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Sarou89

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  1. No need, I just have to overwrite "dialoguemenu.swf" from Vault Girl by the one in Full Dialogue Interface.
  2. Nightmarecast: :wink: Please read before you post something. Those post are all from the last 4 pages. Not very helpful to post the same thing over and over again... So it's the hudemenu.swf you have to hide (MO) / remove (NMM) for now. However, I wonder if there is an easy way to correct the Full Dialogue Interface conflict. Create a patch or injecting a mod into an other one is far beyond my (inexistant) skills.
  3. Just discovered the thread and the project, but it looks promising. Definitely the mod I was looking for. Bon courage ! -------------------- Edit: Sorry I didn't see that we could install the alpha. I didn't think it was already semi-functional. It's amazing !! Thanks and keep going !!!
  4. Hi ! I have used Nexus for a long time but there are many functions I didn't use and I'm just learning. Among them: tags. For exemple I'm on Fallout 4, looking for standalone armors. Not replacers. Actually there is a "replacer" tag. But I don't find something for "Standalone" or "non-replacer". Being a foreigner and not very fluent in english, perhaps it already exists and I can't find it, but if not, it would be a great addition. Thanks.
  5. I believe there is one of the raider clothing that looks like that. I have absolutely no experience with creating mods, and I'm not an artist at all, but a mod for a scavenger in Fallout universe would be awesome.
  6. Or an imperial patrol transport, that looks more like Vertibirds. - With stormtroopers replacements for BOS soldiers - Dark Troopers for Power armors (WIPAG) - And Inquisitors armors for scribes. To fight those Raider-scums.
  7. Raiders, super mutants and monsters are the main enemies of the Minutemen, but they're not very organized. Gunners are a mercenary organization that are hostile to everyone for unknown reasons unless they're really just organized raiders. They typically don't go raiding settlements though, AFAIK. I don't know how far you are in the game, but you should visit carefully Quincy :wink: There is no quest, but there are many clues. Mods with slavery are pretty recent I believe.. !
  8. A mod for a new follower or.. why not a new follower in one of the new moded quest ? I didn't use new follower and quests either in Skyrim because I had already too many things to do. But it would be awesome, and it seems you're already used to work with a team for moded quests.
  9. Looking for "Penske", I up this thread.. ! I don't know if she can actually take any fertilizer because I did the main quest right after, and then now she just thanks me.
  10. http://vignette2.wikia.nocookie.net/starwars/images/8/83/DL-44_Blaster_Pistol_DICE.png/revision/latest?cb=20151106043425 Laser-weapons, will look great with Laser Bolt FX http://www.nexusmods.com/fallout4/mods/8513/? Definitely +1 But then, the worshipers of the prequels will ask the DC15A :p http://vignette3.wikia.nocookie.net/starwars/images/5/5c/CloneDC15A_-Fathead.png/revision/latest?cb=20150309061650
  11. Don't know. I guess we could ask to the authors. Perhaps they are already on this project. Those mods took a long time to arrive for Skyrim.
  12. Just to answer quickly: it looks great and I'm always for more factions, more fights. And slavery is awesome (in game of course ^^). But: 1) The Minutemen already have the gunners as ennemy 2) We can already be a slaver with mods :p
  13. Yes sorry, problem with my english :tongue: But in fact I don't even know if I can hack hostile robots. I had a servomech junkbot at my feet, litterally, running into him, and I couldn't hack him at all, even if I aimed him. I died trying. I should try being furtive and hide, in their back. But it sounds pretty complicate ^^ You're right, there are no fails so it's pretty fair. But being so hard it's almost useless, unless having a furtive character. Thank for the reply. Edit: didn't see it, but someone suggested a mod to correct the correction of Bethesda ^^ https://forums.nexusmods.com/index.php?/topic/4173365-robotics-expert-perk-is-useless/
  14. Ok that's what I thought too ( https://forums.nexusmods.com/index.php?/topic/4173415-robotic-perk-nerfed/ ) Bethesda will perhaps patch that in the other direction in the next version, but if they don't, a mod will be appreciate.
  15. Skyrim has many mods like that too. http://www.nexusmods.com/skyrim/mods/57859/? http://www.nexusmods.com/skyrim/mods/49036/? http://www.nexusmods.com/skyrim/mods/37347/? It would be awesome if someone did that for Fallout 4.
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