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Lunytic

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Posts posted by Lunytic

  1. Thank you. I guess I was just lazy for #2 and didn't search well enough. My bad. That alone aleviates about 1/2 my desire for #1 anyway. Now... if I can just get Boston After Dark and the Lost Patrol to be completable...

     

    Thanks again!

  2. I use Home Plate as my base of operations but there are 2 noticeable problems.

     

    #1 - I can't send a supply line to Home Plate (that I've figured out) so I can't pool resources from there.

     

    #2 - I can't build crafting tables inside homeplate, where I have access to all my stored resources.

  3. +1

     

    Even a simple UI with:

    • A column showing all settlors, with their assignment, if any
    • A column showing all available jobs in the settlement (e.g. farming, artillery, shops, etc)
    • And a way to assign them would be fantastic.

    It would be even better if there were other options like:

    • Sorting farming by categories (e.g. highest food output, or target resource to be harvested)
    • Being able 'lock' settlers so they don't switch

    The current settlement design is a good step to build it in natively (kudos to those who started this process with the FO3 and FNV mods) but as always it seems, the interface contains room for (signficant) improvement.

  4. I'm really hoping to find a way to resolve this without deactivating Dovahkiin Hideout and taking all my crap out of there (and not missing any of it). Here's the issue I'm having:

     

    1. I complete the quest Taking Care of Business, where you have to talk to the shopkeepers to pay up.

    2. I talk to Brynjolf. tl;dr he says follow me.

    3. Brynjolf then enters the hideout via the trapdoor on the floor.

    4. Following him through hideout he exits via Honeyside (or whatever the Riften purchasable house is - which I have purchased) and walk to the center market on the upper level. Where he then walks back and forth between the same 2 stalls.

     

    ... ugh...

  5. I like the queuing system added. I don't think it's visually clear what is happening though. Instead of the popup that has been there now there's a new tab at the bottom, it's very easy to miss. I was trying to install the same mod several times not realizing what was happening.

     

    My suggestion would be to put a progress bar similar to the download speed bar on the bottom to give a visual queue of what is happening.

     

    Something like:

     

    [0 to 100 bar] (Installing/Uninstalling) <Name of Mod being installed/uninstalled> Mods Remaining in Queue: X of Y <Problem>

     

    Visual mockup attached.

     

    [0 to 100 bar]

    * Fills from left to right corresponding to the progress of the install/uninstall of the mod.

    * Color = green for install, red for uninstall ( to correspond with the colors on the buttons in the UI for activating/deactivating).

    * Download speed bar color change? So it doesn't used green/red anymore?

     

    (Installing/Uninstalling)

    *Text string, stating if the current process is a mod activation or deactivation.

     

    <Name of Mod being activated/deactivated>

    * Name of mod currently being activated/deactivated.

    * Truncate to 40 characters

     

    Mods Remaining in Queue: X

    * Where X = number of mods in queue not counting current mod being processed.

     

    <Problem>

    * IF all status = running/completed/queued THEN display text "No Issues Detected"

    * IF any status =/= running/completed/queued THEN display text (color = red) "Issue Detected. See Mod Activation Queue"

  6. Have you run BOSS since you started up again? There could be conflicts with updates. Also, depending on which version of Skyrim you last played before taking a hiatus, some of the mods may no longer work as there were some major changes too. Just because SKSE and Script Dragon are up to date (is Script Dragon still used by anything?) doesn't mean the individual mods still work correctly.

     

    I'd strongly suggest running BOSS and see if it returns any errors.

  7. Problem - Start a new game, I'm riding mid-mesh sort of looking out of the torso of the wagon driver on the wagon to Helgen. Audio is fine.

     

    However upon reaching Helgen the gate doesn't open and all kinds of problematic rag-doll effects occur.

     

    So I can't actually enter Helgen on the wagon to get to the character creation sequence. Any thoughts?

     

    1. Ran BOSS, no errors.

    2. SKSE up to date

    3. I've deleted all the .ini files I could find and re-built them through detecting graphics.

     

    Mod Load Order

     

     

     

