Yeah guessed so, good thing I started on power leveling enchant and alchemy first (even tho I have no perk in weapon, my poisons are largely compensating for it), can make without using a pot or enhanted gear +70% improved smithing enchants
Honeslty tho priority would be getting the ludicrous frost damage negated, I dont know if its a survival-sunhelm interaction (since sunhelm re use CC survival stuff to work) but I get x10 multiplier on any ice damage I take with my companion, spellbreaker has become mandatory even for novice ice spells as they started to deal us circa 150 dps and Ice cicles dealing at minimum 2500 damage (making sub 90% frost resist nearly totaly useless)