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ukprakash

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  1. I don't this is a filter, but a modding tool/process that allows the modder to create textures using AI, adding PBR properties to them, and then adding Raytracing effects to them. It also gives them complete freedom to also change the scene up by adding additional items that were not inherently in the scene. They have, I feel, full control on the textures and lighting conditions they want to add to the scene. Only difference is that now they have much more creative freedom and capability to add modern features to a very old game. Main issue I am seeing, and others have pointed out, is that since this currently only works on Directx 8 and 9 games, this pipeline, as far as my understanding, will only work on the very original skyrim, and not the HD remaster.
  2. Not sure if you all saw the recent September 2022 NVIDIA Keynote, but they discussed/presented very briefly something called RTX Remix. From my understanding, it's a modding tool that will allow folks to grab assets from existing DirectX 8 and 9 games and allows them to remaster them using AI. The goal seems to be: - Remaster textures to higher quality level using AI - Add PBR properties to said textures - Add global illumination/raytracing and updating light sources to allow for this There seems to be much more to this, you can look through in the link below to their announcement page. What do you all think of this? NVIDIA RTX Remix Announcement/Breakdown: https://www.nvidia.com/en-us/geforce/news/rtx-remix-announcement/
  3. In response to post #30547605. #30550470, #30551435 are all replies on the same post. Any suggestions on how we can achieve the same results? I've never had to do any of the stuff you said, so a walkthrough would be great if you don't mind :)
  4. In response to post #30547605. #30550470 is also a reply to the same post. Yeah, I'm in the same boat. Anyone have any suggestions?
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