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alphafr

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alphafr last won the day on August 29

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  1. So I'm trying out Requiem and found out it works very poorly with Werewolf mods such as Growl (prevents its script to allow transformation with just a long cooldown rather than once a day) or in this case MFA by causing invisible head issue I found this answer but no clue how to actually forward changes and searching on the internet didn't gave any result when trying what I found
  2. Tried but still not working and I only have one record for durzog in all of SIC according SSE edit Think for whatever brilliant reason its not counted as animal as it always spawn with goblin Guess I'll have to download the original as standalone and try again Yep standalone worked I now have a very angry lizard dog to tag along with
  3. Still no clue what do do with it the patch is only for the related mod animals FLM doesn't do anything on its own and require modding knowledge beyond making load order that I don't have
  4. Making collar won't really change the fact what is in essence a reskinned saber cat can't be tamed when saber cat can, It needs either a patch or I need help to understand how to make a patch for it
  5. If you want bloody mess Heart breaker : for the Mortal Kombat heart ripping finisher (announcer voice not included) Dismembering Framework - Latest Version : self explanatory maximum carnage : Burn body to ashes, blow head with electricity, shatter people into pieces after freezing them solid and more gory detail
  6. Also Inntegrated NPC : adds NPC to inns having conversation about all and nothing to make it more lively
  7. Survival/immersion mods I use atm Wet & Cold (character visual) Last Seed or Sunhelm (basic needs) Wintersun : if you wanna follow one of the many Aedra, Daedric Prince or entities of the TES universe, Sheogorath is as random as you'd expect Skill of the Wild (note this will remove your character map indicator permanently, compass and sneak indicator are locked behind the campfire "wayfarer" skill tree) Hunterborn+Hunterborn animation (adds new food recipes, include skinning animals, new alchemy reagents, but also rather tedious with skinning large animals taking an in game day causing thirst hunger and sleep to borderline drop to 0 after one bear) If you want skinned animal models after skinning I can tell you how (tho gotta test myself first if it works) Campfire + Frostfall : camping and hypothermia management No fast travel + SWIFT : remove map based fast travel for a ESO Wayshrine system instead Immersive encounters + creatures (so travel feels less empty) Keep it clean + shorter animation patch: you get dirty overtime giving disease resist and speech craft penalties, inns get bathrooms Season of skyrim : somewhat complicated mod to set up (Need to do LoD generation) but allow as it says to have all 4 seasons even if winter vs the rest is way more noticeable I personally have issue to see the difference between non winter seasons but could be me botching something during the process GROWL+Moonlight tale mini + Sacrosant : vampire and Werewolf overhaul, Moonlight tale mini allow for 3 fancy WW models (one being a female model) and multiple fur colors that you can swap at any moment in MCM but I disable its other features to use GROWL for the game play part Fluffwork : fluffy animals pelts, has patches for many things including werewolf NPC focused mod Project ja-Kha'jay : Appearence overhaul of khajits (a lot of variation compared to vanilla where they're nearly all look alike) + their race's unique quirk of physical appearance (some are very tall, some smaller, some nearly human looking but that's for unique NPC moslty) Complete NPC overhaul Argonian or Children of the Hist + Bigger Argonian tail or Male-Female Bigger(er) Argonian Tails : tail mod is because they seriously don't fit body proportion in vanilla + its physics enabled Children of the Pariah - An Orc NPC Overhaul : name says it More NSFW based Quest related (quite large mods) Legacy of the Dragonborn (LotD) + LotD curator (latter is a QoL telling you what you have displayed or carry on you already) (Warning new game mandatory) : open up a museum with a high elf, be send to gather powerfull artifacts to display or use for youself. With quests and more as you fill up the museum (without telling more yes you can save that character if you attack his killer first like you do in Markarth) fully voiced and S tier quality to be honest Beyond the Reach (one of the most known early DLC sized mod) : this one is told be DARK as its author made it while undergoing depression, thin of it as the worst out of people with a few bright carrier of hope Other Beyond type of mod : there are other such as Bruma and one based in blackmarsh being wip Triology of Vicn's mods (Vigilant (moslty voiced) + Glemoril (still wip) + Unslaad (unvoiced sadly or cringy AI voice) played in this particular order) this is a dark lore based mod referring to the end of time when the Kalpa ends, while its VERY lore based it feels off sometime Darkend : a souls like mod, no quest so to speak, explore and uncover the story told through book, journal and the environment : warning enemies are nearly all lvl 75 there Clockwork city : a detective mod featuring intrigue, murder and a lot of time traveling, this mod won an award for its writing and even become its own game latter to tell about its quality Unreleased mod to look foward too Oddysey of the Dragonborn (by the creator of LotD, still a year or two before its released) will act as epilogue to the Dragonborn's story after Alduin : facing the Thalmor and send you all over Tamriel for epic adventures with your fellow museum and archaeologist members Apostasy : lore friendly end of time (Kalpa's end) inspired mod from what I've understood
  8. well its litteraly stated on the same modpage another mod does it for SE (likely also AE), tho comments says its very buggy https://www.nexusmods.com/skyrimspecialedition/mods/33767
  9. Try generating animation without Pandora, maybe its the behaviors file not being compatible for whatever reason Check load order if something could interfere with the animation mod themselves
  10. I googled for quite some time and actually found something, contains a lot more (rework attack hitboxes) but the fix is part of it Not tested yet tho https://www.nexusmods.com/skyrimspecialedition/mods/74887?tab=description Fixed the Werewolf to Human kill moves being sometimes delayed. Before, you'd just stand there frozen waiting for the animation to begin If it work can you rename the post with (Solved) at the end of it? I'm sure whoever else is having the same problem will appreciate seeing that link in the google search result with a solved tag attached in the title
  11. @RedHeadAngel say are survival/immersion or large quest mod something you're interested in? I do have some recommendation on that part tho one mod specificaly can be quite the hassle to install (seasons for skyrim)
  12. Any idea how I make modded animals work with SotW tame animal power? Haven't had any luck finding a patch Durzogs are essentially re skinned saber cat that the mod has as valid target but keeps saying not a valid wild animal when I try
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