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Yourname942

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Posts posted by Yourname942

  1. It would be nice if we could swap out our main pawn with another one that we made.

    In the Character Creator, we are able to make several main pawns, but we can only select one of them in-game. It would be nice to be able to swap it out with the other ones we made, so that if we decide to, we can one of our alternate ones instead.

    Given a main pawn
    When I swap my main pawn with another that I made
    Then my main pawn is dismissed
    And my other one is summoned

    Given I swap my main pawn with my alternate pawn
    When I am online in-game
    Then my alternate pawn (my now current main pawn) becomes available for others as well


    Ideally, this would be done in-game, but if that is not possible, then externally would be fine (like a save manager - to swap out the main pawn data with our other one)

    Thank you.

  2. If this is possible, someone needs to make it so! Even if player 2 has limited functionality to make it feasible. It would be fantastic to have local (ideally online) co op. I know this is an extremely hard task, but man would it be worth it. Thank you.

  3. Issue 1:

    ​I am trying to set a hotkey button to activate bulletTime, but it seems to be stuck on this setting:

    )none 

    I tried to set the hotkey to LB on my xbox one controller.

     

    Issue 2: I had to enter this command to get the aid items:

    cqf slowtimequest giveitems
    

    Issue 3:

    RB does not activate the strong melee attack (even though the control settings are set as default)

    LB seems to somewhat work, as after I tried to set the hotkey to LB it now makes a click noise in game when I press LB.

     

    Here is my Plugins load order: (I am using Vortex)

    1. Fallout4.esm
    2. DLCRobot.esm
    3. DLCworkshop01.esm
    4. DLCCoast.esm
    5. DLCworkshop02.esm
    6. DLCworkshop03.esm
    7. DLCNukaWorld.esm
    8. Unofficial Fallout 4 patch.esp
    9. AWHD2KFull.esl
    10. HUDFramework.esm
    11. ArmorKeywords.esm
    12. NAC.esm
    13. TrueStormsF04.esm
    14. SimSettlements.esm
    15. VisibleCompanionAffinity.esp
    16. chem redux.esp
    17. ValiusHDTextures2K.esp
    18. LureEnemies.esp
    19. EFF.esp
    20. PowerRadiance_X10.esp
    21. AdvSettleTurretSet-Real.esp
    22. g2m_Workshop_Nexus.esp
    23. Snappy_HouseK.esp
    24. Snappy_DLC03.esp
    25. SKjAlert_All_DLC.esp
    26. BetterSettlersNoLollygagging.esp
    27. Water Sources Expanded.esp
    28. FullFusion.esp
    29. OCDecorator.esp
    30. OCDecoratorDLC.esp
    31. OCDispenser.esp
    32. IndustrialCity_Sim_Settlements_Addon.esp
    33. CREAtiveClutter.esp
    34. SettlementMenuManager.esp
    35. DD_Khassar_De_Templari_Increased_build.esp
    36. Barricades.esp
    37. OctaviusSentibar_Labels.esp
    38. 3dscopes-replacer.esp
    39. 3dscopes-replacer-farharbor.esp
    40. 3dscopes-replacer-nukaworld.esp
    41. Immersive HUD.esp
    42. SlowTime.esp
    43. dD-Enhanced Blood Basic.esp
    44. Better Explosives.esp
    45. BE_Enhanced Grenades.esp
    46. Better Explosives - Grenade Frequency 30.esp
    47. Armorsmith Extended.esp
    48. Synth Overhaul.esp
    49. NAC-AE Patch.esp
    50. SOTS.esp
    51. SOTS_AWKCR_AS_Patch.esp
    52. Better Locational Damage.esp
    53. offpipewrench.esp
    54. offtireiron.esp
    55. offbasballbat.esp
    56. offbaton.esp
    57. offboard.esp
    58. offknife.esp
    59. offknuckles.esp
    60. offleadpipes.esp
    61. offsledgehammer.esp
    62. offrollingpin.esp
    63. BetterSettlers.esp
    64. BLD - Leveled Lists -DLC.esp
    65. SuperMutantRedux.esp
    66. Snappy_DLC_Scrap.esp
    67. WZWildWasteland.esp
    68. JibsResidentialAddonPack.esp
    69. W.A.T.Minutemen.esp
    70. Conquest.esp
    71. ruined_simsettlement_addonpack.esp
    72. ohSIM_Sim_Settlements_Scrappers_Addon.esp
    73. SimHomestead.esp
    74. WVSimSAddon.esp
    75. SSEX.esp
    76. SalvageBeacons.esp
    77. D.E.C.A.Y.esp
    78. BetterCompanions.esp
    79. Better Locational Damage LD.esp
    80. TrueStormsF04-EarlierSunsets.esp
    81. TrueStormsF04-FarHarbor.esp
    82. TrueStormsF04-NukaWorld-FH-Compat.esp
    83. RaiderOverhaul.esp
    84. AWKCR - Mod Power Armor Engine Glitch Fix.esp
    85. SM More Weapon Anims - All Dlc.esp
    86. SuperMutantRedux_ArmorSmithExtended.esp
    87. Better Chems.esp
    88. Better Locational Damage - DLC_Automatron.esp
    89. Better Locational Damage - DLC_Far_Harbor.esp
    90. Better Locational Damage - DLC_Nuka_World.esp
    91. Better Locational Damage - DLC_WWorkshop.esp
    92. Better Perks.esp
    93. Live Dismemberment - Brutal.esp
    94. Live Dismemberment - Insane-o.esp
    95. Live Dismemberment - Liebermode.esp
    96. Live Dismemberment - Mental.esp
    97. Live Dismemberment - Mind-Blowing.esp
    98. Live Dismemberment - POSTAL.esp
    99. Live Dismemberment - Regular.esp
    100. DarkerNights.esp
    101. DarkerNightsDetection.esp
    102. GruffyddsSignsAndPosters.esp
    103. NAC-FarHarbor.esp
    104. TrueStormsF04-EarlierSunsetsFH.esp
    105. NAC-NukaWorld.esp
    106. EnhancedLightsandFX.esp

