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urumizawa

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  1. Trying to get into papyrus, I want to make a spell that specifically targets clutter items, but before getting into the script it has to target the right object in the first place. the items I currently have in mind are conveniently grouped under Items/MiscItem/Clutter in the CK so I imagine there should be a way to find out if they are "clutter" I hope that made sense and thank you in advance.
  2. just pushing it back since I got no answer.
  3. As the title implies, using ASIS is causing the black face bug with NPCs. Any help is appreciated! What I tried: messing around with priority order in MO2 (not load order) SSEedit: copying the NPC as overwrite from the NPC mod and then adding the ASIS changes. (saved as an esp tagged as esl though) So far (still early in the play through) beyond reach, immersive creature's humanoid actors and the men of skyrim (which I uninstalled though thinking it was the only one affected). Disabling the mods in question before running ASIS will probably fix the issue but if possible I would like to keep the benefits from it.
  4. I am not sure if I am understanding what you are trying to do but if you want to duplicate an item or move it IG without having to use the CK jaxonZ positioner is what you are looking for.
  5. I already posted this on the mod troubleshooting section but, like 60% of the other posts there were no answers so... I'll appologize for posting again. I am relatively new to all the 3D domain and for my 1st try I made a scythe that i finally imported correctly to skyrim (thanks to tarll who pointed out that I was using a totally outdated version of NIFskope thinking it was the latest one) for the textures I made quick ones for testing, they appeared totally black at first so I made the environment map a little brighter using mudbox and.... http://i.imgur.com/h9X0nb9.jpg I have no idea why the hell it looks like that now... environment map after remaking it: http://i.imgur.com/fd9GtSp.png
  6. I am relatively new to all the 3D domain and for my 1st try I made a scythe that i finally imported correctly to skyrim (thanks to tarll who pointed out that I was using a totally outdated version of NIFskope thinking it was the latest one) for the textures I made quick ones for testing, they appeared totally black at first so I made the environment map a little brighter using mudbox and.... http://i.imgur.com/h9X0nb9.jpg I have no idea why the hell it looks like that now... as a side note shouldn't the environment map be in black and white? because mine looks like this... http://i.imgur.com/4QkwiHg.png edit: remade them (correctly this time) http://i.imgur.com/fd9GtSp.png but they still look the same in game exactly the same
  7. did you run the Dual sheath redux patcher after installing it? are you using a mod manager to install your mods or are you doing it manually? edit: dunno if you did it by mistake or on purpose but you double posted
  8. updated any of them? -try using TESVedit to see if there is any missing masters although, if you really didn't touch a thing, I doubt you will find any.​ -if you have any enb try disabling it and see if that solve the problem. -if none of the above works launch a new game with the same mods--->works? your save is corrupted (probably) --->doesn't work? try launching this game with no mods:---> works now?try reenabling your mods by small groups until you find the one responsible. ---> still doesn't work? check your local files with steam - altternatively you could try enabling logs from the .ini, launch the game again and then post the .txt file hoping that someone can help you with it because I am unlikely to understand it.
  9. yes everything is set correctly as seen here: http://i.imgur.com/NJTTerj.png and the textures are working (not sure about the .dds ones) but if photoshop plugin works correctly then they should work like their .png counterpart. I didn't know that it goes against the rules of the site so I am sorry for requesting for that. and if you import meshes to skyrim would you mind telling me what version are you using?
  10. this is a bit of an unusual request but does anyone still have the installer of an older version of NifSkope, by "older version" I mean a version that can properly handle UVs or whatever. I basically made a custom meshes for a weapon along with the textures(normal, environement, and specular) they both work fine in mudbox and and maya but once imported to NifSkope the meshes load but the textures don't and a google search revealed that it is appearently coming from the newer versions of nifSkope not loading .obj properly. I couldn't find a download link on the internet so I am hoping one of you guys can upload it or if there is a way to manually fix NifSkope or something. I'd appreciate that a lot. and thanks in advance
  11. alright problem solved it seems to be related to the way C4D exports .obj files when you have multiple parts attached, did exactly the same manipulation in maya and it imported correctly but not perfectly there are weird lines on the meshes (without the textures and the textures will probably look awkward) but I'll see how they are IG and make another thread if the problem isn't solved.
  12. noticed it after replying but I'll leave my answer anyway in case he decides to read or SO else with the same problem shows up
  13. LOOT may put convenient horses at the begining of your LOOT order and that's what it usually does. although the mod author didn't mention it convenient horses needs to be as close to the end as possible just before the patches and the other mods that specifically mentionned that they should be at the end otherwise it won't work properly. also, did you follow correctly the instructions to install all of your mods? what mod manager are you using? is your skyrim up to date? and lastly did you try "setStage SKI_ConfigManagerInstance 1" (without " )
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