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Everything posted by Papajack55
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Framerate suddenly drops to 1-3 fps on high end PCH
Papajack55 replied to Patafoin's topic in Skyrim's Skyrim SE
It's been recommended to include the list as text between tags <spoiler> </spoiler>. But it does not work as I can see... Ah! Not < >, but [ ]. I have 419 mods and tried 420, but 420 wouldn't go, so I took off one mod and it runs fine. I also have to run a lag fix and stutter mods to keep it in great shape. Also I run LOOT, Bethini and SSEdit, and adjust my desktop games by running and re-setting my games. -
Thank you I'll try that....That never occurred to me.
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In all and all, I have been running between 255 to 356 mods on SSE, and on Oldrim I have run as many as 407 that worked perfectly. But, I ran 408 and the game quit. I took a mod off and it ran again, so the mod must not have been Skyrim compatible. Once though a few months back just for kicks to see how many mods I could run on Oldrim, I had up to 562 mods. Had to remove about 80 of them that weren't really necessary. LOL
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Why Does the character disappear in Creation?
Papajack55 replied to Papajack55's topic in Dragon Age: Origins's Discussion
Last time this happened, I used Equal Love and Free Love. That caused the same problem, so I am using Equal Love and Polymary. Does that cause a clash also? U forgot how to take a pic of the mods in the game. Also, how do you open the plugin window on NMM for Ultimate Edition? -
I tried opening my SE on the 6th and have had problems with it not opening, but it states this in my Network log: [06 Nov 2019 18:47:01.617] Initializing framework version 7. [06 Nov 2019 18:47:01.633] Loaded configuration file. [06 Nov 2019 18:47:01.644] Preparing .NET code hooking. [06 Nov 2019 18:47:01.663] Loading game library. [06 Nov 2019 18:47:02.177] Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (9). [06 Nov 2019 18:47:02.180] Running game version is 1.5.80.0 [06 Nov 2019 18:47:02.202] (InvalidOperationException): "Game library `The Elder Scrolls V: Skyrim Special Edition` (9) does not support game version 1.5.80.0!" at [06 Nov 2019 18:47:02.202] -------------------------------------------------------------------------------------------------------------------------------------------- [06 Nov 2019 18:47:02.202] at NetScriptFramework.Main.LoadGameInfo() in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 594 [06 Nov 2019 18:47:02.202] at NetScriptFramework.Main.Initialize() in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 239 [06 Nov 2019 18:47:02.202] -------------------------------------------------------------------------------------------------------------------------------------------- [06 Nov 2019 18:47:08.058] Shutting down framework. [06 Nov 2019 18:47:08.062] Shutting down plugins. [06 Nov 2019 18:47:08.063] Shutdown complete. Now is it something I'm doing wrong or is it a tech problem or does this have something to do with SK64? All answers and help will be greatly appreciated. P.S. All the masters are complete and there are no inconsistencies with the mods.
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Yes, I do, and I think Polygamy and Free Love may not be compatible together. But, that's not what causing them to disappear. I think I have a load of mods but none are incompatible, except Polygamy and Free Love together. But that I don't think would make them disappear, right? I do have quite a few mods...?? Also I don't know how to take a pic of the game setup. I have a lot of Corvus' mods on here. C:\Program Files (x86)\Steam\steamapps\common\Dragon Age Ultimate Edition\packages\core\override
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Hey all, thanks for your help. I resolved this whole thing by taking off and re-installing the game. Works perfectly now. Also, after re-installing, I had to reboot the comp also.
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i just recently ran into a problem. Every time I try to make a character in the beginning, they disappear right as you hit their class: Like rogue or noble, etc. Also, when I am on ,my way out from Flemeth's hut, everyone disappears and there's no option to put anyone in. Which of course, they are not shown in camp either...But Alistair wakes you up with his lines yet not visible. Any and all help would be greatly appreciated...
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I'm playing Skyrim SE, and when ever I try to start with SK64, it states that the TESV is not present. Any help would be greatly appreciated, and thanks in advance. P.S. I got this game when it first came out on steam as long as we had Skyrim Oldrim.