    GameMode=Skyrim

    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    BBLuxurySuite.esm=1
    Deus Mons.esm=1
    Warehouse.esm=1
    retreat.esm=1
    HighResTexturePack01.esp=1
    HighResTexturePack02.esp=1
    HighResTexturePack03.esp=1
    Unofficial Skyrim Patch.esp=1
    Unofficial Dawnguard Patch.esp=1
    Unofficial Hearthfire Patch.esp=1
    Unofficial Dragonborn Patch.esp=1
    Better Dynamic Snow.esp=1
    BirdsHFclean.esp=1
    ExpandedJewelryCrafting.esp=1
    SaderHorses.esp=1
    SkyUI.esp=1
    BBLSspouse.esp=1
    Cloaks.esp=1
    isilNarsil.esp=1
    Mystic.esp=1
    Smithing Perks Overhaul - Balanced.esp=1
    HarvestOverhaulDawnguardDragonborn.esp=1
    HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp=1
    BBLuxurySuiteExt.esp=1
    Deus Mons_WithNPCs.esp=1
    flaho_shi_eagles_nest_ENG.esp=1
    Gildergreen Regrown.esp=1
    hideout - hearthfires.esp=1
    Reaper's The Dark Tower.esp=1
    Run For Your Lives.esp=1
    When Vampires Attack.esp=1
    warehouse_landscape.esp=1
    whiteruntrees.esp=1
    Better Blacksmithing.esp=1
    Headbomb's Better Sorting - Ammo.esp=1
    Headbomb's Better Sorting - Books.esp=1
    Headbomb's Better Sorting - Food (Normal Weight).esp=1
    Headbomb's Better Sorting - Ingredients.esp=1
    Headbomb's Better Sorting - Miscellaneous.esp=1
    Headbomb's Better Sorting - Potions (Normal Weight).esp=1
    Headbomb's Better Sorting - Soul Gems (Ranked).esp=1
    Headbomb's Better Sorting - Spells.esp=1
    RichMerchants.esp=1
    UnreadBooksGlow.esp=1
    FNISspells.esp=1
    The Dance of Death - Ultimate Edition.esp=1
    ASAP.esp=1
    BBLSHousecarlsmovein.esp=1
    BBLSVisitors.esp=1
    Atlas Map Markers.esp=1
    Atlas Blackreach.esp=1
    Atlas Dawnguard.esp=1
    Atlas Hearthfire.esp=1
    Atlas Dragonborn.esp=1
    BarenziahQuestMarkers.esp=1
    PlayerHomeMapMarkers.esp=1
    Bashed Patch, 0.esp=1
    TestMod01.esp=0
    VahlokSeDovahkiin.esp=0
    DovahkiinKeep1.0.esp=1
    SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp=0

     


    Boss Log

     

     

     


    BOSS
    Version 2.1.1


    ======================================
    Summary
    ======================================


    Plugin Type Count
    Recognised (or sorted by user rules) 62
    Unrecognised 4
    Inactive 3
    All 66


    Plugin Message Type Count
    Warning 1
    Error 0
    All 26


    * Your masterlist is already at the latest revision (r6769; 2013-04-25). No update necessary.
    * No change in recognised plugin list since last run.
    * Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1453730-relz-boss-for-skyrim/")
    * Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 07 April 2013 we are at over 5400+ plugins to add to the Masterlist dating as far back as September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("http://forums.nexusmods.com/index.php?showuser=65745/")).
    * Note: Your SKSE is up-to-date.
    * Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".


    ======================================
    SKSE Plugins
    ======================================



    SKSE Version: 0.1.6.13

    CFM_extensions.dll

    container_categorization_1_4_20.dll Version: 1.4.20.0


    ======================================
    Recognised Plugins
    ======================================


    These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

    Skyrim.esm Active

    Update.esm Active
    * Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    * Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    Dawnguard.esm Active
    * Contains dirty edits: 607 ITM, 82 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").
    * Bash Tag suggestion(s): {{BASH: Delev, Relev}}


    HearthFires.esm Active
    * Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    Dragonborn.esm Active
    * Contains dirty edits: 57 ITM, 8 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    BBLuxurySuite.esm Active

    Deus Mons.esm Active

    Warehouse.esm Active

    retreat.esm Active

    HighResTexturePack01.esp Active

    HighResTexturePack02.esp Active

    HighResTexturePack03.esp Active

    Unofficial Skyrim Patch.esp Active
    * Bash Tag suggestion(s): {{BASH: Delev, Relev}}


    Unofficial Dawnguard Patch.esp Active
    * Bash Tag suggestion(s): {{BASH: Delev, Relev}}


    Unofficial Hearthfire Patch.esp Active

    Unofficial Dragonborn Patch.esp Active
    * Bash Tag suggestion(s): {{BASH: Delev}}


    Better Dynamic Snow.esp Active

    BirdsHFclean.esp Active
    * Contains dirty edits: 48 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    ExpandedJewelryCrafting.esp Active

    SaderHorses.esp Active

    SkyUI.esp Active

    BBLSspouse.esp Active

    Cloaks.esp Active
    * Bash Tag suggestion(s): {{BASH: Relev}}
    * Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    isilNarsil.esp Active
    * Contains dirty edits: 17 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    Mystic.esp Active

    Smithing Perks Overhaul - Balanced.esp Active
    * Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch ("http://skyrim.nexusmods.com/mods/26230"))


    HarvestOverhaulDawnguardDragonborn.esp Active

    HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp Active

    BBLuxurySuiteExt.esp Active

    Deus Mons_WithNPCs.esp Active

    flaho_shi_eagles_nest_ENG.esp Active
    * Warning: This file contains 1 deleted NavMesh record that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("http://skyrim.nexusmods.com/mods/25859") is located here ("http://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").


    Gildergreen Regrown.esp Active

    hideout - hearthfires.esp Active

    Reaper's The Dark Tower.esp Active

    Run For Your Lives.esp Active

    When Vampires Attack.esp Active

    warehouse_landscape.esp Active

    whiteruntrees.esp Active

    Better Blacksmithing.esp Active
    * Contains dirty edits: 29 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    Headbomb's Better Sorting - Ammo.esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Books.esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Food (Normal Weight).esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Ingredients.esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Miscellaneous.esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Potions (Normal Weight).esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Soul Gems (Ranked).esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    Headbomb's Better Sorting - Spells.esp Active
    * Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.


