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hankgank

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Everything posted by hankgank

  1. Hello Nexus, i dont know if this is allowed but i have a request!! I wish for a mod that makes npcs fight while being mounted on the horse. This would put a whole new idea on humanoid enemies in the game as well as allies. Mounted combat has always been my biggest excitement for this game but unfortunatly the community never seem to have bothered with it. I know there exists mods that implement this but they dont seem to work at all currently? What im looking for: - NPC can use melee weapons while on horseback - They can at least aim their attacks while on horse. - When they run into with the horse, you stagger instead of flying off as a ragdoll. - If they cant reach the player they patrol around or hide as usual. Extras: - Charge (Gallop) when they attack and then backs off to do another charge. - Can use the bow and keep distance on horseback. - Can use spells on horseback.
  2. Hello, ive been seeking and waiting for so long for a NPC Mounted Combat mod to appear on the nexus. A mod that gives NPC the ability to fight on horseback with the ability to at least use Melee weapons and stagger enemies when ramming. I dont know if im allowed to say this on the nexus but im willing to pay for this. :cool:
  3. Hello nexus forums, im back again hoping for some new ideas about my mod and ideas. Ive been creating a music mod called Ultimate Music which goal is to make more custom music with conditions. This also applied to most enemy types such as undead, vampire, npcs, animals etc. So when you went into an area or fought a certain type of enemy a different music track would play. The project hit a hard wall when i afterwards wanted to have different music depending on threatratio during combat, for example if i would battle a vampire with <0.5 threat ratio a different music track would play. And if i fought a vampire with 1-0.5 threat ratio another would play instead. Do you people have any ideas on how to make this work? So far ive tried: Creating condition where the "player.getthreatratio" or other threatratio based conditions on the music track, but it only works on the first foe you battle with, not the group as a whole nor ranged. Ive also tried to make 2 esp's where i went into gameplay>settings and changed threatratio to 2 and on the other esp 1, but it would only play one of those esps rules. Keep in mind that im not familiar with the Creation kit, so if you know something similar that ive tried please tell me!
  4. I tried it, either i dont know the proper way to create the condition or it doesnt work. Ive been trying with "getthreatratio" but skyrim doesnt seem to bother about it...
  5. Hello, im currently looking at the "getlevel" command and am trying to use it as a music track condition, the idea was to trigger a song when an enemy has a higher leven than the player, so are there any way to make this work as a condition?
  6. Thank you, but so far everything works as it should be except the getthreatratio command. The original idea was to make seperate combat music for different enemies, which works just fine. The next step is to make seperate music play depending on their threatratio.
  7. I need help to create music tracks with CK that does as the title says. Seperate music for high level and low level enemies. 5$ Reward Ive tried using Getthreatratio as a condition for music tracks but so far nothing has worked, sometimes it just makes music not play at all, or a certain one works for every enemy but the other doesnt. The picture shows one of the few things ive tried, but with no success, hopefully someone may know the right way to set up the condition or a workaround. For those who still dont understand: I want seperate music tracks for enemies depending on their Threatratio, so if a bandit is above 1 in threatratio a certain song will play, and if the enemy is below 0.5 ratio another will play. As long i know how its done i can experiment with it on my own. https://www.nexusmods.com/skyrimspecialedition/mods/14524 Here is my mod that im trying to add this for.
  8. I need help to create music tracks with CK that does as the title says. Seperate music for high level and low level enemies. 5$ Reward Ive tried using Getthreatratio as a condition for music tracks but so far nothing has worked, sometimes it just makes music not play at all, or a certain one works for every enemy but the other doesnt. Ill reward anyone who helps me with this 5$! A donation if that sounds better. The picture shows one of the few things ive tried, but with no success, hopefully someone may know the right way to set up the condition or a workaround. For those who still dont understand: I want seperate music tracks for enemies depending on their Threatratio, so if a bandit is above 1 in threatratio a certain song will play, and if the enemy is below 0.5 ratio another will play. As long i know how its done i can experiment with it on my own.
  9. Thank you, unfortunatly ive already seen both and im trying to use that command you linked me. The mod only makes it possible for music to play no matter what level the enemy is. Im trying to make 2 different tracks that will play when facing a low level opponent and one that will play when facing a high level one.
  10. Self bump again, i also made it so combat music will play even if the ratio is higher than 1.
  11. Is it possible to create a music track that uses Getthreatratio so that the music will play depending on the enemies threat ratio? My idea was to create a mod where different music will play depending on the Threatratio towards the player. Separate music for weak bandits and bandit leaders for example. Can i use the GetThreatRatio to achieve this or is the idea impossible with the CK? In the picture you can kinda see what im trying to do. In my theori it should work but when i test it, the same music still plays for all bandits.
  12. Hello, i need help with creating a track thats uses Getthreatratio so that the music will play depending on enemy threat ratio. For example 1 track for enemies below 1 threat ratio and another thats above 1 threat ratio. I dont know if this is the right command "getthreatratio" But i need a command that can find out if an enemy is between a certain getthreatratio. I know how to set up the music, using keywords to have different creatures play certain music, all thats left is to be able to make music play depending on its threat ratio. Please spoon feed me because what ive tried haven't worked thus far.
  13. Well i recently tried creating a music track for npc enemies where i added "S GetThreatRatio Target < 1 and". Didnt seem to work... Any ideas?
  14. Hello, i need help with creating Music difference depending on the level (threat) level of the enemy. I dont know if this is the right command "getthreatratio" But i need a command that can find out if an enemy is between a certain getthreatratio. I know how to set up the music, using keywords to have different creatures play certain music, all thats left is to be able to make music play after a certain threat ratio. Like a Difficult enemy music, and easier enemy music of the same kind. Please spoonfeed me because what ive tried havent worked thus far.
  15. Im wondering if anyone is willing to help me add some new abilities to a "thalmor assassin" npc. I wanted to implement a special npc with unique abilities to make some fight a bit more interesting instead of damage sponges. As i started to animate on 3ds max i created 2 animations: A backflip and a jump into the air with a attack landing slash. I wonder if it is possible to make it so that a custom npc would backflip from power attacks and leave a magic rune on the ground as a sneaky trap, and also implementing that jump attack with the attack landing. I was thinking of the npc teleporting and then land next to the player to confuse the player. All i can help with is the animation for custom attack and ideas, hopefully someone wants to help me with this because i think skyrim lacks of interesting npc abilities. Most of the time we only see reskins of enemies and a change of stats.
  16. Hello, this is my first time posting here and i need a little bit of help. Im currently making a custom music mod for different areas in the game and different combat music that play depending on the enemy type you face, such as animal, vampire or normal npcs etc. Is there a way to make to trigger music when facing an opponent that has a much higher threat value than the player? Such as a bandit Cheif or vampire master etc. It would be cool to add in "Npcs miniboss" or "vampire boss" Is there any reason to use the target "creature"? It seems to mix with any kind of enemy in the game.
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