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zOracle

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  1. Hello everyone today i am making this post out of sheer desperation for some help and some pointers in the right direction, i have been wanting to get into modding for a long time now and as a result started learning Maya 2016 and in my opinion have became pretty good at making weapon meshes in high quality, i then started to try adding these meshes into a game and then i was hit with a realisation that i may have made a serious mistake, all the tutorials from other modders i found all use 3DS Max and all these nif plugins, mudbox support, UV baking etc etc and i cant figure out what i need and what i dont to start getting these models into a game, All i ask is for someone to make me a list of the things i will need to get my models into the game, if someone could take the time could you please list me the following: What modeling software should i be using and what version, i see many people using 3ds Max with different versions ranging from 2012 to 2015, whats the best to use now in 2016? what plugins/ 3rd party programs will i need to use this to model, export the model, UV etc what will i need for texturing, do i need photoshop, mudbox etc what else do i need, i clear and clean list of everything a modder needs to make a custom model, UV, texture, nif, import to nifskope and get into the Skyrim CK any and all help is appreciated. Thank you
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