoons who aren't the main four seem difficult to find. -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
UPDATE: Really need more people. If anyone is familiar yet with Papyrus that would be fantastic. I have begun working on one of the dungeons. I need people though to help me get this thing off the ground! -
Not showing up for me as well.
-
What benefit is the CK the Bethsoft?
Lord High Inquisitor replied to Judasace's topic in Skyrim's Skyrim LE
The CK does several substantial things for Bethesda. Lets look at it purely froma business stand point. The Creation Kit requires upfront money to create/code/program. This takes cash from them, and in the short run they will lose out. Lets look at the long run though, a financing point of view. This down payment will create a lifecycle for this piece of software(skyrim) that will last longer than most of its competitors because its providing the customers a means of staying with the game, a continous means of staying with the game. Bethesda, with this Creation Kit is producing long term customers. Sure you may already have the game, "Thats right! How are they making money off me?". Its simple, advertising. You are promoting and showing mods off to your friends, this creates interest. You are also staying in the loop on the game longer, thus your paying attention to events and upcoming products for your software, DLC and such. Your staying with the game longer than it was intended not because of replayability but because you have easy access to content for free. I personally bought Oblivion purely becaus of the mods out for it. I bought it 4-5 years after its release. Bethesda makes a great deal of continous profit because of this. This is why the Creation Kit is such a good idea. -
Interesting take...there was something like this for Oblivion was there not?
-
speechcraft decrease trainer prices?
Lord High Inquisitor replied to shwick2's topic in Skyrim's Skyrim LE
I dont believe it does. -
Friend I was watching play on PS3 turned a bear into a rabbit...at almost no health left. It was hilarious. He killed the rabbit and ran immediatly for a town to heal.
-
Unique Classes and Playstyles
Lord High Inquisitor replied to Thorinstark's topic in Skyrim's Skyrim LE
Not new or anything but fun to play if you want to try no magic and not be a plated fighter: Ranger of the North One-Handed Two-Handed Archery Light Armor Blacksmithing Alchemy -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
I'm need another couple people who would like to help flesh out the quest. I need ACTIVE people probably two of them. Both need to be good with collaboration. -
It actually feels like Skyrim
Lord High Inquisitor replied to grasshopper111's topic in Skyrim's Skyrim LE
I live in Virginia, USA, and its ranging from 50F(10C) to about 60(15C) most days...its annoying as hell as everyone was talking about a snowy winter. Weather! Why do you confuse me so! -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
Bump? Any 3d modelers? -
What Skyrim DLC do YOU want?
Lord High Inquisitor replied to GoldRecord's topic in Skyrim's Skyrim LE
Well the problem is, according to lore they just sort of all left on some journey. It would actually be easier than adding a dungeon. Just a quest line involving their return. But if anything happens with dwemer I would imagine that Beth would include yvardenfell and morrowind as that was a big time dwemer area. -
My character is an arcane archer or as close as possible. Destruction 100 Conjuration 100 Archery 96 One-Handed 86 Light Armor 62 Sneak 84 Lockpick 77 I used to use conjured bows and weapons until I unlocked Ebony and Deadric bows smithing. Now I use a Daedric Bow(Legendary) with Fiery Soulsteal(12 seconds soul capture+15 fire damage and Shocking(65 shocking damage and half as much to magica). this beast does 108 dmg before arrow added damage. I use Seraphim Armor(Dragon Scale Light Armor) with magicka, magicka regen, health, and destruction reduction cost enchantments on it.
-
What Skyrim DLC do YOU want?
