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theslig

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Everything posted by theslig

  1. Well, I'm sure that its possible. Yes, I know that this is an old thread but a web search lead me here. I'm looking at what might be possible given 'the parts'need and what i have seen in other mods. In my case,I would like to gather up the bodies of raiders and robots (possibly settlers too) and feed them into 'the auto butcher' in the case of 'manufacturing Extended' or the Corps 'deconstructer' which comes with 'Manufacturing Extended expanded' I'm going from memory so if that's incorrect please feel free to point it out. In either case the aperture of the device, the part that actually grabs the corpses when it comes into contact would have to move along the ground at the level of the object to be picked up. I use workshop mode to move the machine to the bodies and occasion can have it 'clip through the ground' so that the aperture slides over the corps and picks it ups some times a body is outside of the settlement boundary so this is far from idea but it shows that the basic machinery of picking up a corpse in one fashion is there.in short this is do-able. perhaps the machine or part of it could be moded/mounted on a robot that could move to the corpse. another possibility would be to have the settlers corpse collect. The knock out frame work has a kidnap feature that slings a duffel bag across the back of the player that stands in for the body being hauled around. Something like this couldbe used to show a settler carrying a corpse to a marker possibly a conveyor belt? or just something that takes the body from them and into the machine. (im trying to think immersive here.) I would be fine with the bodies just vanishing. I suck at moding but i might be able to tinker something together getting permission from anyone whose stuff gets used of course
  2. ANNNNND yep i was right. Turns out that i wasn't right clicking (had my mouse set wrong.) How embarrassing. Well thanks for the time anyway.
  3. I'm running the 1.2.404 version of the construction set. The script editor seems to work fine but when i attempt to open up the quest editor. It appears unresponsive to any mouse click on any portion or tab. I've tried using the Q tab on the main window as well as the option under the character menu. Nada. This is my first attempt to create scripts from scratch. (Meaning Ive tinkered with ones from the game and downloaded mods.) and Ive never had an issue. I've also saved the script off as a 'plugin' thinking that I might be able to reload it. Either as the active file under the oblivion ESM or as an inactive file. When reloaded by its self the quest editor still remains greyed out and unresponsive though the script editor easily finds the script. When loaded with the oblivion esm (weather set as the active file or not i can't locate the script. Even when renaming it AAA(name of script) This issue is present in both the 1.2.404 and the 1.0.303 versions so it has to be something I'm not doing correctly. Any thoughts? Thanks in advance http://thenexusforums.com/style_emoticons/default/thanks.gif
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