Jump to content

Drag0ntamer

Members
  • Posts

    36
  • Joined

  • Last visited

Nexus Mods Profile

About Drag0ntamer

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout 3
  • Favourite Game
    Morrowind

Drag0ntamer's Achievements

Explorer

Explorer (4/14)

  • Conversation Starter
  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I am looking for a mod for ME:LE1 that adds faster combat/cooldowns? I would like the combat to be closer to ME2/ME and ME:A but I am not finding anything. Even just something for faster cooldowns and ability spam. Anyone know of a mod that does this?
  2. Is it possible to sort mods on the The Nexus by only mods you downloaded? I am not seeing a way to do this.
  3. I removed OBGEv2 and all of it's components and now I no longer have the issue. It seems that it was conflicting with the Night Eye effect.
  4. What does your load order look like? My is doing pretty much exactly what you described.
  5. This is a very very odd bug I do not understand at all. Whenever I use the cat eye spell for Khajiit's and get struck in combat my screen will flicker continuously. It also looks like it displays the last save screenshot every millisecond then goes back to nighteye. This occurs for as long as I am in combat. I don't know what could cause this so I am going to assume it is a setting I am using or a mod. EDIT: It now happens regardless of whether I am in combat or not. I've been thinking maybe it is a shader issue etc. but reinstalling OBGE didn't help and installing other cat eye/night vision mods did not either. The screen still constantly switches from cat eye to what appears to be a screenshot and I cannot resolve it. I've tried with and withouy HDR. Sometimes my screen also goes completely black or gray for a few seconds and the Nvidia black screen fix has not helped. EDIT: Cleaned up my load order some, still same issue. Also tried Timeslip's Night Eye replacer but still have the same problem. Here is my new load order... Oblivion.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm Better Cities Resources.esm HorseCombatMaster.esm HrmnsOblivionScriptOptimizationv1.0.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Better Cities .esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp All Natural.esp All Natural - SI.esp Immersive Interiors.esp Immersive Interiors - Lights Addon.esp All Natural - Real Lights.esp better lights.esp P1DrobesOver.esp ReneerVariedNPCsMod.esp Living Economy.esp Enhanced Economy.esp moDem's City Life.esp DropLitTorchOBSE.esp P1DlookHereYou.esp Streamline 3.1.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp Expanded Hotkeys and Spell Delete V2.esp Rope Ladders v1.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-DLT_Remover.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - More Wilderness Life.esp FCOM_SaferRoads.esp FCOM_LessRats.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp TamrielTravellerAdvscript.esp TamrielTravellers4OOO.esp TamrielTravellersItemsnpc.esp TamrielTravellersItemsVendor.esp ShiveringIsleTravellers.esp ShiveringIsleTravellersFriendlyFactions.esp FCOM_TamrielTravelers.esp FCOM_DiverseGuardUnity.esp FCOM_HungersUnitySI.esp FCOM_FriendlierFactions.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp OOO-WaterFish.esp Scribe Supplies.esp VaultsofCyrodiilBC.esp Knights.esp FCOM_Knights.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Dungeon Actors Have Torches 1.6 DT.esp Exterior Actors Have Torches 1.3 DT.esp GP_Lockpicks.esp P1DkeyChain.esp PersuasionOverhaul_LITE.esp ScriptIcon_Replacer.esp RealisticForceMedium.esp RealisticMagicForceMedium.esp RealSleepExtended.esp Addendum - Vampires.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_OOO.esp SM_MMM.esp SM_EnchantStaff.esp SM_UnlockSpells.esp SM_Scrolls.esp MidasSpells.esp Enchantment Enhanced.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp SM Combat Hide.esp StealthOverhaul.esp Stealth Entrances v1.esp RenGuardOverhaul.esp Enhanced Grabbing.esp Denock Arrows.esp Deadly Reflex 6 - Timed Block with no damage or durability changes.esp Mounted_Spellcasting_Deadly_Reflex_Compatible.esp DRSplatter.esp Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp Duke Patricks - Actors Can Miss Now.esp Duke Patricks - Fresh Kills Now Alert The NPCs.esp Francesco's Slower skills x1.5.esp SP1stPLegs.esp bgBalancingEVCore.esp Better Cities Full.