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prog1322

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Everything posted by prog1322

  1. Thank you for the suggestion, I haven't looked into quest aliases yet, didn't know it could search for objects by type. Basically what I need is to somehow make some types of objects in the game emit sound and I'm not sure if it's even possible.
  2. Hello everyone! Sorry if such question was asked many times before. Are there any ways to get references of all existing objects of a certain type/class/category, such as doors, containers, etc? FindAllReferencesOfType is asking for a specific form or a list, but just shoving all existing doors into a formlist seems impractical, plus it would not include doors added by mods. I've seen some scripts do "kTarget is (Door)", so the game knows when the ObjectReference is a certain class, so maybe there is a way to feed it to FindAllReferences function as a form? Or the formlist is the only possible way?
  3. Hello everyone! I understand it isn't much of a fun idea, but still I thought it wouldm't hurt to ask. How difficult it would be to make some types of interactable objects in Fallout 4 (like doors, containers, corpses) to emit sound, the way terminals and elevators do? Something like "Loot Detector" mod, except instead of making them glow, to make them emit sounds that can be heard from a distance. Something like this would allow people like me, with no sight, to play this game, at least to an extent.
  4. Anyone tried using Tortoise text-to-speech for the purpose of modding? The workflow is kinda slow, but the result is pretty impressive. Examples with Fallout characters: https://youtu.be/ocNERjbb1LI https://youtu.be/4vAnfrtRJ4s Usually TTS sounds robotic, but this is pretty lively and human-like. Link to the project: https://github.com/jnordberg/tortoise-tts
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