     

    Here are my settings for the three ini files:

     

    • Fallout4Custom.ini

    [Display]

    iLocation X=0
    iLocation Y=0
    fDecalLifetime=800.000
    fDecalLOD0=70000
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    [General]
    sStartingConsoleCommand=setgs fworkshopwiremaxlength 2200; SetGS fSandboxCylinderTop 576; SetGS fSandboxCylinderBottom -576; setgs iWorkshopSettlerPopulationMax 50; setgs fGunShellLifetime 600; setgs fGunShellCameraDistance 51200; setgs iDebrisMaxCount 1500; setgs fBumpReactionSmallWaitTimer 0.5; fBumpReactionMinMoveDist 150; fBumpReactionIdealMoveDist 250; setgs fWorkshopExperienceBase 1; setgs fWorkshopExperienceMult 0.015; setgs fWorkshopExperienceMax 4; setgs fWorkbenchExperienceBase 1; setgs fWorkbenchExperienceMult 0.015; setgs fWorkbenchExperienceMax 4; setgs fCookingExpBase 1; setgs fCookingExpMult 0.015; setgs fCookingExpMax 4; setgs fJumpHeightMin 115; setgs fIronSightsDOFStrength 0;
    fPlayerDisableSprintingLoadingCellDistance=0
    SLocalSavePath=Saves\
    • Fallout4Prefs.ini
    [Display]
    flocalShadowMapHalveEveryXUnit=750.0000
    focusShadowMapDoubleEveryXUnit=450.0000
    fShadowBiasScale=1.0000
    fDirShadowDistance=14000.0000
    fShadowDistance=14000.0000
    uiOrthoShadowFilter=3
    uiShadowFilter=3
    iShadowMapResolution=2048
    uPipboyTargetHeight=700
    uPipboyTargetWidth=876
    iVolumetricLightingQuality=1
    bVolumetricLightingEnable=1
    bSAOEnable=1
    iDirShadowSplits=3
    bVolumetricLightingForceCasters=0
    iTiledLightingMinLights=40
    bComputeShaderDeferredTiledLighting=1
    iMaxFocusShadowsDialogue=4
    iMaxFocusShadows=4
    bForceIgnoreSmoothness=0
    fBlendSplitDirShadow=48.0000
    bSinglePassDirShadow=1
    bEnableWetnessMaterials=1
    fTessFactorMaxDistanceScale=100.0000
    sAntiAliasing=TAA
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODFadeScalar=1.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fInteriorMeshLODLevel2FadeDist=1950.0000
    fInteriorMeshLODLevel1FadeDist=2600.0000
    fMeshLODLevel2FadeDist=4000.0000
    fMeshLODLevel1FadeDist=8000.0000
    iMaxAnisotropy=16
    iPresentInterval=1
    bTopMostWindow=0
    bMaximizeWindow=0
    bBorderless=1
    bFull Screen=1
    iSize H=1080
    iSize W=1920
    bAllowShadowcasterNPCLights=0
    iScreenShotIndex=0
    fMaxFocusShadowMapDistance=450.0000
    bPrecipitationOcclusion=1
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=100
    sD3DDevice="NVIDIA GeForce GTX 780 Ti"
    iTexMipMapSkip=0
    bEnableRainOcclusion=1
    iAdapter=0
    [imagespace]
    bDoDepthOfField=1
    bScreenSpaceBokeh=1
    bMBEnable=1
    bLensFlare=1
    [Pipboy]
    fPipboyEffectColorB=0.0900
    fPipboyEffectColorG=1.0000
    fPipboyEffectColorR=0.0800
    [VATS]
    fModMenuEffectHighlightPAColorB=0.4100
    fModMenuEffectHighlightPAColorG=0.8200
    fModMenuEffectHighlightPAColorR=1.0000
    fModMenuEffectPAColorB=0.4100
    fModMenuEffectPAColorG=0.8200
    fModMenuEffectPAColorR=1.0000
    fModMenuEffectHighlightColorB=0.0824
    fModMenuEffectHighlightColorG=1.0000
    fModMenuEffectHighlightColorR=0.0706
    fModMenuEffectColorB=0.4200
    fModMenuEffectColorG=0.9900
    fModMenuEffectColorR=0.4900
    [MAIN]
    fSkyCellRefFadeDistance=150000.0000
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    [LightingShader]
    bScreenSpaceSubsurfaceScattering=1
    bScreenSpaceReflections=1
    [General]
    bGamepadEnable=1
    bPipboyCompanionEnabled=0
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    uGridsToLoad=5
    [interface]
    bDialogueSubtitles=0
    bGeneralSubtitles=0
    iHUDColorB=21
    iHUDColorG=255
    iHUDColorR=18
    bDialogueCameraEnable=1
    bShowCompass=1
    uHUDActiveEffectWidget=2
    [Controls]
    fMouseHeadingSensitivity=0.0300
    fGamepadHeadingSensitivity=1.0000
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=1
    [GamePlay]
    iDifficulty=2
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    [Particles]
    iMaxDesired=750
    [saveGame]
    fAutosaveEveryXMins=10.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=184551491
    fVal6=1.0000
    uID6=168389907
    fVal5=1.0000
