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Nexus Mods Profile

  1. Well, I recently Installed Honest Hearts again, back then that problem didn't bother me because I was playing with german voices (I have the AT uncut version which supports german and english) but now I set my game to english but no matter what I do the dlc won't install in english so all dlc related things are still german which I absolutely DO NOT want. does anyone have any idea to get this fixed, It doesn't matter what I have to do to fix that as long as I can enjoy my game in just one language without that part being in german and another being too and so on, it just annoys me more than anything. so if anyone can help, then pleaaase do even if I have to sell my soul for that as long as it works :D
  2. This thread can be closed, I just got help from someone I know who had the same problem and managed to fix it by making changes in the fonts section of the ini file.
  3. Hi, I have this really weird problem, where I have more than one of the weapon I am trying to repair and I do have a repair skill of 100 as well as the Jury Rigging perk and fitting parts, yet I can't repair any item at all, the repair button isn't gray, it works but when I click it or press R the list comes up where you can choose the item to repair with but that list is completely empty so I can't repair any item at all. My load order is: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm OWNB - Open World.esm CHEMS.esm More Perks.esm NSkies URWLified.esm NSkies URWLified.esm, not both Primary Needs HUD.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Selective Fire.esm WMVM.esm aHUD.esm Project Nevada - Rebalance.esp DarNifiedUINV.esp CASM.esp Bobblehunt.esp Bobblehunt - Fallout 3 Bonuses.esp FPSWeaponWheel.esp Purge Cell Buffers.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Alternative Start.esp OWNB - Red Canyon Overhaul.esp return_deadmoney.esp Ghost People back to Dead Money.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp UHNV-Bobblehunt.esp UHNV-Chems.esp Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Selective Fire - Project Nevada.esp More Perks Update.esp Casino UnBanner.esp WMVM-DM.esp WMVM-OWB.esp WMVM-GRA.esp WMVM-PN.esp CHEMS - Benches.esp CHEMS - Basic Chems.esp FlashlightNVSE.esp noautoaim.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackTribal.esp WMVM-WMX.esp WMVM-WMX-DM.esp WMVM-WMX-HH.esp WMVM-WMX-OWB.esp WMVM-WMX-LR.esp WMVM-WMX-GRA.esp WMVM-PN-WMX.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp The game is the original steam version and I also installed Unified HUD project, as always, I also did a Master Update with FNVEdit. If someone can help me I would be really happy. Thanks in advance.
  4. Well I have a little problem here that's Mothership Zeta refusing to do anything. It worked at the beginning when I had no mods installed then I used my fomm mods and now the Radio Signal doesn't show up, I dont get the quest as well as no information about it in any way. my load order is the following, not perfect but works flawless no crashes until now just that stupid DLC :D Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Hairday.esm CRAFT.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm Ammo Bench.esm CrossModData.esm Animy_prostitution.esm DarNifiedUIF3.esp CRAFT - Activation Perk.esp GalaxyNewsRadio20[M].esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-pipboylight.esp Ammo Bench - Alien Power Cell.esp Ammo Bench - CRAFT Plugin.esp Ammo Bench - CALIBR.esp Ammo Bench - Car Mechanic.esp Ammo Bench - Toolkit Retex.esp Dash(Key needFOSE).esp MaxLevelWorkaround-HP-BS.esp WastelandMastery.esp APReanimated.esp MiniHideout.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp [DIK] DLC Transition Hotfix.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - FOOK.esp P94-95.esp Simms' Ammo.esp Alternate Start - Roleplayers.esp Force Start The Pitt.esp Vault 87 [script Reversion].esp TL Freeze.esp Twilight Zone [utility Tunnel].esp Sally Fix 2.1.esp AS-R CALIBR Patch ONLY.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FOOK2.esp Mart's Mutant Mod - FOOK2 - DIK.esp 1PipboyPDA.esp MPatch.esp (This is the Merged patch) all plugins have esm headers as well could that be the problem? dont know! so if anyone can see the reason why the plugin wont load then pls tell me the reason :D
  5. Hey i have an idea for a Ninja mod with the Noclip effect the idea is adding a Spell on a Set of new Ninja Blades and add a 10 second timestop on each hit so that you can kill a chain of people and they only Stay and if the spell times out then all will die at once it would look cool and youll have 10 secs to escape it would be nice if anyone can do that thx for reading :)
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