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Everything posted by saladinbobbins
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I apologise for what will probably be necro, I'm simply leaving a solution here for those who in future might get this bug. (mine was actually worse, I had no head at all). Whilst I have no idea what causes it, I have discovered that it is exclusively tied to Autosaves. Quick saves and manual saves will work fine, so make sure you quick save when transitioning between world spaces.
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So I created a mod for myself
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Discussion
I didn't do anything. If I had I would have taken a look to figure it out rather than posting. I was asking because I wondered if there's a way to locate the specific error, any third party program? -
And for some reason it's crashing the game when I approach Takahashi in Diamond City and I have no idea why. How can I go about tracing what's causing the crash, please?
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How do I create a BA2 file?
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Neat, thanks. Turned out to be the wrong file though. Got to track this thing down. -
I'm not sure this is the correct place but here goes. I want to be very specific here so please ensure you read before answering. I have a particular mod I love and in that particular mod is a landscape choice I loathe. I have unpacked the mod's BA2 file, removed the offending file, now I want to repack it again and replace the one in my directory? So like the title says, how do I pack as a BA2 file, please? The only guide I can find is for creating your own ones and attaching it to an esp. Like I said, this is a mod I'm changing to my personal taste so I don't need the esp, it already exists.
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I created a mod for myself. It's worked fine until today where I made some small cosmetic changes to it. Now when I try to load up a save with it I'm told it's not present and if I start a new game and go to a location that the mod's primary changes are at, it's vanilla. This is despite NMM, and even the game itself showing that the mod is present and activated (I even checked the folder for the esp and it is there) so what's going on, why isn't it being recognised?
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Quick question on elevators
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Yes, exactly like that. I was going to put an elevator in a three story building but it appears to only be capable of being in a two story one. -
Sun goes down, crazies come out
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Of course, the scheduler! Now you mention it the answer is glaringly obvious. Just swap their routine so they sleep in daylight hours and activate during night. Thank you, now I feel like a dunce. I was trying to over complicate it. -
Sun goes down, crazies come out
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
I'll take a look, thanks. It was just an idea I was thinking about last night. -
Do elevators only move between two points, or can I have them move from floor to floor in a multi-floored building? From what I can see looking at the packin it only has two doors. Would I have to make multiple elevators in different places on each floor?
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Open Door script
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Ah ok, thank you. -
Ignore the title, I should have read the message right. I've figured out how to open the door, what's the script to re-close it, please?
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Terminal entries
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
I never considered Holotapes. Would they be easier/more lore friendly? -
I've re-imagined an area of Fallout so that it's mostly intact but infested with Ghouls. Kind of a 28 days later, story. What I'd like to do is have a series of terminals whose entries tell the story of what happened. Unfortunately I can't find a guide on how to create this and looking at terminals that have story entries, how that's achieved is not particularly obvious. So does anyone know of a guide, or could somebody take a few minutes to explain to me how I'd go about this, please?
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How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Does anybody else know? -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Wouldn't turning the sky off in the cell data stop that? Anyway cheers for the help. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
No mate, it's just a basement, meant to be below ground. It's just four walls without windows, a ceeling and a floor with some interior items. Now that being said, I copied an existing interior, deleted everything, including all markers, renamed it, and set 'Location' to none. Should I have created a new worldspace instead? -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Aye, I did that but all that does is effectively turn the fog off, not the ambient light. I want to turn down the ambient light. Not make it total darkness, but darker than it is in the picture I linked. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
You'll have to be more specific, I'm afraid. I went into the lighting section and set the RGB Ambient all to 1 but Ambient Lighting still persists. If I walk into a room with no light source it will be pitch black. This is what I'm trying to achieve if possible. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
That makes perfect sense, and it worked. I should have thought about that. So next question, I built a small interior. How do I get rid of the artificial light source when there are no lights? This is what it looks like in-game before the lights are turned on. Being an interior with no outside windows it should be completely dark inside, not have a foggy light source from nowhere. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
I tried that before posting and it doesn't work. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
OK I watched that tutorial and it was really helpful but one question. My lights are on by default, in the video, his are off by default. How do I make the off state be the default state, please? -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Perfect, thank you. -
How do I link lights to a switch
saladinbobbins replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
Thank you.