    uID5=168389908
    fVal4=0.6500
    uID4=138006
    fVal3=0.6500
    uID3=1007612
    fVal2=1.0000
    uID2=94881
    fVal1=0.6500
    uID1=466532
    fVal0=0.7429
    uID0=554685
    [Water]
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=180000.0000
    fBlockLevel2Distance=110000.0000
    fBlockLevel1Distance=60000.0000
    fBlockLevel0Distance=30000.0000
    fSplitDistanceMult=1.1000
    bShowLODInEditor=0
    [Grass]
    fGrassStartFadeDistance=4000.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=400.0000
    [Decals]
    uMaxDecals=250
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=50
    uMaxSkinDecalsPerActor=40
    [LOD]
    fLODFadeOutMultSkyCell=1.0000
    fLODFadeOutMultObjects=9.0000
    fLODFadeOutMultItems=6.0000
    fLODFadeOutMultActors=9.0000
    [blurShaderHDR]
    bDoHighDynamicRange=0
    [blurShader]
    bUseBlurShader=0
    [Launcher]
    uLastAspectRatio=1
    bEnableFileSelection=1
    [NVHBAO]
    fBackgroundAOViewDepth=750.0000
    bBackgroundAOEnable=1
    fDepthThresholdSharpness=100.0000
    fDepthThresholdMaxViewDepth=500.0000
    bDepthThresholdEnable=0
    iDepthClampModeEnum=0
    fCoarseAO=1.0000
    fDetailAO=0.6500
    fBlurSharpnessProfileBackgroundViewDepth=1.0000
    fBlurSharpnessProfileForegroundViewDepth=0.0000
    fBlurSharpnessProfileForegroundSharpnessScale=4.0000
    bBlurSharpnessProfileEnable=0
    fBlurSharpness=16.0000
    iBlurRadiusEnum=1
    bBlurEnable=1
    fPowerExponent=2.5000
    fBias=0.1000
    fRadius=0.6500
    bEnable=0
    [NVFlex]
    iMaxNeighbors2=64
    iMaxNeighbors1=48
    iMaxNeighbors0=32
    iMaxParticles2=32768
    iMaxParticles1=16000
    iMaxParticles0=6000
    fKillRadius2=4000.0000
    fKillRadius1=3000.0000
    fKillRadius0=2000.0000
    iQuality=0
    bNVFlexEnable=0
    bNVFlexInstanceDebris=1
    bNVFlexDrawDebris=1
    [bethesda.net]
    uPersistentUuidData3=1850876904
    uPersistentUuidData2=2828612975
    uPersistentUuidData1=2847490818
    uPersistentUuidData0=2887786816
    • Fallout4.ini settings:
    [General]
    sLanguage=en
    uGridsToLoad=5
    uExterior Cell Buffer=36
    bDisableAllGore=0
    bUseCombinedObjects=0
    [screenSplatter]
    bBloodSplatterEnabled=1
    [Display]
    iPresentInterval=1
    bDeferredCommands=1
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=2048
    bAllowScreenshot=1
    fMeshLODLevel1FadeDist=3500.0000
    fMeshLODLevel2FadeDist=2000.0000
    fMeshLODFadePercentDefault=1.2000
    bNvGodraysEnable=1
    bDynamicObjectQueryManager=1
    bMultiThreadedAccumulation=1
    bMultiThreadedRenderingUNP=1
    fSAORadius=108.2
    fSAOBias=0.6
    fSAOIntensity=7.1
    fSunUpdateThreshold:Display=0.5f
    fSunShadowUpdateTime=1.0
    [HairLighting]
    fHairPrimSpecScale=0.02
    fHairPrimSpecPow=125.0
    fHairPrimSpecShift=0.36
    fHairSecSpecScale=1.2
    fHairSecSpecPow=160.0
    fHairSecSpecShift=-0.40
    [sSSSS]
    fSSSSSPower = 4.0
    [Audio]
    bEnableAudio=1
    [interface]
    fDefaultWorldFOV=70
    fDefault1stPersonFOV=80
    fSafeZoneX=15.0
    fSafeZoneY=15.0
    fSafeZoneXWide=64.0
    fSafeZoneYWid=36.0
    fSafeZoneXWide16x10=64.0
    fSafeZoneYWide16x10=36.0
    [MapMenu]
    uLockedObjectMapLOD=16
    uLockedTerrainLOD=32
    [Controls]
    fMouseHeadingXScale=.021
    fMouseHeadingYScale=.021
    [Grass]
    iMinGrassSize=20
    bAllowCreateGrass=1
    [imageSpace]
    bDoRadialBlur=1
    [Weather]
    bPrecipitation=1
    [Archive]
    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
    SResourceArchiveList2=Fallout4 - Animations.ba2
    sResourceDataDirsFinal=
    SGeometryPackageList=Fallout4 - Geometry.csg
    SCellResourceIndexFileList=Fallout4.cdx
    SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
    bInvalidateOlderFiles=1
    [Papyrus]
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    [LOD]
    fLODFadeOutMultObjects=4.5000
    fLODFadeOutMultItems=2.5000
    [Pathfinding]
    fWarpMaxTime=4
    iWarpMaxPathFailureCount=3
    [Water]
    bReflectLODObjects=0
    bReflectLODLand=0
    bReflectSky=0
    bReflectLODTrees=0
    Thank you for taking the time to help. I really appreciate it.
  4. Fallout4Custom.ini

