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Lunytic

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Everything posted by Lunytic

  1. Thank you. I guess I was just lazy for #2 and didn't search well enough. My bad. That alone aleviates about 1/2 my desire for #1 anyway. Now... if I can just get Boston After Dark and the Lost Patrol to be completable... Thanks again!
  2. I use Home Plate as my base of operations but there are 2 noticeable problems. #1 - I can't send a supply line to Home Plate (that I've figured out) so I can't pool resources from there. #2 - I can't build crafting tables inside homeplate, where I have access to all my stored resources.
  3. +1 A Key ring would be fantastic A holotape 'playlist' tab would be great
  4. +1 Even a simple UI with: A column showing all settlors, with their assignment, if anyA column showing all available jobs in the settlement (e.g. farming, artillery, shops, etc)And a way to assign them would be fantastic.It would be even better if there were other options like: Sorting farming by categories (e.g. highest food output, or target resource to be harvested)Being able 'lock' settlers so they don't switchThe current settlement design is a good step to build it in natively (kudos to those who started this process with the FO3 and FNV mods) but as always it seems, the interface contains room for (signficant) improvement.
  5. I'm really hoping to find a way to resolve this without deactivating Dovahkiin Hideout and taking all my crap out of there (and not missing any of it). Here's the issue I'm having: 1. I complete the quest Taking Care of Business, where you have to talk to the shopkeepers to pay up. 2. I talk to Brynjolf. tl;dr he says follow me. 3. Brynjolf then enters the hideout via the trapdoor on the floor. 4. Following him through hideout he exits via Honeyside (or whatever the Riften purchasable house is - which I have purchased) and walk to the center market on the upper level. Where he then walks back and forth between the same 2 stalls. ... ugh...
  6. Have you run BOSS since you started up again? There could be conflicts with updates. Also, depending on which version of Skyrim you last played before taking a hiatus, some of the mods may no longer work as there were some major changes too. Just because SKSE and Script Dragon are up to date (is Script Dragon still used by anything?) doesn't mean the individual mods still work correctly. I'd strongly suggest running BOSS and see if it returns any errors.
  7. That wasn't a dumb question, that was the answer. I hadn't even read that. I just saw it was something another mod needed and installed it. Thank you!
  8. Problem - Start a new game, I'm riding mid-mesh sort of looking out of the torso of the wagon driver on the wagon to Helgen. Audio is fine. However upon reaching Helgen the gate doesn't open and all kinds of problematic rag-doll effects occur. So I can't actually enter Helgen on the wagon to get to the character creation sequence. Any thoughts? 1. Ran BOSS, no errors. 2. SKSE up to date 3. I've deleted all the .ini files I could find and re-built them through detecting graphics. Mod Load Order Boss Log
  9. No the due to Bethesda programming restrictions. Thanks for the info.
  10. This has probably been posted a dozen times, but I'm not searching for the best terms. Is there a variable jewelry limit mod? I see 2 rings and unlimited looking around. I'm leaning toward the unlimited... but I'm lazy. I want something to yell "YOU STUPID" (by not letting me do it) whenever I think about going past my limit. Thanks
  11. Doing some testing, it looks like (at least for me) it's Forsaken32's Colored Map Markers (http://skyrim.nexusmods.com/mods/1327) - maybe the Dragonborn patch broke it? I found another one that seems to do the same thing without the quest markers not showing up - xEightballx's EzEs - Colored Map Markers (http://skyrim.nexusmods.com/mods/26556) I'm not conntected to either of these mods, I've been using Forsaken's almost since it was released but until there's an update for that one, I'll be using EzE.
  12. I just found that, google is your friend (which I failed at initially). I was starting it with simple borderless windows - needed to run the base launcher once. Thanks!
  13. Uninstall the offending mod, open the save, resave, reinstall the mod?
  14. So I was having some issues (related to a recently downloaded mod) and worked it out, but now when I try to run Boss to re-sort the recently reinstalled mods it won't detect skyrim. It will locate FONV and Oblivion. On a (probably) related note - validating Skyrim on Steam locates one continuously invalid file. I just downloaded Dragonborn today (already had dawnguard and hearthfires). WyreBash seems to have a similar issue. It won't locate Skyrim, just Oblivion. Thanks!
  15. Not a fun task - I just had this issue - turns out it was a mod I had just downloaded that was featured on Gopher's newest blog reviewing mods - Harvest Overhaul. For whatever reason, it crashes for me. I must be installing it wrong I guess?
  16. You've grabbed the latest versions of SKSE and Dragonscript?
  17. How in the world did this ever get past the QA team, not standardizing interior designs within a kit? *sigh* Thanks for the help! It looks a lot better already. I just wish I could turn snap-to-grid on for the corder/door units. At least once the corners/doors are in place the wall pieces snap to just fine.
  18. Does this mean every time I use corners or a door from this set I'll have to use that skinny vertical piece?
  19. Ah. That could be the solution I was missing. I turned off snap-to-angle and tried to 'fix' it wasn't fine enough turn. I'll try that tomorrow. Thank you!
  20. So I'm trying to build an interior and I've been running into the same issues and I'm not experienced enough to know if they are normal or not. 1) In this picture you can see how the vertical wall corners are not flush with the floor tiles, but rather they are 'inside'. It would seem like the tiles should all be the same width? To the extent possible I use tiles from the same sets and I don't scale. But I probably screwed something up. For this picture I've used WRIntCastleWallDoubleHighCor01 and WRIntCastleFloorCapCor01. 2) The next issue I have is the doorway seems to be at a different vertical angle than other wall tiles. I'm using doorway WRIntCastleWallDoubleHighExDoorTrans01 and the problem occurs with either a corner piece (WRIntCastleWallDoubleHighCor01) or a single wall segment (WRintCastleWallDoubleHighStr01) Any shared wisdom is greatly appreciated!
  21. Thanks. I was hoping to match with WR, but it is what it is. Onward to a non-black space above the floor. lol
  22. Have you turned off all mods? Have you tried to validate through steam? Are you running SKSE or Script Dragon?
  23. 1. Is there a standard naming convention for: A) Interior ceilings/roofs? B) College of winterhold items (like the magical lamps) 2. I'm using WRIntCastleFloorCapStr01 and WRIntCHFloorStoneMid01 for my floor, but there's no ceiling (I'm using WRIntCastleWallDoubleHighStr01 for the walls, it's it's a high ceiling). I'm having trouble finding the pieces to build the ceiling with. Any suggestions? Thanks!
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