    RichMerchants.esp Active
    * Bash Tag suggestion(s): {{BASH: Relev}}


    UnreadBooksGlow.esp Active

    FNISspells.esp Active

    The Dance of Death - Ultimate Edition.esp Active
    * Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


    ASAP.esp Active

    BBLSHousecarlsmovein.esp Active

    BBLSVisitors.esp Active

    Atlas Map Markers.esp Active

    Atlas Blackreach.esp Active

    Atlas Dawnguard.esp Active

    Atlas Hearthfire.esp Active

    Atlas Dragonborn.esp Active

    BarenziahQuestMarkers.esp Active

    PlayerHomeMapMarkers.esp Active

    Bashed Patch, 0.esp Active


    ======================================
    Unrecognised Plugins
    ======================================


    The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

    TestMod01.esp

    VahlokSeDovahkiin.esp

    DovahkiinKeep1.0.esp Active

    SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp

     

  8.  

    This has probably been posted a dozen times, but I'm not searching for the best terms. Is there a variable jewelry limit mod? I see 2 rings and unlimited looking around. I'm leaning toward the unlimited... but I'm lazy. I want something to yell "YOU STUPID" (by not letting me do it) whenever I think about going past my limit. Thanks

     

    No the due to Bethesda programming restrictions.

    Thanks for the info.

  9. This has probably been posted a dozen times, but I'm not searching for the best terms. Is there a variable jewelry limit mod? I see 2 rings and unlimited looking around. I'm leaning toward the unlimited... but I'm lazy. I want something to yell "YOU STUPID" (by not letting me do it) whenever I think about going past my limit. Thanks

  10. Doing some testing, it looks like (at least for me) it's Forsaken32's Colored Map Markers (http://skyrim.nexusmods.com/mods/1327) - maybe the Dragonborn patch broke it?

     

    I found another one that seems to do the same thing without the quest markers not showing up - xEightballx's EzEs - Colored Map Markers (http://skyrim.nexusmods.com/mods/26556)

     

    I'm not conntected to either of these mods, I've been using Forsaken's almost since it was released but until there's an update for that one, I'll be using EzE.

     

  11. Just start Skyrim once first, no need to create or load a game but start it, Skyrim need to complete the process of installing itself before BOSS can be used.

     

    I just found that, google is your friend (which I failed at initially). I was starting it with simple borderless windows - needed to run the base launcher once. Thanks!

  12. So I was having some issues (related to a recently downloaded mod) and worked it out, but now when I try to run Boss to re-sort the recently reinstalled mods it won't detect skyrim. It will locate FONV and Oblivion.

     

    On a (probably) related note - validating Skyrim on Steam locates one continuously invalid file. I just downloaded Dragonborn today (already had dawnguard and hearthfires).

     

    WyreBash seems to have a similar issue. It won't locate Skyrim, just Oblivion.

     

    Thanks!

  13. It should work for every download :unsure:

     

    It doesn't for me for failed downloads. I thought that was the purpose of the button, but it appears to be more of a resume feature of paused in practical application. It might be the type of download failure?

     

    E.g.

     

    Theoretical case one (thinking this might be me) - Connection to the file times out without any data actually being transferred (leaving it simply displaying the file path location and error message) - resume does not work.

     

    Theoretical case two (thinking this might be where it could work?) - Connection with file established but for some reason after some data but not all is transferred there is a break in the connection causing a file download failure, this feature would allow the resuming of the interrupted download.

     

     

     

    I'm guessing here, but given your thinking it should work and my experience that when a connection is never completely established it doesn't work, that might be the bugger of it?

  14. So having taken 6 months or so off from Skyrim, I liked the changes. However there is one improvement I'd like to recommend be considered for future development as resources allowed:

     

    Currently if a file fails to download you get a message stating: "Error trying to get the file: <path>"

     

    If you're downloading multiple mods it's nigh impossible to try to figure out which one failed to download.

     

    nid and fid don't correspond intuitively to the nexus site information. So I don't know which file failed when all I get is nid=110 and fid=12345 (example).

     

    .... Or a usable retry feature. If I'm not missing that in the download manager (it just gives me the red X for deleting).

  15. How in the world did this ever get past the QA team, not standardizing interior designs within a kit? *sigh* Thanks for the help! It looks a lot better already. I just wish I could turn snap-to-grid on for the corder/door units. At least once the corners/doors are in place the wall pieces snap to just fine.
  16. Piece looks rotated on the x or y axis.. open the ref for the piece and look at the rotation values, adjust as needed. I would suggest setting the x and y axis to zero and then repositioning the piece and its z rotation.

     

    Ah. That could be the solution I was missing. I turned off snap-to-angle and tried to 'fix' it wasn't fine enough turn. I'll try that tomorrow. Thank you!

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