    [Display]

    iLocation X=0

    iLocation Y=0

    fDecalLifetime=800.000

    fDecalLOD0=70000

    [Archive]

    bInvalidateOlderFiles=1

    sResourceDataDirsFinal=

    [General]

    sStartingConsoleCommand=setgs fworkshopwiremaxlength 2200; SetGS fSandboxCylinderTop 576; SetGS fSandboxCylinderBottom -576; setgs iWorkshopSettlerPopulationMax 50; setgs fGunShellLifetime 600; setgs fGunShellCameraDistance 51200; setgs iDebrisMaxCount 1500; setgs fBumpReactionSmallWaitTimer 0.5; fBumpReactionMinMoveDist 150; fBumpReactionIdealMoveDist 250; setgs fWorkshopExperienceBase 1; setgs fWorkshopExperienceMult 0.015; setgs fWorkshopExperienceMax 4; setgs fWorkbenchExperienceBase 1; setgs fWorkbenchExperienceMult 0.015; setgs fWorkbenchExperienceMax 4; setgs fCookingExpBase 1; setgs fCookingExpMult 0.015; setgs fCookingExpMax 4; setgs fJumpHeightMin 115; setgs fIronSightsDOFStrength 0;

    fPlayerDisableSprintingLoadingCellDistance=0

    SLocalSavePath=Saves\

    Fallout4Prefs.ini

    [Display]

    flocalShadowMapHalveEveryXUnit=750.0000

    focusShadowMapDoubleEveryXUnit=450.0000

    fShadowBiasScale=1.0000

    fDirShadowDistance=14000.0000

    fShadowDistance=14000.0000

    uiOrthoShadowFilter=3

    uiShadowFilter=3

    iShadowMapResolution=2048

    uPipboyTargetHeight=700

    uPipboyTargetWidth=876

    iVolumetricLightingQuality=1

    bVolumetricLightingEnable=1

    bSAOEnable=1

    iDirShadowSplits=3

    bVolumetricLightingForceCasters=0

    iTiledLightingMinLights=40

    bComputeShaderDeferredTiledLighting=1

    iMaxFocusShadowsDialogue=4

    iMaxFocusShadows=4

    bForceIgnoreSmoothness=0

    fBlendSplitDirShadow=48.0000

    bSinglePassDirShadow=1

    bEnableWetnessMaterials=1

    fTessFactorMaxDistanceScale=100.0000

    sAntiAliasing=TAA

    fLeafAnimDampenDistEnd=4600.0000

    fLeafAnimDampenDistStart=3600.0000

    fMeshLODFadePercentDefault=1.2000

    fMeshLODFadeBoundDefault=256.0000

    fMeshLODFadeScalar=1.0000

    fMeshLODLevel2FadeTreeDistance=2048.0000

    fMeshLODLevel1FadeTreeDistance=2844.0000

    fInteriorMeshLODLevel2FadeDist=1950.0000

    fInteriorMeshLODLevel1FadeDist=2600.0000

    fMeshLODLevel2FadeDist=4000.0000

    fMeshLODLevel1FadeDist=8000.0000

    iMaxAnisotropy=16

    iPresentInterval=1

    bTopMostWindow=0

    bMaximizeWindow=0

    bBorderless=1

    bFull Screen=1

    iSize H=1080

    iSize W=1920

    bAllowShadowcasterNPCLights=0

    iScreenShotIndex=0

    fMaxFocusShadowMapDistance=450.0000

    bPrecipitationOcclusion=1

    iMaxSkinDecalsPerFrame=25

    iMaxDecalsPerFrame=100

    sD3DDevice="NVIDIA GeForce GTX 780 Ti"

    iTexMipMapSkip=0

    bEnableRainOcclusion=1

    iAdapter=0

    [imagespace]

    bDoDepthOfField=1

    bScreenSpaceBokeh=1

    bMBEnable=1

    bLensFlare=1

    [Pipboy]

