Jump to content

CainStar

Members
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About CainStar

CainStar's Achievements

Apprentice

Apprentice (3/14)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post
  • Collaborator Rare

Recent Badges

0

Reputation

  1. Very simply: one single item(console computer whatever a "central hub"), that could access all the resources you have stored at your outpost, and you could then take them. I am so tired of looking through resource containers just find what I need. How Bethesda didn't put this in the game is mindbogling.
  2. Thank you so much!!!!! When I finally actually deleted all the refrences to consealed armor, my game started to work as it should.
  3. OK thanks for the ideas, I'll try them......as soons as my F4 stops crashing......made the mistake of updating my mods.......
  4. So I went and updated my mods, big mistake as alwasy, and now I only have the vanilla armor workbench left in my settlement and in my workshop menu. Armorsmith workbenches disappeard from settlement and workshop menu. When I use the armor crafting bench and hower my mouse over certain items(Minutemen Generals uniform, Patrol Glasses and the lower wedding ring(?)) the game crashes to desktop. Vortex also has the LOOT warning note, and when I check with LOOT it says my armorsmith isn't compatible with the latest 8.3 AWKCR. I am at my wits end. I have tried disabling all the above mentioned mods, and I also tried disabling Consealed Armor(as it seems cause some problem to other users too), and nothing helps. Strangely even thou I disable the mods, none of the items disappear from my inventory, which usually happens right? Anyway If you need additional info just ask., but please I need help!
  5. Few notes first: 1. I have a mod which increases the settlement height map, meaning I can build things higher than normally allowed. 2. I have two Settler pathing mods: Multiplle Floors Sandboxing and Settler Sandbox overhaul 3. I also have buildings above ground in sanctuary, and even thou there are problems, at least settlers find their way to their jobs. So I have a sort of "my own home" at hangmans alley, which I build WAY HIGH UP, maybe 5-6 "floors" above roofs of buildings on the street. I have placed shops, beds and exercise equipment etc. at the second floor of my building, where the settlers are suppose to do their jobs(stores etc.) and to mingle, but they absolutely refuse to walk/move to these floors. I have even used the console command "moveto player" to teleport them to the said floor, but soon as the settlers are there they just start walking back to the street level using the stairs which I build(I build these ugly ass stair afterwars from top to bottom just for the settlers). The only thing the settlers do is gather at the same damn spot and do nothing. Now I have done pretty much the same thing in sanctuary, but the buildings are only maybe 4-5 floors up FROM THE GROUND, so nowhere as high as in hangmans alley. Even in sanctuary my settlers can often be found "gathering" in large group, behind the building which housed sanctuarys workshop, especially nighttime, but during day they do find their way to their jobs. So is there anyway to fix this "stupid" behavior, and make settlers actually move "better" around settlements?
  6. So search didn't produce any "hits" for me so I am just gonna ask. 1. Is there a mod that makes/gives settlement traders separate inventories. And I mean by separating the inventories of different level vendors. In vanilla game ex. weapon trader lvl 1-3 all share their inventories, meaning if I buy, or sell, stuff to one trader the other traders inventories are affected as well. Meaning they'll have same amount of caps, and stuff. 2. Is there a mod which allows me to give items to companion, which won't be removed if I click "take all" option?
  7. Well unfortenatly SkyUI 2.2 didn't work. Either it doesn't have the that feature integrated yet, or if I remember correctly it was an option which had to be enabled, which means I would propably need MCM too. Anyway just wanted to report that is not yet "solved". So If anybody has any ideas or time to create this mod, it would be much appreciated! :D
  8. So this was a feature, in SkyUI, but since SKSE64 isn't going to support SkyUI on Skyrim SE anytime soon, it would be great if somebody could make a mod that removes the 'stack selling'. I would have expected that Bethesda had put in a key(shift/alt/ctrl) that while hold you would be able to sell a single item from stack, or they could have fixed how much XP you get from selling stacks but noooooo. Of course if somebody can tell me how I can change the minimum number, before the stack slider appears that would be great too. If I change it to 999 that would propably fix this "problem", because after all the only item you have, over 999, in your inventory is money and I always have way more than that. Or if there is a mod that all ready does this but I have missed it, please direct me to the right way =). Thanks in advance.
  9. So basicly a very simple mod. I like to adventure with dogmeat and ofcourse I have come across different armors for him, and other equipment for dogs. So when I equip him with said armor, or other paraphernalia and then choose "Take All" command when I want transfer loot from his inventory to mine, dogmeats armor and other "things" get transferred too which is annoying. Considering how much stuff I usually haul it makes re-equipping dogmeat, with the right/same items, way too much of hassle. So what I would like is option where I favorite or "hard-equip" certain items which do not get transfered when I choose "Take All" command.
  10. I've been trying to download some files for Fallout 3(FWE Wanders Edition, Marts Mutant Mod and GNR -- More Where That Came From Song Pack 01). For some reason when one of them is about 90% done the connection stops and the download freezes, and I have to start AGAIN from 0% since resumable downloading is a premium feature. So any ideas?
  11. Just installed Fallout 3 again and applied 1.7 patch.....when I click new game from main menu nothing happens.....as if I clicked 'No' instead of 'Yes' when it asks if you want to start new game. So what am I supposed to do? P.S I realize this might have been asked before, but I didn't find an answer. But if there is one please point me to the right thread.
×
×
  • Create New...