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nitramka

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  1. Was testing some things with the NMM for Enderal and uninstalled somehow 1 mod .!? Skyrim gives me the message that these saves using some not installed content. Is there an easy way to find out which mod is missing ? Cause Sykrim tells that there is a difference between active mods and required mods, it has to be listed somewhere....
  2. Having my Skyrim running for some time and wanted to play some Enderal. But I dont know how I can preserve the steps of the mods installation (mod a, mod b , mod c overwrittes parts of a and b, .....), loadorder and bashed patch.
  3. With my current mod list when I am inside that shop, the people are saying i have no buisness there and have to leave..... The shop owner, 2 merchants from populated city and 1 child are saying this to me. But when the merchants are leaving the shop they will do trade with me. So before I have to rip my list apart during the phase of testing, I am asking in here so I can hopefully save the time and effort. What may cause this ?
  4. I reinstalled Windows 7 and Skyrim and reused the config from "FXAA ENB SweetFx Manager" (means that all needed files and the correct d3d9 files are up). Disabled the aa and af option in the skyrim menu and in the grafic hardware settings. Set Skse_loader, Enbhost,.... to run as admin. Changed the ini settings. Installed directx 9 and 10. But whenever I try to start Skse with an ENB I am getting a small black window and the cursor turns into this blue moving circle...... Without an ENB it runs fine. What did i forgot to do ? edit: Even uninstalled "GeForce Experience"
  5. I killed them on sight. didnt assume it woould fck the quest trigger that bad. when the quest for the horn is actived they are able to spawn. but nothing is working: no quest console commands, no clones and not even the original npcs. clones giving the talk and a fight but no quest start. orginal ones giving a chat, but they dont turn aggro nor active the quest.... gege to the bethesda engine.
  6. at level 10 i encountered the 2 cultists before they talked to me. i just took the letter and played on.... now i wanted to start the quest but that aint happening. tried so far to use startquest or setstage without any result. the quest isnt even shown in the log. travelled then to soltsheim to trigger something there, but even having a talk with cultists there isnt doing anything. for a test i loaded an older save, and having a talk with them first triggers everything fine. but to replacer from that save isnt an option. someone has a clue?
  7. If a follower mod adds an npc, is there a way to extract the settings for an pc ?
  8. What causes this: http://www.directupload.net/file/d/4303/tcjq7tva_jpg.htm Several years ago i installed sfo into a running save, and near a ruin the forest was messed up: trees and leaves all over the place as in mid air, on/at/inside of rocks.... But i got these floating bones in a new game.
  9. When I am creating a mod which just adds projectile entrys without "items", which utilze them nothing is going to happen ? as in fcking up saves or instabilty ?
  10. Did some Tes5edit testing and wanted to exist without saving, and was thinking hitting the x button in the top corner would do that...... Changed in the update.esm the only container there is: MerchantRiverwoodTraderChest I changed the "full name" from some red colored id to the name from the skyrim.esm: "Chest". My 2 question are: If i am going to give a mod to a friend of my, would that affect him ? and 2nd could someone give me the orginal string ?
  11. When I crate a mod which changes the loot table, and modify it or remove it even from active plugins. It shouldn´t be affecting savegames ?
  12. I am using these two mods: Auto Harvest http://www.nexusmods.com/skyrim/mods/19618/? Complete Alchemy and Cooking Overhaul http://www.nexusmods.com/skyrim/mods/69306/? Auto Harvest is compatible with "83Willows 101BugsHD Butterfly Dragonfly" and "Improved Fish", Now I wanna add the ingredients from CACO to AH. I moded back in Morrowind and have no clue how to archive this in Skyrim..... Is there a simple way like using Wrye Bash to merge/add lists or do I need to use TES5 or CK ?
  13. looking for a clothing/armor mod. its for a female pc and http://www.nexusmods.com/skyrim/mods/36738/? is a fit, which looks alike. but it kinda looks a little bit more mage/wizards like. it was craftable with a bunch of bone meal´s under a craftmenu with japanese sighns.
  14. i am using an enb and sometimes it happens that the blurry effect stays... when i am looking in the distance, close items are blurry and vice versa. but when the "bug" appears hands/weapon and the outher part of the screen are blurry, despite there range to the focus point of vision, beside hands/weapons never get blurry when stuff is running normaly. the weird thing is that when i am disableing the enb via shift + f12 the weird blurr effect is still active. going shift+enter to open the enb menu and disableing depth or other effects doesnt resolve it. only way is to load an older save game, using different mods for texture and other things but just one modification for visual effects.
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