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TheNecropolis666

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About TheNecropolis666

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    Australia
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    Oblivion, Dark Souls III, Overwatch
  • Favourite Game
    Oblivion

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  1. I'm looking for extra music to add to my modded game of Oblivion, preferably music that fits with the original soundtrack or ambience related stuff, the more epic, the Better! I've already got Oblivion Music Overdose and most of the related music mods, but even then i feel the need to go and find more! That, and i'd just like to hear what you guys listen to when you play! :laugh:
  2. Apologies for the delay, real life once again rears its ugly head. anyways, back on topic. When it comes to the Storm Atronach I can color the nif file itself but when I go to color the skeleton itself via Nitexturing property, the option isn't there, and the texture itself isn't applied through nifskope, rather from what I can see the construction set. I know it's possible, because both Midas Magic and Creature Diversity have done it before. the question is, how do I go about it? I've tried to apply a new Nitexturing Property to the atronach skeleton, but it didn't work, i'm at a loss as what to do.
  3. After much tinkering around i managed to fix the Troll's texture problem, however the Storm Atronach has no such option as far as i am aware, i'll have another look tomorrow to make sure i'm not screwing it up. i'll post pictures tomorrow to show what i'm talking about, in case something gets lost in translation. As for number 2, i'm unfamiliar with the terminology you use, are you referring to Nifskope or Blender? i have yet to install Blender as of yet.
  4. Alright, I've got a couple of questions surrounding different types of creatures and hopely someone will answer them, as I'm not quite sure what to do. 1. First and Foremost, when one tries to make a reskinned Troll or Storm Atronach, the majority of the color changes follow fine, but some parts still retain their original colors (green patches for troll for example). I then found out that the textures are connected to the skeletons, the question is, how do I get the skeletons to follow the same texture path or to edit them? 2. Secondly, I want to add armor to skeletons and zombies to create new variations for those types of enemies, I downloaded and used a mod by Tiny Lampe called Armored Skeletons (which is super awesome by the way) to create some diversity, but the mod doesn't offer steel armor, nor any greaves or gauntlets. So my question is, how do I add my own pieces to skeletons and Zombies? 3. Third and last, I have a problem with the Wraith texture, I tried to recolor it to be darker, but the bottom half of the wraith simply disappears no matter what effect I place on it, making the creature look pretty awkward. how do I fix this? I know it's a fair bit to ask, and the questions themselves could probably be solved pretty easily, but I'm not that great at Modding and what I am going for is probably a bit too ambitious for my skill level.
  5. Alright, after some trial and error, as well as transferring to Gimp, following the tutorials I missed an incredibly simple detail, but now I finally got my meshes/textures to work! :laugh: ​ Thanks Guys! I really appreciate it!
  6. I'm fairly certain that my texture uses the vanilla normal maps, but on the chance that it doesn't, how would I achieve that?
  7. Well, the Vanilla textures for the Deadroth are in 1024 x 1024 I believe, and the Construction set shows them just fine, so I'm not quite sure. I feel that the problem itself lies in the way I've packed the nif and texture, like somehow the texture isn't reaching the nif properly. I'll have to have another look. And yes, I have the Construction Set Extender installed into it, ill see if the daedroth appears in game and come back to it.
  8. Hey Guys, I've got a problem regarding the making of new textures and meshes for creatures. The solution is probably simple, but I am at my wits end. ​ I've been trying to make another texture for a Stronger Daedroth, and I thought I would change the color of the Daedroth in question to reflect this strength, so I took to Paint.net and made a new texture using the vanilla texture as a base, then copied the nif, renamed it and took to Nifskope, where everything seemed to show just thing. linked the mesh and texture to their respective folders, and double checked the pathways just in case. Here's my problem, whenever I try to apply this change to the Daedroth, the texture fails to show at all in the construction set I'm not quite sure what it is I am doing wrong, but hopefully someone else here has run into this problem and fixed it, since there's a bunch of other creatures I want to work on as well (Spider Daedra, Ogres, Trolls, Zombies etc).
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