Lord High Inquisitor replied to GoldRecord's topic in Skyrim's Skyrim LE
I really think the first DLC will deal with the rising Thalmor threat. I think the first expansion will deal with war with the thalmor, and your a dragon born thus a possible heir to the throne of the imperium. It could be a return(ish) of the king type setup. Thats just my opinion though. I hope they deal with more dwemer stuff. Theres a lot more dwemer involved questlines in this one, so perhaps they may touch on a dwemer returning or secrets of the lost dwemer expension. -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
UPDATE: Sig logos! Also more dragoon reference art! SHOW YOUR SUPPORT! With your favorite character as a banner link for your sig! http://i71.photobucket.com/albums/i128/grevane/shanabanner.jpg [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/shanabanner.jpg][/url] http://i71.photobucket.com/albums/i128/grevane/rosebanner.jpg [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/rosebanner.jpg][/url] http://i71.photobucket.com/albums/i128/grevane/mirandabanner.jpg [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/mirandabanner.jpg][/url] http://i71.photobucket.com/albums/i128/grevane/haschelbanner1.jpg [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/haschelbanner1.jpg][/url] http://i71.photobucket.com/albums/i128/grevane/forumbanner3.jpghttp:// [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/forumbanner3.jpg][url] http://i71.photobucket.com/albums/i128/grevane/forumbanner.jpg [url="http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/"][img=http://i71.photobucket.com/albums/i128/grevane/forumbanner.jpg][/url] -
Spirits of the Ancients(WIP)
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Skyrim LE
Sorry man we got scripters, we really need modelers and artists. -
LE Legend of the Dragoon
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Mod Ideas
Created a WIP page in the mods forum. http://forums.nexusmods.com/index.php?/topic/549168-spirits-of-the-ancientswip/ -
I decided it would be best to start a Work in Progress thread here as interest does seem to be generating. I will update on this post positions needed and whether filled or not. We have a blogspot: Spirits of the Ancients The game focuses arounnd the legendary Dragoon's, humans who gain the spirit of a dragon, and thus take on the aspect of that dragon via the summoning of armor that bestows magic, flight, and strength related to that dragon. The White dragoon can heal, and is fast, Red uses fire magic and strnegth, green uses buffs and precision etc. There were 7 colors in total, White(Healing), Red(Fire), Black(Death), Blue(Water/ice), Green(Nature), Gold(Earth), and Amethyst(Air/Lightning). http://i71.photobucket.com/albums/i128/grevane/shanaandlogo.jpg http://i71.photobucket.com/albums/i128/grevane/rose2.jpg http://i71.photobucket.com/albums/i128/grevane/miranda.jpg http://i71.photobucket.com/albums/i128/grevane/meru.jpg http://i71.photobucket.com/albums/i128/grevane/Dragoondart.jpg http://i71.photobucket.com/albums/i128/grevane/albert.jpg QUESTLINE: Last update 2/2/2012 As can be seen, we still need more people to fill positions, especially 3d artists and modelers.
-
LE The Dragonborn gets lost in Silent Hill
Lord High Inquisitor replied to Vardos's topic in Skyrim's Mod Ideas
I like this idea. There have been a few very interesting dungeon puzzles put into the game but it almost seems like Beth was trying to hold back. A dungeon or rather a dungeon city with traps, puzzles and horror would be pretty awesome. Good idea! -
LE Legend of the Dragoon
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Mod Ideas
You get no arm cannon! :P Ahem, erm yes. I did forget the Divine dragon! Perhaps that could be a sequal mod to get the spirit of the divine dragon or something... Did someone say, lets kill Akatosh?? :P But anyways, I need some 3d modelers for this project. Current needs: 3d Artitst/3d Moddelers(2-3 or 1 insane dude who wants to try it all his own) Quest Scripting(We have 1(FalconsFlight)) Quest Edittor/Creator(Im doing this but two heads are always better than one) -
LE Legend of the Dragoon
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Mod Ideas
Hey Falcon, lets see if we cant try and edit down this quest line to get something tangible to run with before we get some 3d modelers. I look forward to testing out the creation kit and try my hand. I would like this main quest line to span a good number of hours and feel natural to the setting, and to try and incorporate much of the elements not touched much upon. I especially want to get that dragon tablet in the mix. I felt like it was a possible lead on something that was just dropped. They never come up again. -
I loved the Wolven Anthro mod from Oblivion, my favorite character. Im all for this mod! Cant really give any skills though...I will cheer. Yea. There we go.