    fPipboyEffectColorB=0.0900

    fPipboyEffectColorG=1.0000

    fPipboyEffectColorR=0.0800

    [VATS]

    fModMenuEffectHighlightPAColorB=0.4100

    fModMenuEffectHighlightPAColorG=0.8200

    fModMenuEffectHighlightPAColorR=1.0000

    fModMenuEffectPAColorB=0.4100

    fModMenuEffectPAColorG=0.8200

    fModMenuEffectPAColorR=1.0000

    fModMenuEffectHighlightColorB=0.0824

    fModMenuEffectHighlightColorG=1.0000

    fModMenuEffectHighlightColorR=0.0706

    fModMenuEffectColorB=0.4200

    fModMenuEffectColorG=0.9900

    fModMenuEffectColorR=0.4900

    [MAIN]

    fSkyCellRefFadeDistance=150000.0000

    bCrosshairEnabled=1

    fHUDOpacity=1.0000

    bSaveOnPause=1

    bSaveOnTravel=1

    bSaveOnWait=1

    bSaveOnRest=1

    [LightingShader]

    bScreenSpaceSubsurfaceScattering=1

    bScreenSpaceReflections=1

    [General]

    bGamepadEnable=1

    bPipboyCompanionEnabled=0

    iStoryManagerLoggingEvent=-1

    bEnableStoryManagerLogging=0

    uGridsToLoad=5

    [interface]

    bDialogueSubtitles=0

    bGeneralSubtitles=0

    iHUDColorB=21

    iHUDColorG=255

    iHUDColorR=18

    bDialogueCameraEnable=1

    bShowCompass=1

    uHUDActiveEffectWidget=2

    [Controls]

    fMouseHeadingSensitivity=0.0300

    fGamepadHeadingSensitivity=1.0000

    bAlwaysRunByDefault=1

    bInvertYValues=0

    bGamePadRumble=1

    [GamePlay]

    iDifficulty=2

    bShowFloatingQuestMarkers=1

    bShowQuestMarkers=1

    [Particles]

    iMaxDesired=750

    [saveGame]

    fAutosaveEveryXMins=10.0000

    [AudioMenu]

    fAudioMasterVolume=1.0000

    fVal7=1.0000

    uID7=184551491

    fVal6=1.0000

    uID6=168389907

    fVal5=1.0000

    uID5=168389908

    fVal4=0.6500

    uID4=138006

    fVal3=0.6500

    uID3=1007612

    fVal2=1.0000

    uID2=94881

    fVal1=0.6500

    uID1=466532

    fVal0=0.7429

    uID0=554685

    [Water]

    bUseWaterDisplacements=1

    bUseWaterRefractions=1

    bUseWaterReflections=1

    bUseWaterDepth=1

    [TerrainManager]

    fTreeLoadDistance=75000.0000

    fBlockMaximumDistance=180000.0000

    fBlockLevel2Distance=110000.0000

    fBlockLevel1Distance=60000.0000

    fBlockLevel0Distance=30000.0000

    fSplitDistanceMult=1.1000

    bShowLODInEditor=0

    [Grass]

    fGrassStartFadeDistance=4000.0000

    fGrassMaxStartFadeDistance=7000.0000

    fGrassMinStartFadeDistance=400.0000

    [Decals]

    uMaxDecals=250

    bDecals=1

    bSkinnedDecals=1

    uMaxSkinDecals=50

    uMaxSkinDecalsPerActor=40

    [LOD]

    fLODFadeOutMultSkyCell=1.0000

    fLODFadeOutMultObjects=9.0000

    fLODFadeOutMultItems=6.0000

    fLODFadeOutMultActors=9.0000

    [blurShaderHDR]

    bDoHighDynamicRange=0

    [blurShader]

    bUseBlurShader=0

    [Launcher]

    uLastAspectRatio=1

    bEnableFileSelection=1

    [NVHBAO]

    fBackgroundAOViewDepth=750.0000

    bBackgroundAOEnable=1

    fDepthThresholdSharpness=100.0000

    fDepthThresholdMaxViewDepth=500.0000

    bDepthThresholdEnable=0

    iDepthClampModeEnum=0

    fCoarseAO=1.0000

    fDetailAO=0.6500

    fBlurSharpnessProfileBackgroundViewDepth=1.0000

    fBlurSharpnessProfileForegroundViewDepth=0.0000

    fBlurSharpnessProfileForegroundSharpnessScale=4.0000

    bBlurSharpnessProfileEnable=0

    fBlurSharpness=16.0000

    iBlurRadiusEnum=1

    bBlurEnable=1

    fPowerExponent=2.5000

    fBias=0.1000

    fRadius=0.6500

    bEnable=0

    [NVFlex]

    iMaxNeighbors2=64

    iMaxNeighbors1=48

    iMaxNeighbors0=32

    iMaxParticles2=32768

    iMaxParticles1=16000

    iMaxParticles0=6000

    fKillRadius2=4000.0000

    fKillRadius1=3000.0000

    fKillRadius0=2000.0000

    iQuality=0

    bNVFlexEnable=0

    bNVFlexInstanceDebris=1

    bNVFlexDrawDebris=1

    [bethesda.net]

    uPersistentUuidData3=1850876904

    uPersistentUuidData2=2828612975

    uPersistentUuidData1=2847490818

    uPersistentUuidData0=2887786816

    Fallout4.ini settings:

