Jump to content

Baboo77

Supporter
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Baboo77

  1. In response to post #37618590. #37618710 is also a reply to the same post. Same here, I don't mind adds when they are silent and don't try to hijack my browser. I will give it another chance but at the first sign of trouble adblock will be back on in full force. I would love to support the site financially but it's difficult to justify putting a Nexus mod membership higher up on the budget priority list.
  2. In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205 are all replies on the same post. So, deprive yourself of everything else survival mode has to offer because of a dumb save mechanic that doesn't need to be? What a stupid way to think. How about toggles for save, console, and travel to provide everybody with the play experience they desire? Those looking for a real challenge can just exercise some will power and not turn those options on. Simple. This isn't a MMO, multiplayer, or competitive game. It's a single player sandbox rpg, people should have the ability to customize their game to the way they like to play.
  3. In response to post #36250120. #36250875, #36253370 are all replies on the same post. Last night I was taking the castle, I had avoided most of the fights on the way too the castle so my save was an annoying distance away, not super far but still a tedious run back when having to do it repetitively. I set up a firing line and proceeded to lure the mirelurks out. Well, the stupid effin minutemen kept throwing their unlimited supply of molotov coctails at me instead of the mirelurks. I know it's unlimited cause I pick pocketed them empty on the 3rd try and they still had more to throw and I know it was at me they were throwing cause on the second try I was standing behind them and one turned around and chucked a bottle at me. After the 4th run back to the castle was quite annoyed by this so I got crafty. With some painstaking agro control and precise sprinting burst and a ton of chems to keep me alive I managed to get the minutemen killed by mirelurks and their own molotov coctails before proceeding to take the castle alone with Garvey. Yeah, save on demand is pretty much a must in a game like this.
  4. In response to post #36118980. #36119310, #36119560 are all replies on the same post. Your luck is better than mine, played for about 2 hours and I am constantly starved for stimpacks. especially since I have to waste them on my retarded companions that keep trying to facetank everything.
  5. In response to post #36114615. If you are fast travelling for looting purposes then limiting fast travel to settlement connected by supply lines in kind of pointless. Just salvage and dump your junk in the closest settlement and go back to adventuring. I do like the idea though, mainly for convenience cause some places are just so damn annoying to get to, I would go as far as introducing craftable brahmin taxi stations with a fairly high crafting cost that will take to other settlements for a reasonable fair. . Pack Brakmin and bedrolls will happen, I am sure of it. There is probably someone smarter than me working on it right now.
  6. In response to post #36103150. #36103355, #36104240, #36108360, #36109005, #36109055, #36118685 are all replies on the same post. LOL,The Skyrim Legendary Edition (the effin final ultimate Skyrim bundle) released with major main quest breaking bug that had been introduced in the game within it's first month of life and was never officially fix. Thank god for the amazing modding community. If it wasn't for them I would still be standing by the western watchtower trying to eat my first dragon's soul which officially launches the main quest line.
  7. I have to say I am a little disappointed that mods are disabled. I understand why they did it but I am kind of forced into starting a new game to play the beta since I won't be able to progress in my current game without losing a hundred hours of OCD driven settlement crafting.
  8. Some of the comments on here just make me laugh. BSG is in the business of making amazing games. In order to make those games they need designers, coders, artists, writers, a bunch of support staff, marketing, office space, hardware, software, utilities, insurance, probably some debt etc. All that stuff cost money and lots of it long before they sell the first copy. They need to make a profit cause if they don't there won't be a TES6, FO5 or a new DOOM. If they are delaying a CK in order to sell more DLC (which is a ridiculous theory), why would they even bother releasing a CK?
×
×
  • Create New...