In response to post #24164994. Essentially this. I'm trying to see this positively, but the only thing I'm managing to see is an increasing amount of mods without source scripts, less resource packs, less overall cooperation and community spirit. Someone wanting to monetize their work is probably going to be less keen on putting a source script out that would allow someone to basically recreate the mod and get around the paying. It's the sort of community exploration and discoveries of how to do things that I have always enjoyed about TES modding, and if that is damaged in some way, I don't think that's going to at all be good. I don't mod on any serious tier, obviously, as I've never released a thing. I do enjoy reading through source scripts, getting a better handle on things, though. I'd hate to see modding become a hugely locked up, DRM'd experience. Especially on TES games with the piles of bugs Bethesda leaves unfixed, and sometimes lackluster systems that almost beg for huge overhauls. I suppose though, whatever is going to happen will happen. If it happens to go the way of all the good mods requiring me to be nickle and dimed to death though, I suspect my days of using them will be over.