Is there a reason why meta data isn't installing along side the .pak file when trying to install BG3 mods with Vortex? How do I get this to work? Meta data needs to be installed manually for some reason. Then mods will work. Any help here would be appreciated. Thank you.
In response to post #92351448. #92400943, #92430308, #92443448, #92485323, #92526708, #92739943 are all replies on the same post. The zoom interview went good. If chosen for the team I'll hear back in about 2 weeks they said.
In response to post #92351448. #92400943, #92430308, #92443448, #92485323 are all replies on the same post. I will let you guys know how it goes. I'm pretty nervous, but excited to see what this is all about.
Hello, If there is any modders out there who can help me with this, it would be greatly appreciated. I recently uploaded my Super Skyrim Bros SE mod to Xbox One. But for some unknown reason to me, the videos are not playing. The videos work fine on PC version though. I might add that I had to manually add the video files to an import list during prep for upload to bethesdas site. Otherwise it would not pack them in the BSA. (so they are there and not missing) Is there a different format that xbox one uses for Bink videos? Does it recognize the 1920x1080 res? I'm stumped here, and unfortunately don't have an xbox one of my own for testing. Any ideas are welcomed. Thanks for taking the time to read this. Cheers.
I have come to realize this is a bethesda error on their part. Nothing can really be done except trying to do a workaround as you have suggested. I eventually had to re-shoot my video in a different location where no brown color was on screen. The final result in game looks pretty awesome though. It produced a sunset effect, so I just went with it:)
I'm having an issue with my bink video playing correctly in Skyrim SE. It plays fine in standard skyrim, but in Skyrim SE all the brown colors in video are a shade of blue. I tried re-binking the video but the colors are still messed up. (Worth noting the colors are only wrong in game, if played normally on a video player everything is good) Any help would be appreciated. This is the last step in converting my Super Skyrim Bros mod over to SE. Thanks in advance.
Super Skyrim Bros has already been made. Although it may not be the mod you expected. It is a mini Mario style game which takes you though 6 different worlds. The ultimate goal is to defeat Bowser and save the princess.
-------SOLVED-------- So I got this one. Again I jumped the gun by posting too soon. Anyway, here's the script that worked for me. It bypasses the actual use of a door entirely.(but it works the same way) The door is just used as an activator in this case. This script makes a message box pop up with 2 choices once the door is activated. Once the player makes their choice it forces the player to move to the location of a reference marker. There's also a "PlaySound" function in there I added for my specific needs. http://newvegas.nexusmods.com/images/1520317-1362035425.gif