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Imperial City FPS Patch.esp Better Cities Full FPS Patch.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp P1DshieldNoGlow.esp FCOM_Archery.esp Argonians and Khajiit Lose Tails no More Script.esp Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp All armor and SE armor playable.esp Expanded Hotkeys and Spell Delete manual.esp SkillsOver100.esp Horse_AI-2364.esp Better Torches.esp DeadlyReflex 6 - Combat Moves.esp Bashed Patch, 0.esp
  6. Sorry, I should have been more specific. I am trying to do with for the Fallout 3 forums. It appears the process is the same though. Thanks!
  7. Well, I have editing access for a file but I cannot for the life of me figure out how I go about editing it? Also, when it asks for the member ID of the person you are giving editing access for you find that by clicking on the persons profile and looking at the numbers after = in the URL bar right?
  8. Looks like you didn't even try and follow my revised load order. So yeah... Try and follow the load order I did previously and then update us on how it is working.
  9. Yes you can. This has been possible for some time now and many people have been doing it. :) There are Nifscripts for 3DS Max version 8-2010 and tutorials on collision, armor building, dismemberment etc.
  10. Try this... X] Fallout3.esm [X] RI_Core.esm [X] COMM.esm [X] Globaltravelsystem.esm [X] GTSEssentials.esm [X] CALIBR.esm [X] FWE_FO3_Wanderers_Edition.esm [X] Mart's Mutant Mod.esm [X] Unofficial Fallout 3 Patch.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] GreenWorld.esp [X] DIM CUSTOM RACES V2.esp [X] RI_Base3.esp [X] IPip.esp [X] Vanity Camera Mod.esp [X] SomePoses.esp [X] F3UmpaAnimation.esp [X] The Groovatron.esp [X] CUSTOM RACES.esp [X] FacesoftheLaw.esp [X] SCC 187GURLZ.esp [X] SCC Armor.esp [X] CRI-Squad-new.esp [X] merc.esp [X] Reykjavik.esp [X] Frederycks Tactical Weapons - CALIBR-v2.1.esp [X] S.T.A.L.K.E.R. MOD(addon).esp [X] S.T.A.L.K.E.R. MOD.esp [X] JKageBushi.esp [X] JHouseholdBladesCOMM.esp [X] Commonwealth addon dealer 1.12.esp [X] dD-Larger Blood.esp [X] Classic Fallout Weapons BETA.esp [X] JG77UniversalRifleSystemCOMM.esp [X] JMolotovCocktailsCOMM.esp [X] JKukrisCOMM.esp [X] JSurvivalKnife.esp [X] JAJ47COMMV10.esp [X] JAxesNMachetesV10COMM.esp [X] JJapaneseMeleeBladesCOMM.esp [X] JWolverineCOMM.esp [X] JWolverineMkII.esp [X] JOrderOfDONreconTraderCOMMV10.esp [X] FWE_00_QUEST.esp [X] FWE_01_COMBAT.esp [X] FWE_02_COMBAT_II.esp [X] FWE_03_CHARACTER.esp [X] FWE_04_CHARACTER_II.esp [X] FWE_05_ITEMLOOT.esp [X] FWE_05_ITEMLOOT_II.esp [X] FWE_05_ITEMLOOT_III.esp [X] FWE_06_SPAWNS.esp [X] FWE_07_IMMERSION.esp [X] FWE_08_FEATURES.esp [X] FWE Compatibility - CFW.esp [X] WeaponModKits.esp [X] WMKAA12Shotgun.esp [X] WeaponModKits - CFW + FWE.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Increased Increased Spawns.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Feral Ghoul Rampage.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Hunting & Looting.esp [X] Mart's Mutant Mod - CFW + FWE.esp If any of the individual .esps stop working load them after FWE so it can override their data.
  11. I don't know. I haven't tried replacing it. That's a good idea I'll so that right now :P EDIT: Reinstalling UF3P and re-unpacking all my .bsa's fixed the red ! for my MKII armor issue.
  12. Make sure you follow the install instructions exactly. Having a clean save for each install helps a lot. It also helps to go into an empty cell right after install and sleep for 4 days to allow for spawn resets.
  13. Not a texture error it is a missing mesh error. I have this issue as well. I think I traced it back to the Unofficial Fallout 3 patch. It has to do with the .bsa not archiving. Still not sure if that is the cause or not but it is definitely something to do with a .bsa not being unpacked.
×
×
  • Create New...