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Yes, and come to think about it, I had polymary and Free Love and Equal Love that last time this happened....Could this be the problem? My NMM won't give me my list of plugins. How do I get it to show the plugins? It only shows the back end mods. Yes, and boy do I have mods. I have checked them for any non-working together. Excuse me, my hands and mind aren't working together right now. ....lol ...So bear with me, if I ask you how to take a pic of my explorer override load for you to see if you need to. I do have polymary and Free Love together if that's a problem.
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Problem with Skyrim Quitting At Launch
Papajack55 replied to Papajack55's topic in Skyrim's Skyrim LE
Yes I can...Why? -
Here is what it says: Problem signature: Problem Event Name: APPCRASH Application Name: TESV.exe Application Version: 1.9.32.0 Application Timestamp: 51437ce5 Fault Module Name: TESV.exe Fault Module Version: 1.9.32.0 Fault Module Timestamp: 51437ce5 Exception Code: c0000005 Exception Offset: 00287b21 OS Version: 6.3.9600.2.0.0.768.101 Locale ID: 1033 Additional Information 1: 5861 Additional Information 2: 5861822e1919d7c014bbb064c64908b2 Additional Information 3: 9044 Additional Information 4: 904415419f02c4ad4d39c4867383d25a Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=280262 If the online privacy statement is not available, please read our privacy statement offline: C:\WINDOWS\system32\en-US\erofflps.txt For the life of me I cannot figure out how to get it going. I checked the NMM, it's not the NMM, so I figuredd it has to be in the Skyrim directory itself, not the data folder. I tried the dxd9_42.dll program in the directory, and I am wondering is there anything else I missed? Like is there a program or singularity I could have forgotten? This is also my load order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ApachiiHair.esm=1 ApachiiHairFemales.esm=1 ApachiiHairMales.esm=1 hdtHighHeel.esm=1 Schlongs of Skyrim - Core.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 betterfemalesbybella.esp=1 nighthawkeye.esp=1 breezehome_fully_upgradable.esp=1 whiteruninenhanced.esp=1 Skyshards.esp=1 Skyshards - Enhancements.esp=1 art_nord_sp0.esp=1 a quality world map - with roads.esp=1 00sexyhousevendors.esp=1 pj_femaleheartfiremannequins.esp=1 lakeviewbathhouse.esp=1 heljarchenbathhouse.esp=1 winstadbathhouse.esp=1 enterancetoqasmoke.esp=1 riverwood home.esp=1 Eve.1.esp=1 unlimited amulets and rings 0.1.esp=1 nocommentnude.esp=1 1.esp=1 ElectricBreath.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 hidden alcove.esp=1 RaceMenuMorphsUUNP.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 My Home Is Your Home.esp=1 DudestiaMultiMarriages.esp=1 The Eyes Of Beauty - Elves Edition.esp=1 Babette.esp=1 TheEyesOfBeauty.esp=1 Skyrim Unlimited Rings And Amulets.esp=1 Windhelm Candy Store.esp=1 HugMe.esp=1 Follower Limit Increased.esp=1 Follow me for Sex.esp=1 SkyUI.esp=1 SexLab-AmorousAdventures.esp=1 SexLabTools.esp=1 SLPrivacy.esp=1 Schlongs of Skyrim.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS Equipable Schlong.esp=1 SOS Schlong Controller.esp=1 SOS - B3lisario UNP Addon.esp=1 SexLab Cumshot.esp=1 SOS - ERF - HighPoly Addon.esp=1 UIExtensions.esp=1 Extended UI.esp=1 VoicesFollowerNeutral.esp=1 FISS.esp=1 RaceCompatibilityUSKPOverride.esp=1 CustomRaces.esp=1 ImmersiveLoversComfort.esp=1 proudspireExtension01.esp=1 FNIS.esp=1 FNISspells.esp=1 FNISSexyMove.esp=1 SOS - Grower - Extended.esp=1 Children can wear all.esp=1 stranger_danger.esp=1 Alternate Start - Live Another Life.esp=1 LayDown.esp=1 Sit Anywhere.esp=1 XN_MicroBikini.esp=1 SOS - ERF - HighPoly Equipable.esp=1 AmorAdvExtended.esp=1 Children of Skyrim! (Followers).esp=1 noguardhelmets.esp=1 VGS_Sucettes.esp=1 Ordinator - Perks of Skyrim.esp=1 AllFemaleGuards.esp=1 FemaleCityGuardsAndSoldiers.esp=1 SkyFem.esp=1 SkyFem Patch Schlongs of Skyrim.esp=1 SkyFem Patch VectorPlexus Regular.esp=1 Immersive Wenches.esp=1 SkyFem Patch Ordinator.esp=1 SexLab Eager NPCs.esp=1 SkyFem Patch Sexlab Eager NPCs.esp=1 HearthFireBuildingForCheats.esp=1 Riften Tattoo Shop.esp=1 Gwelda Red Riding Hood.esp=1 Populated Cities Towns Villages Legendary.esp=1 UNPArmoredBikini.esp=1 So I'm wondering if it's in my Skyrim directory or in my load order. I rarely have a conflict or missingmaster with my load order, but I'm about to go through it with the tedious work of knocking off each possibility and trying it then. Any other help would really be helpful...