    [General]

    sLanguage=en

    uGridsToLoad=5

    uExterior Cell Buffer=36

    bDisableAllGore=0

    bUseCombinedObjects=0

    [screenSplatter]

    bBloodSplatterEnabled=1

    [Display]

    iPresentInterval=1

    bDeferredCommands=1

    fShadowLODMaxStartFade=1000.0

    fSpecularLODMaxStartFade=2000.0

    fLightLODMaxStartFade=3500.0

    iShadowMapResolutionPrimary=2048

    bAllowScreenshot=1

    fMeshLODLevel1FadeDist=3500.0000

    fMeshLODLevel2FadeDist=2000.0000

    fMeshLODFadePercentDefault=1.2000

    bNvGodraysEnable=1

    bDynamicObjectQueryManager=1

    bMultiThreadedAccumulation=1

    bMultiThreadedRenderingUNP=1

    fSAORadius=108.2

    fSAOBias=0.6

    fSAOIntensity=7.1

    fSunUpdateThreshold:Display=0.5f

    fSunShadowUpdateTime=1.0

    [HairLighting]

    fHairPrimSpecScale=0.02

    fHairPrimSpecPow=125.0

    fHairPrimSpecShift=0.36

    fHairSecSpecScale=1.2

    fHairSecSpecPow=160.0

    fHairSecSpecShift=-0.40

    [sSSSS]

    fSSSSSPower = 4.0

    [Audio]

    bEnableAudio=1

    [interface]

    fDefaultWorldFOV=70

    fDefault1stPersonFOV=80

    fSafeZoneX=15.0

    fSafeZoneY=15.0

    fSafeZoneXWide=64.0

    fSafeZoneYWid=36.0

    fSafeZoneXWide16x10=64.0

    fSafeZoneYWide16x10=36.0

    [MapMenu]

    uLockedObjectMapLOD=16

    uLockedTerrainLOD=32

    [Controls]

    fMouseHeadingXScale=.021

    fMouseHeadingYScale=.021

    [Grass]

    iMinGrassSize=20

    bAllowCreateGrass=1

    [imageSpace]

    bDoRadialBlur=1

    [Weather]

    bPrecipitation=1

    [Archive]

    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2

    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2

    SResourceArchiveList2=Fallout4 - Animations.ba2

    sResourceDataDirsFinal=

    SGeometryPackageList=Fallout4 - Geometry.csg

    SCellResourceIndexFileList=Fallout4.cdx

    SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

    bInvalidateOlderFiles=1

    [Papyrus]

    fPostLoadUpdateTimeMS=500.0

    bEnableLogging=0

    bEnableTrace=0

    bLoadDebugInformation=0

    [LOD]

    fLODFadeOutMultObjects=4.5000

    fLODFadeOutMultItems=2.5000

    [Pathfinding]

    fWarpMaxTime=4

    iWarpMaxPathFailureCount=3

    [Water]

    bReflectLODObjects=0

    bReflectLODLand=0

    bReflectSky=0

    bReflectLODTrees=0

     

  5. How do you methodically test for game stability after each mod you add to the list? I don't know how or where I would do this, as I thought you should have a new save, and some mods don't come into effect until a certain amount of in-game days.


    I'd rather not add a bunch of mods, go in blind, and hope for the best. Debugging this way would be a nightmare. Thank you.

  6. Issue: I want to use the mod Live Dismemberment, but settlers can be dismembered. I want to prevent this by giving settlers the Adamantium Skeleton perk: This makes them unable to be crippled, making them unable to lose their limbs.

     

    Does anyone know where to add values to accomplish this? I am new to F04Edit, and I'm having trouble finding which actors to modify. Thank you!

     

    Live Dismemberment:
    https://www.nexusmods.com/fallout4/mods/16400?tab=posts

     

     

     

  7. Anyone know how to fix an issue where Skyrim won't open? (I can click play in steam and it launches the "pre-game menu," but if I select play in that menu, it makes my computer sound like it is loading, but then nothing opens..

  8. 1) I unziped the file:

    2) renamed that file to ControlMap_Custom.txt

    3) re-archived the folders containing the file

    4) installed manually "install a mod from an archive" (ie. the button at the top left of MO)

     

    5) Now SKSE won't even open...

    6) I tried unchecking the mod in the left list, and even made sure to run as administrator, and even restarted my computer, but nothing... Now I can't even open SKSE....

  9. Does anyone know how to set this mod up? It is not working for me:

     

    http://www.nexusmods.com/skyrim/mods/246/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D246%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2267279&pUp=1

     

    I currently have the controllermap.txt file placed in the data folder (E:\Steam\steamapps\common\skyrim\data)

    I also have deleted the ControlMap_Custom.txt in the Skyrim main directory (E:\Steam\steamapps\common\skyrim), but the LB + directional pads are not working...

     

     

  10. 1) I'm not sure what the reproccer is/where to get or run it.

