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Alzender

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  1. That's bad news, having no knowledge in modding whatsoever, I won't be able to reproduce your trick. Do you know if removing heavy strings mods when approaching the limit (granted they can be removed without causing other damages) can reduce the number of strings on an existing save? EDIT: I just did the test myself and it seems removing mods on a current saves decrease indeed the number of strings. It may be a solution for those approaching the hard limit in order to keep playing for a while.
  2. You mean then, that no matter if the save loads, it will be broken anyway? What kind of problems are we likely to face when keeping playing on further saves? On the other hand, there is still no workaround on skyrim SE (similar as crash fixes for LE)?
  3. Do we know if hitting the 65,535 strings limit also corrupts our saves for good on skyrim SE, with no hope for loading the save again? I find my strings number growing a little bit too fast (48k at lvl 15) and I'm afraid of losing my save prematurely. I have the hope though, that Skyrim SE manages the strings differently than Skyrim LE. Anyone can confirm this?
  4. Could you please explain me exactly how to do this? I never used the CK and I don't even know if I have to load all the ESP's (since I don't know which are the ones causing the problem exactly) or only those causing it? (I have something like 250-300 ESP's).
  5. I recently installed skyrim SE with a lot of mods and encountered the famous "Gray/Dark faces bug" on some of my NPC's. I read a lot about it and I now know why it happens. I tried to look for fixes such as this one : http://www.nexusmods.com/skyrim/mods/67581/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D67581%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3019239&pUp=1 but I don't know if it applies to skyrim SE (it was written for skyrim (oldrim) edition). I also tried to understand what was explained here: https://bethesda.net/community/topic/3995/new-way-of-handling-facegen-data-for-npcs-in-sse-incompatibility-for-mods-modifying-vanilla-npcs but my knowledge in modding and CK is far too limited to understand what I had to do to fix my problem. I am using MO2 to handle my mods and I'm not even sure the different methods I read here and there can apply to it. :sad: This is why I am posting here, desperate to find answers and help to fix my problem. What I really need, is someone that can take a bit of his time to explain me step by step like a child what to do EXACTLY in the CK to fix the Dark Face bug on some of my NPC's. Thank you very much in advance for your help ! :happy:
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