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Zellgarith

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  1. tried paying with paypal and keeps shooting me back to the forums with a merchant error problem tried the troubleshooting mentioned in other threads about 1 month subs and nothing works
  2. built in weaponry could be designed around hot keys a power armor with built in weaponry would lock out your weapon inventory and make the hot keys for melee and grenade each use a different weapon. so if it could be done the best we could hope for using the hot key buttons tied to weapons groups. as a workaround would be 1 melee weapon 1 grenade weapon and 1 main weapon, that doesn't mean they would have to be melee or grenades just that it would use that key script for the built in weapons. the author would also have to make the same weapon multiple times for each key slot if you didn't force it into being those weapon types, as in wanting multiple ballistic types or melee or whatever types of weapons you would have to make each weapon for each key so multiple versions of the same exact weapons. or you could ty it to the key type so energy weapons for the main weapon or ballistic, new melee weapons and new animations probably needed for the melee type, and then explosives or some other heavy weapon for the grenade type. this is the only viable way i could see this working but it would also expand weapon and powerarmor variations, maybe build the weapons as pa parts so the ballistic and energy main weapons tied to right arm pieces and the melee weapons tied to left arm pieces and then the heavy weapons tied to the chest slot. It would take some work and far more understanding of the creation kit and coding than i have but after looking through some of the mods that exist and the new dual weilding weapons that have come out this could be possible and might not be that difficult other than the custom models and animations.
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