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Vault Girl Mod Development Thread
Sarou89 replied to Deleted4077875User's topic in Fallout 4's Discussion
No need, I just have to overwrite "dialoguemenu.swf" from Vault Girl by the one in Full Dialogue Interface.- 1047 replies
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- bigcman123
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Vault Girl Mod Development Thread
Sarou89 replied to Deleted4077875User's topic in Fallout 4's Discussion
Nightmarecast: :wink: Please read before you post something. Those post are all from the last 4 pages. Not very helpful to post the same thing over and over again... So it's the hudemenu.swf you have to hide (MO) / remove (NMM) for now. However, I wonder if there is an easy way to correct the Full Dialogue Interface conflict. Create a patch or injecting a mod into an other one is far beyond my (inexistant) skills.- 1047 replies
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Vault Girl Mod Development Thread
Sarou89 replied to Deleted4077875User's topic in Fallout 4's Discussion
Just discovered the thread and the project, but it looks promising. Definitely the mod I was looking for. Bon courage ! -------------------- Edit: Sorry I didn't see that we could install the alpha. I didn't think it was already semi-functional. It's amazing !! Thanks and keep going !!!- 1047 replies
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Hi ! I have used Nexus for a long time but there are many functions I didn't use and I'm just learning. Among them: tags. For exemple I'm on Fallout 4, looking for standalone armors. Not replacers. Actually there is a "replacer" tag. But I don't find something for "Standalone" or "non-replacer". Being a foreigner and not very fluent in english, perhaps it already exists and I can't find it, but if not, it would be a great addition. Thanks.
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I believe there is one of the raider clothing that looks like that. I have absolutely no experience with creating mods, and I'm not an artist at all, but a mod for a scavenger in Fallout universe would be awesome.
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Or an imperial patrol transport, that looks more like Vertibirds. - With stormtroopers replacements for BOS soldiers - Dark Troopers for Power armors (WIPAG) - And Inquisitors armors for scribes. To fight those Raider-scums.
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Anti-Minutemen Faction= Conventional Warfare Mod
Sarou89 replied to DRisky49's topic in Fallout 4's Mod Ideas
Raiders, super mutants and monsters are the main enemies of the Minutemen, but they're not very organized. Gunners are a mercenary organization that are hostile to everyone for unknown reasons unless they're really just organized raiders. They typically don't go raiding settlements though, AFAIK. I don't know how far you are in the game, but you should visit carefully Quincy :wink: There is no quest, but there are many clues. Mods with slavery are pretty recent I believe.. ! -
A mod for a new follower or.. why not a new follower in one of the new moded quest ? I didn't use new follower and quests either in Skyrim because I had already too many things to do. But it would be awesome, and it seems you're already used to work with a team for moded quests.
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Looking for "Penske", I up this thread.. ! I don't know if she can actually take any fertilizer because I did the main quest right after, and then now she just thanks me.
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http://vignette2.wikia.nocookie.net/starwars/images/8/83/DL-44_Blaster_Pistol_DICE.png/revision/latest?cb=20151106043425 Laser-weapons, will look great with Laser Bolt FX http://www.nexusmods.com/fallout4/mods/8513/? Definitely +1 But then, the worshipers of the prequels will ask the DC15A :p http://vignette3.wikia.nocookie.net/starwars/images/5/5c/CloneDC15A_-Fathead.png/revision/latest?cb=20150309061650
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immersion mod request - Visible body in 1st person.
Sarou89 replied to NamesAreTooSimple's topic in Fallout 4's Mod Ideas
Don't know. I guess we could ask to the authors. Perhaps they are already on this project. Those mods took a long time to arrive for Skyrim. -
Anti-Minutemen Faction= Conventional Warfare Mod
Sarou89 replied to DRisky49's topic in Fallout 4's Mod Ideas
Just to answer quickly: it looks great and I'm always for more factions, more fights. And slavery is awesome (in game of course ^^). But: 1) The Minutemen already have the gunners as ennemy 2) We can already be a slaver with mods :p -
Yes sorry, problem with my english :tongue: But in fact I don't even know if I can hack hostile robots. I had a servomech junkbot at my feet, litterally, running into him, and I couldn't hack him at all, even if I aimed him. I died trying. I should try being furtive and hide, in their back. But it sounds pretty complicate ^^ You're right, there are no fails so it's pretty fair. But being so hard it's almost useless, unless having a furtive character. Thank for the reply. Edit: didn't see it, but someone suggested a mod to correct the correction of Bethesda ^^ https://forums.nexusmods.com/index.php?/topic/4173365-robotics-expert-perk-is-useless/
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Ok that's what I thought too ( https://forums.nexusmods.com/index.php?/topic/4173415-robotic-perk-nerfed/ ) Bethesda will perhaps patch that in the other direction in the next version, but if they don't, a mod will be appreciate.
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immersion mod request - Visible body in 1st person.
Sarou89 replied to NamesAreTooSimple's topic in Fallout 4's Mod Ideas
Skyrim has many mods like that too. http://www.nexusmods.com/skyrim/mods/57859/? http://www.nexusmods.com/skyrim/mods/49036/? http://www.nexusmods.com/skyrim/mods/37347/? It would be awesome if someone did that for Fallout 4.