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I don't know about any of the rest of you, but in Oldrim I'm running 347 mods, in FO3 I'm running 298 mods, in New Vegas -311, haven't tried anything like that on SE, since I'm only running 224 atm. But I do need better mods too.
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Ok, here is my deal....I run FNIS every time I turn on my game whether it needs it or not. Now today, I run it and voila, Body freeze with stiff arm syndrome..! I checked my FNIS, body style and even undid all and reinstalled...Same thing...Help?!
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Sk64 has been out for sometime now and SkyUI just came out also. When is racemenu going to do the same?
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I did that and found the meshes were missing from the mod. Weird. I had to delete the mod. I need to know where the mod is in full. I have the race compatibility mod, and the precache killer mod so no problem there. Just need the correct monli mod is all.
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So, uh, let me ask this...You said the mid-March for the beta-release, that didn't happen. It's now April and still nothing has happened. Hello SKSE64 team, I was just thinking out loud was all. ??????????????
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I don't have a problem with changing my race from Monli to Nord or vice versa. When I change to Monli, I only have teeth staring at me but everything else is fine. Body is good, just no head but just teeth...(and a smile..lol) Anyone can help on this? Thanks in advance
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How do people with 200+ mods keep Skyrim stable?
Papajack55 replied to skyrim823894's topic in Skyrim's Skyrim SE
I concur with Mastian1997 exactly. You have to know if that mod is what you want or need exactly for real. If it's a mod that's a kidder mod or a joker mod, I take it out because its unnecessary and unneeded. ( like crabs cussing and that) As funny as it may seem. I ask myself, Do I really need that mod? It would be just taking up space and chancing some mismatching with another mod or incompatibility altogether. Just small things like that. Now don't get me wrong there are some kidder mods that are genuinely funny and they are clean as all get out, but some people may use them for kicks and fun and I guess there's nothing wrong with that. I myself won't use them. I would rather not and have a stable Skyrim with 241 mods that match with each other than have mods that are missing files and components. -
No, I have seen that page already. I am talking about a list of Skyrim mods that work for Skyrim SE. There's a list floating around the nexus or steam somewhere that has a load of Skyrim mods that will work. Finding it is like trying to find a needle in a haystack...lol This was in answering LeddBate's answer to my question, and thanks for the help to all.
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Does anyone know of a list of Skyrim mods that will work for SkyrimSE? Just curious, I thought I saw one the other day, but not sure and can't remember where. Much appreciated for any and all help.
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How do people with 200+ mods keep Skyrim stable?
Papajack55 replied to skyrim823894's topic in Skyrim's Skyrim SE
Make damn sure none of them clip-be incompatible with any of each other-also keep them up to date-and those that are abandoned or no longer in use, either take out, or patch it. That's what I do and I'm running 241 mods at this point.