Jump to content

stormguy85

Members
  • Posts

    56
  • Joined

  • Last visited

Nexus Mods Profile

About stormguy85

Profile Fields

  • Country
    United States
  • Currently Playing
    Starcraft II
  • Favourite Game
    Starcraft: Broodwar

stormguy85's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. If this game works anything like previous TES games, there is a good chance you will be able to learn Racial Powers from the other races... I wouldn't read too much into the Orc superiority thing until this is either confirmed or denied.
  2. Amusingly enough I barely modded my Oblivion game. The only thing I ever did was normalize health gain-per-level (so frontloading stamina wasn't necessary) and remove the hard caps on attributes so stats improved over the base of 100 (through equipment) would calculate into your damage. But I only did those things because I felt they were broken in a manner that was unintended by the developers. But, I do know there were numerous mods made that people loved: so I'm happy it will be in even if I never use it.
  3. Reading this thread makes me almost sad that I don't even remember the names of my Morrowind or Oblivion characters: despite playing them for hundreds of hours. I also never created any lore for them, or even thought about it for that matter. That being said, I will be making a character that honors the playstyle of my Morrowind character: 2h Mace, Light Armor, Conjuration, and any Alteration that improves mobility.
  4. The Darklands system was very good for the type of game it was. You had to make "dice rolls" on events that happen in the game: such as trying to scale a wall, or perform a cleansing ritual. So, it needed talents like that to decide what multiplier you get when it does the dice role. Skyrim has no dice, so there is no reason for a system like that. Basically, you can take any concept and stretch it across a line. At one end of the line you have the start, and at the other you have the end result. There can be many things that go along in the middle of that line, but the start and finish are clearly defined. For example, lets talk about Damage. Damage starts at the weapon, and ends with a number of damage performed. Lets say your weapon is a short sword (base damage 10), and the actual damage you cause to your enemy is 25. Lets create some theoretical formulas to figure out how this damage is achieved... In Oblivion your damage was modified by weapon skill (capped at 100), strength (capped at 100), luck (capped at 100). Then it is reduced based upon opponent armor level (capped at 95). In Skyrim you have your weapon skill, perk decisions (many attacks can be affected by upwards of 10+ perks), modified damage from equipment, possible critical modifiers. Then the damage is mitigated by your opponent's armor: which is in turn reduced by your armor penetration. These are assuming just a standard melee swing. Skyrim has numerous additional power attack options that go beyond what Oblivion had available. Just the fact that you won't have stats that are capped, you have far more potential to raise your damage against an opponent in Skyrim then you did in Oblivion. You can make far more unique (non-integer) modifications to your damage. The ability to customize your damage output is possibly ten fold in Skyrim. I still don't see what all the fuss is about. Stop being so narrow minded.
  5. I'd like to see more perks that focus on being "Unarmored". Currently the only one that I can see is in the Alteration tree and is called "Mage Armor". I'd like to see more options for people wanting to play Unarmored that are not Mages. That being said, I'm not even sure what kind of unarmored gear will be available to the player, so it may end up being a moot point.
  6. Here are the important Perks that I will be using to build my character. Light Armor -- Unhindered (full speed in light armor) and Wind Walker (50% stamina regeneration) Two-Handed -- Great Critical Charge (primary single-target attack), Sweep (group combat), and Skullcrusher (armor penetration with maces) Conjuration -- Mystic Bindings (bound weapons do more damage) and eventually some of the Atronach/Zombie perks Archery -- Quick Shots (shoot faster) and Critical Shots (chance to do critical damage) And any remaining points will be spent in Enchanting, Alteration, and Alchemy in whatever manner allows me to get the most Stamina improvements. The general gist of the build is to have an extremely high stamina pool and regeneration. You then focus mostly on using Great Critical Charge with a Bound 2-handed Mace for some of the highest single-target burst damage possible. The goal is to be able to get off several charges before draining all your stamina: effectively allowing you to burst down any critical enemies. You then can use Sweep on groups of smaller enemies, or kite with your Bound Bow. The build should not need much in the way of survivability talents as I'll be focusing mostly on avoidance to mitigate damage. Mobility will be the main key to success. However, in the late game I'll have Conjuration pets to help tank damage. Anything that I cannot survive actually going toe-to-toe with, I'll just kite with my Bow. This build is very similar to my Conjuration speed Warrior/Archer I had in Morrowind. I'm excited because this style was horrible in Oblivion and made me very sad.