     

    2) Does UFO and CCO conflict with each other? (If I removed Violens)

     

    3) I don't have FNIS (also how do you run it?)

     

    4) When do you use wyre bash? (Do you run it after adding mods?) What if I ran it, but then added more mods, would you delete the old bash, and make a new one?

     

    5) Do you know of any great tutorials for all of this?

     

    Thank you.

    Edit: I'll have to try that as well tayosm.

     

    6) Is there a load order for the safety load mod? Or do you just drop it into the data folder like it says on it:s page?

  11. Load Order:

    1) Skyrim.esm

    2) Update.esm

    3) Dawnguard.esm

    4) HearthFires.esm

    5) Dragonborn.esm

    6) Unofficial Skyrim Legendary Edition Patch.esp

    7) ETaC - RESOURCES.esm

    8) Lanterns Of Skyrim - All In One - Main.esm

    9) JSwords.esm

    10) RSkyrimChildren.esm

    11) SkyMoMod.esm

    12) Sanctum of the Fallen.esm

    13) mannyDragonhead.esm

    14) mannyBlackRock.esm

    15) moonpath.esm

    16) MolagBalsInferno.esm

    17) SkyUI.esp

    18) iHUD.esp

    19) ETaC - Complete.esp

    20) tpos_ultimate_esm.esp

    21) Rebirth Monster.esp

    22) CollegeOfWinterholdImmersive.esp

    23) ELE_S_DG_DB_Lite.esp

    24) Complete Crafting Overhaul_Remade.esp

    25) WetandCold.esp

    26) Book Covers Skyrim.esp

    27) MoreBanditCamps(Original-Edition).esp

    28) Skyrim Immersive Creatures.esp

    29) Immersive Orc Strongholds.esp

    30) Immersive Sounds - Compendium.esp

    31) Undeath.esp

    32) Breezehome_Fully_Upgradable.esp

    33) Cloaks - Dawnguard.esp

    34) Alternate Start - Live Another Life.esp

    35) FCO - Follower Commentary Overhaul.esp

    36) SoS - The Wilds.esp

    37) BetterDarkBrotherhood.esp

    38) Guard Dialogue Overhaul.esp

    39) Birdsofskyrim.esp

    40) Civil War Overhaul.esp

    41) OBIS.esp

    42) SoS - Civilization.esp

    43) Thunderchild - Epic Shout Package.esp

    44) Forgotten Dungeons.esp

    45) w2salem.esp

    46) Skyrim Immersive Creatures - DLC2.esp

    47) SoS - The Dungeons.esp

    48) Immersive Whiterun.esp

    49) MoonAndStar_MAS.esp

    50) Immersive Solstheim.esp

    51) Hothtrooper44_ArmorCompilation.esp

    52) SkyrimsUniqueTreasures.esp

    53) more idle markers.esp

    54) more idle markers - no dlc.esp

    55) Inconsequential NPCs.esp

    56) Heimfeigr.esp

    57) Inigo.esp

    58) Cloaks.esp

    59) Run For Your Lives.esp

    60) CampArgentum.esp

    61) Combat Evolved.esp

    62) Immersive Weapons.esp

    63) Wildcat - Combat of Skyrim.esp (this is disabled)

    64) UFO - Ultimate Follower Overhaul.esp

    65) BecomeKingofSkyrim.esp

    66) Forgotten DungeonsDLC.esp

    67) testquest.esp (this is disabled)

    68) SMIM-Merged-All.esp

    69) moonpath_questdata.esp

    70) JSwordsDistributionBalancePlugin.esp

    71) VariousGuardReplacer.esp

    72) Immersive Patrols II.esp

    73) ETaC - Dragon Bridge South.esp

    74) CampVarglya.esp

    75) CampNewZainab.esp

    76) Dragonborn.esp

    77) arnima.esp

    78) ForgottenCity.esp

    79) Darkend.esp

    80) MzarkWonders.esp

    81) manny Lantern Caretakers.esp

    82) HoldBorderBanners.esp

    83) ArtifactsOfBoethiah.esp

    84) Sneak Tools.esp

    85) summersetisles.esp

    86) PP_WindcallerPass.esp

    87) LDClutterTutorialComplete.esp

    88) My Home Is Your Home.esp

    89) Apocalypse - The Spell Package.esp

    90) Apocalypse - Dragonborn Staff Crafting.esp

    91) BarenziahQuestMarkers.esp

    92) When Vampires Attack.esp

    93) Convenient Horses.esp

    94) Hothtrooper44_Armor_Ecksstra.esp

    95) DeadlySpellImpacts.esp

    96) Sneak Tools Vanilla Masks.esp

    97) Sneak Tools Vanilla Hoods.esp

    98) Unique Uniques.esp

    99) dD - Enhanced Blood Main.esp

    100) dD-Dragonborn-Dawnguard-EBT Patch.esp

    101) Footprints.esp

    102) VioLens.esp

    103) Dragon Combat Overhaul.esp

    104) dD-No Spinning Death Animation Merged.esp

    105) dD-No Spinning Death Animation.esp

    106) OBIS DG Faction Patch.esp

    107) OBISDB.esp

    108) Duel - Combat Realism.esp (this is disabled)

