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clintmich

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Everything posted by clintmich

  1. Astymma has it right on the button. Directly contact a staff member for a solid answer. They are quite prompt at returning a pm.
  2. Sound files included in Super Skyrim Bros. come from this website: http://www.mariomayhem.com/ I have contacted the webmaster of the site, and he has informed me the sound files are FREE to download and use, as long as I don't make profit from them. Also, another note about the sound files. I have contacted Nexus Administration, and they have informed me that as long as the sound files are used for parody/fan use, it will be allowed on Nexus Sites. -Quotes from Administration- Vampire Dante - "I think as long as you list it as parody use, it should be fine. I don't see anyone getting that bent over the sounds (Nintendo probably sourced them from somewhere themselves those years back)." Vampire Dante - "listing it as parody/fan use would be ok - if it wasn't the countless fan vids, mock ups and such all over the internet would have all been pulled by now." I have contacted Nintendo through Twitter making them fully aware of this mods development.I sent them a link to a demo video showing a basic overview. At this time,I have not received a response from Nintendo. So basically they don't care.
  3. cool thanks for the links. I'll see if I can figure it out.
  4. To prevent battle music from playing, simply set your music track to a priority 1 or 2 in the CK. This will over ride any battle Music, and your ambient music track will continue to play with no interuption.
  5. I am trying to get music tracks to change immediately after entering a new world space or a cell. All my music tracks are added to the ck and work like a charm in game. But the music tracks don't change when I want them to. The previous track continues to play until it is done. Then a new track starts playing. I would like previous track to stop playing, and a new one start immediately after entering the new cell. How do I go about doing this? Please help if you can, any ideas would be greatly appreciated. Thanks
  6. Create the 1stperson weapon as a static object in the CK. Then it will show in the dropdown. Just a reminder: if you do create this new weapon, uploading it to Nexus would be illegal, as you are porting a morrowind object to skyrim.
  7. I haven't actually experienced that problem with any land edits I've been doing. But a possible temporary solution could be maybe placing a collision plane under the object you are havok settling. Have it settle directly on the collision plane and your object should not fall through. If it does, there could be a problem with the new objects collision.
  8. yes they are all set up. but I think I got it working. Well...somewhat. The armor shows up in game now. For some reason, when exporting from 3dsmax the BSLightingShader property exported as a num textures 9(which it should with the latest nif scripts) But they still wern't working in game. I copied and pasted from a vanilla nif and it worked! Now my problem is: I have parts of the armor connected to bones that shouldn't be connected. This was just the first test..so..hopefully after a few tweaks it should be fine. This is what I got. Bowser armor. Super Skyrim Bros. http://static.skyrim.nexusmods.com/images/1520317-1347063166.jpg
  9. I am creating some new armors and am having an issue with the armors not showing up well in game. They show fine in nifskope and 3dsmax. But in game they are invisible/partially transparent. Any answers or ideas on how to resolve this issue would be greatly appreciated. Thanks
  10. ----------SOLVED--------- Ok, so I knew this was just something stupid. I had to reset the path for importing the skeleton model in the import nif box that pops up when you try and import a model. Bones are now importing and show up fine.
  11. I'm in the process of creating some armors. But for some unknown reason when I import a body mesh or an armor mesh into 3dsmax no bones are showing. They showed up before without a problem. But now they either don't import, or they just aren't showing up. I might have hit a button by mistake or something. I just can't figure out what went wrong. Any ideas?
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