  7. There are two main forms of using two melee weapons at once -- historically speaking. One is the "Berserker" concept. Was popular with most of the Germanic races. There were stories and drawings of the Norse using small axes and hammers in each hand. Our general understanding of this style is that they used the ability to deliver rapid and crushing blows to put their opponent on the defense and overpower them with brute force and rage -- look up "Berserker" on google and you'll probably find stories as such. The second is the concept of a "Parrying Dagger". This was used by europeans (especially the French and Spanish) during the Renaissance era. It was also popular further into the Age of Sail as it was a versatile way of fighting while on ship: as the closeness of your opponents made it favorable. While Skyrim is purely fictional, it is obvious that the developers chose the first option when creating their dual-wield system. You could argue that they could add "Parrying Daggers" that would act much like a shield. However, that is just another of hundreds of potentially "cool" features that there just isn't the time or demand to add to a game: this is where mods and expansions come in. The "Berserker" style of dual-wielding fits very well in with the Nordic theme of the game and makes sense from a contextual standpoint. Where as the only race that would fit (again, purely fictional world so I'm making some artistic assumptions) in with the whole "Parrying Dagger" thing would be the Redgaurds. Anyways... you can google or wikipedia up some of that and get more info. Someone else might even suggest some historical sword-fighting texts you could mull over. But in the end, the developers wanted to give a nod to the norse style of dual-wielding and ignored the other. If you want to complain that they didn't add Parrying daggers, you really should be complaining that we don't have Spears, Polearms, Halberds, or numerous other far-more-popular weapons. Edit: I should mention there are Asian styles that use two swords, but that is way outside the scope of what would make sense in Skyrim.
  8. 1-Hander + Shield is going to be the most defensive style with reaction and utility. 2-Hander will be offensive but still have the ability to block and crowd control (cleave). Dual-Wield will be the most aggressive style with the highest damage output but no active defenses. Sounds more like variety then imbalance...
  9. You sound like a real winner. Two handed weapons were not typically large or heavy. You need to stop watching anime. Anything over 8 lbs was impractical. 3-4 lbs was typical. You are aware that a Claymore weighs ~6lb. 2-handed Hammers and Maces could be upwards of 12lb. etc... Many cultures used relatively heavy weapons for various reasons.
  10. I'm curious if there will be any Shield spells that require channeling and give you the equivalent of a "Magic Block".
  11. Thanks so much. I really appreciate the info. And thanks to anyone else that went out of their way to post new info here. I'm very excited about the Light Armor perks: they are exactly what I was hoping for. I now know exactly how my character will be.
  12. A troll is someone who posts inflammatory, extraneous, or off-topic messages with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion. Hypocritical? Look up the word... And I assumed your post was you being angry: which it was. So I don't see how I was wrong. You're upset over something I didn't do and then using inflammatory posts to provoke an emotional response out of me and disrupting my discussion. Nothing you have added here is even remotely constructive. So link to your thread in a constructive manner instead of getting upset at me for writing a simple response to someone who was nice enough to actually reply in an on-topic manner to my thread. I suppose I could have fluffed up my post with more information, but there was nothing rude or insensitive in my post: it was simply short and to the point. He obviously has access to a resource I don't and I was curious if he knew anything else.
  13. Pretty sure none of us "Need" information about the game: and yet everyone on this forum wants information. Why are you singling me out? How can you even pretend you don't fall in the same category? I have a certain playstyle in mind that I plan to play, but if the game doesn't allow it I plan to decide on something else. The more time I can save myself and the more time I can focus on playing a specific way... It is a pretty simple idea. There are two primary reasons for releasing information before your product. 1) Getting new people excited about your game so you can expand your user base. 2) Giving previous fans a more polished product with new features. I fall into category 2. Somehow I doubt I'm alone in this on these forums.
  14. stormguy85 - You seem rather ungrateful. He just gave you One-Handed perks, and ALL you do is ask for the others? And what about the great efforts of those that dig for info and share it? You most likely didn't find the perk info that you've seen on your own. I don't feel inclined to share with rude and ungrateful people. I was being ungrateful? Clearly you are projecting emotion on to my very simple reply. Remember, this is the internet. Stop pretending I am expressing something in a way other then what I am. I didn't imply Bethesda owes me anything. I'm just baffled that information as requested as this (just look on any single forum for Skyrim) still hasn't come out despite the information being available to a considerable amount of people. Basically you're trolling me at this point, so you can go elsewhere.
×
×
  • Create New...