    109) CouchCoopSkyrim.esp

    110) cameracollision.esp

    111) MainMenu.esp

    112) Souls_Quick_Menu.esp

    113) Faction Crossbows.esp

    114) RSChildren - Complete.esp

    115) RSChildren_PatchUSKP.esp

    116) ForgottenMagic_Redone.esp

    117) TheEyesOfBeauty.esp

    118) Wintermyst - Enchantments of Skyrim.esp

    119) DeadlyDragons.esp

    120) NonEssentialChildren.esp

    121) RSChildren_PatchNEC.esp

    122) Chesko_WearableLantern.esp

    123) CreatureSizeVariants.esp

    124) Chesko_LoreBasedLoadingScreens.esp

    125) ImmersiveSpells.esp

    126) Immersive detection of NPC.esp

    127) LeftHandRings.esp

    128) LeftHandRings - Dawnguard.esp

    129) WarmongerArmory_Vanilla.esp

    130) WarmongerArmory_DLC.esp

    131) Blaze Of Eventide.esp

    132) 83Willows_101BUGS_V4_HighRes_HighSpawn.esp

    133) TKDodge.esp

    134) Dual Wield Parrying_SKSE.esp

    135) DeadlyCombat.esp

    136) UltimateCombat.esp (this is disabled)

    137) attack commitment movement speed fluid 3.esp

    138) HothFollower.esp

    139) HothFollower UFO Patch.esp

    140) mintylightningmod.esp

    141) Locational Damage.esp

    142) SplashofRain.esp

    143) HDTPhysicsWeaponSling.esp

    144) DSerArcheryGameplayOverhaul.esp

    145) RealNames.esp

    146) LostGrimoire.esp

    147) ASIS-Dependency.esp

    148) Illustrious HDT Cloaks.esp

    149) sandboxcylinderheight.esp

    150) suspiciouscityguards.esp

    151) Radiant and Unique Potions and Poisons v2.0.esp

    152) Vivid Weathers - Lanterns of Skyrim Preset.esp

    153) Vivid Weathers.esp

    154) WetandCold - Ashes.esp

    155) Vivid Weathers - Falskaar.esp

    156) Vivid Weathers - Minty Lightning patch.esp

    157) Vivid Weathers - Summerset.esp

    158) Vivid Weathers - Vanilla Rain.esp

    159) Skyrim Particle Patch for ENB - Flame Atronach Fix.esp

    160) Rebirth Monster - SIC Patch.esp

    161) Blowing in the Wind.esp

    162) ISCompendium CCO Patch.esp

    163) ISCompendium Enhanced Blood Patch.esp

    164) ISC DeadlySpellImpacts Patch.esp

  12. Does anyone know how to fix this? Is there a log or something to see what is causing the game to get stuck at a loading screen? I have 160 mods, and used NMM and Loot. I also used the Skyrim script extender via Steam. (I also tried using the SSE through NMM)

     

    To figure out what mods didn't work I started with no mods, and then added 10 at a time. When it crashed to desktop I removed the last 10, and then added them 1 at a time. I eventually added the rest of the mods without any crash to desktops.

     

    The Issues:

    1)I am able to use Alternate Start and I can teleport inside a tavern, but the moment I step outside I get stuck at a loading screen. (I tried to coc to Whiterun, but I get stuck at a loading screen)

     

    2) Without the Alternative Start mod, the horses at the vanilla intro flip around like crazy.

     

    Thank you.

  13. Does anyone know how to fix this? Is there a log or something to see what is causing the game to get stuck at a loading screen? I have 160 mods, and used NMM and Loot. I also used the Skyrim script extender via Steam. (I also tried using the SSE through NMM)

     

    To figure out what mods didn't work I started with no mods, and then added 10 at a time. When it crashed to desktop I removed the last 10, and then added them 1 at a time. I eventually added the rest of the mods without any crash to desktops.

     

    The Issues:

    1)I am able to use Alternate Start and I can teleport inside a tavern, but the moment I step outside I get stuck at a loading screen. (I tried to coc to Whiterun, but I get stuck at a loading screen)

     

    2) Without the Alternative Start mod, the horses at the vanilla intro flip around like crazy.

     

    Thank you.

  14. I carry a set of apparel for charisma, and a set for combat, but switching between the two and equipping all the gear for combat is tedious. It would be great to auto-equip my gear via a hotkey menu, and to be able to customize what gear you want in a set. Thank you.

  15. My request:

    A) Non-lethal enemy "death" (instead of killing enemies, they instead become unconscious)


    One issue: limb gore (exploding limbs)


    Solution:

    Retain the same chance of causing loss of limbs (keeping instant K.O.'s intact), but disable gore (limbs exploding)

    Ghouls would be the exception



    I'm currently doing a Batman challenge play-through:

    Unarmed, and Syringer for intimidation perks.

    Special points:

    http://i1226.photobucket.com/albums/ee416/Yourname942/batmanSpecialLvl1_zpsaw3suzbd.jpg


    Perks:

    http://i1226.photobucket.com/albums/ee416/Yourname942/batmanPerks_zpswffm3kyw.jpg


    Thank you.


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