-
LE Legend of the Dragoon
Lord High Inquisitor replied to Lord High Inquisitor's topic in Skyrim's Mod Ideas
Im so glad you showed up here FalconsFlight. I have been writting out the draft for the possible quest and will post it later today but like my first post said, I know nothing. All I can do is make assumptions on the Creation Kits capabilities. Ill post up the draft here in a few(I am on the wrong computer in the wrong location), and you can take a look at it. EDIT: Plot Draft(I sure hope theres no character limit...) QUEST: Spirits of the Ancients Recieve a letter from the Court Wizard Ferengar on the Dragon Tablet(the one from the beginning of the game). -He has discovered information hidden on the tablet. -The ancient dragon priests had discovered a means of trapping the dragons soul or spirit via taking one of the eyes while the dragon was still alive, and then killing it. The soul would be preserved within the eye much like a draconic soul gem. -The eye could infuse an item with the dragons power. -Ferengar would like you to go to another location(possibly a current location or a CK'ed location) to find another dragon tablet that could have more information on this. New Location, standard draugir barrow with a Lich boss, obtain tablet and bring it to Ferengar. -Discover the Dwemer were looking into the crafting of a suit of armor empowered with the dragons soul. -Ferengar sends you to speak with Calcemo on the subject. Markarth, Calcemo: -Calcemo believes that Ferengar is on to something and believes that possible plans for the armor could be burried within Nchaund-zel beneath Markarth. -Retrieve an old dwemer journal from Nchaund-Zel within a vault. -Calcemo translates the journal and discovers it is one of 3 journals explaining the research into the armor. It explains the project was moved to another dwemer city to be finished. Find the other two journals from the second location. -Return to Calcemo for translation. -Calcemo needs several days for trnaslation -After studying the first journal though, he discovered the need of a certain gem that could power the armor, possibly the dragons soul gem that ferengar believes in. He believes a smith would know somethign on the gem. Speak with a smith and be pointed to Eorlund Grey-mane. -Eorlund explains the legend of the Dragons Eye Jewel, a well known legend among many smiths. -Eorulnd tells the legend: "The Ancient Dragon Naminar terrorized the ancient area of the modern day Pale, killing hundreds, and burning down towns. He was one of Alduins closest champions, and made the atrocities of Alduin seem like nothing. after years of this destruciton a hero stepped forth, Wvolfen Fireheart, a dragon born of great power. He fought Naminar in the dragons lair for 7 days before he finally smote the beast. Wvolfen brought back with him, one of the beasts eyes, the dragons powerful spirt trapped within. He gave this trophy to the smith Haanigar the Black who crafted for him a sword of great power with it. The Sword of Wvolfen became legendary, but was lost after Wvolfens death and burial. Its location is uncertain, but the smiths of the Pale belive they know its possible resting place." Head to the Pale: -Discover from talking to people three possible locations: The Pale Barrows The Dragonheart Barrows The Caves of Mist -The Caves of Mist lead to the Barrow of the Dragon Slayer, Wvolfens crypt. -Entreance to the Barrow of the Dragon Slayer gaurded by Naminar One-Eye, bound by the gem after death to guard the crypt in his former lair. -Barrow of the Dragon Slayer inhabited by Draugir. Boss is Wvolfen the Dread wielding the Sword of Wvolfen: Deadric Greatsword: Fiery Soultrap, Flaming Taking the blade, PC returns to Eorlund Grey-mane who will remove the eye from the sword(returns a daedric greatsword with flaming enchant, exhausted). The PC can then take the Eye to Ferengar who sends you to Markarth to see Calcemo who has translated the journal. The journals tell that the recipe for crafting the armor can be found in a vault in Blackreach. -Vault is guarded by two more powerfull than usual Dwemer Centurions. After recovering the recipe, the jounrals state that the armor must be forged in the Sky-Forge. -Smithing 100 and Dragon armor perk, or Eorlund Grey-Mane can craft it. - Heavy or Light versions: - Chest: 1 Daedric Heart, 1 Dragon Soul, 3 Dragon Bones, 3 Dragon scales, 5 Ebony Ingots, 5 Leather Strips - Bracers: 1 Daedric Heart, 1 Dragon Bone, 1 Dragon Scale, 3 Ebony Ingots, 3 Leather Strips - Boots: 1 Daedric Heart, 2 Dragon Bones, 1 Dragon Scale, 3 Ebony Ingots, 3 leather Strips - Head: 1 Daedric Heart, 1 Dragon Bones, 1 Dragon scales, 2 Ebony Ingots, 2 Leather Strips As you see, it is a somewhat substantial questline so far.... Also gain a gem from the vault that can hold a Dragons Soul.