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DrxVL

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Everything posted by DrxVL

  1. For my first playthrough I'm focusing on guns and energy weapons equally so I can get a feel for the balance between them, and what I might enjoy focusing on more the next time. I'm finding the Laser Rifle to be stupidly strong. Ammo isn't really an issue (ammo has never been an issue for energy weapons in Fallout afaik), it has crazy range, accuracy, and damage. Despite the sniper barrel I can still hip-fire to my hearts content at a high fire rate without a care in the world. I'm considering trashing it because it feels like cheating. :-/ Does this change? Am I doing something wrong?
  2. TLDR: Read the last paragraph. Disclaimer: I haven't finished the game yet. I have really enjoyed my time in FO4 so far. However, I feel Bethesda is really resting on their laurels with this one. They made some good changes to be sure. The weapon modification system is a welcome addition, and I've poured more time into settlements than is sane to do. I've done this knowing that there is no significant reward for doing so, nor penalty for ignoring it. I don't even mind the removal of skills, although the existing Perk system has ample room for improvement (I hate passives, they are so boring). However, I fear it won't have the longevity of it's predecessors, or that of their previous major title Skyrim. Now, imho Bethesda's games have always lived or died due to the dedication of the modding community, and I have no doubt once the CK is released there will be some incredible mods coming, but will it be enough? Some things just can't be fixed. The dumbification (it's a word... -_-) of the dialog system has come to a head this time. Compare the the quality of dialog in FO2 for example. Honestly, I'm not bothered too much if we have little agency in the outcome of a conversation, as long as it is interesting and engaging. The linked example excels at that. Unfortunately, no mod will bring this to FO4. Another thing unlikely to be fixed is the ending(s). I'm not liking what I'm hearing so far about the end, but I really enjoyed the ending in NV that really changed based on your actions. Yea it was only a few lines of dialog for each of your major actions, but it had a profound effect imo. Another aspect I feel was a huge step back, but could potentially be fixed is the lack of weapon variety. Yea the modification system is great, but we had great, albeit less flashy, weapon modification mechanics in previous games thanks largely to the modding community. It's going to take a lot of time and effort to bring the variety found in the Mojave to the Commonwealth, and include it in such a way that it feels natural. Proper ammo crafting benches, armor and weapon crafting, unique -er *ahem* "legendary" weapons that are actually interesting with unique models, and a sense of satisfying weapon progression are all lacking from the vanilla game in my opinion. Mods have begun to address some of this, but I feel extensive overhauls will be necessary rather than the patchwork we have now. The legendaries we find in the game aren't even all that interesting. I want to scrap most of them, but can't. I think Gopher said it best when he pointed out how Bethesda seems to have taken some cues form Borderlands, but it just doesn't feel right in Fallout. These are just a few examples that stand out to me like a sore thumb. Ultimately, I feel like this installment in the franchise feels either lazy, or the product of some really poor decisions. To me it feels like they spent all the budget on creating the massive world, level design, and voice acting, and ended up stripping out a lot of what made the previous games great. I've always come into Bethesda games late so that the modding scene could mature and improve the game, because I feel all their games are just "meh" in vanilla form. I didn't wait long enough this time around apparently. Now I realize I'm being very negative, but I'm still hopeful that a year from now this will be a great game. Now for the TLDR and the primary purpose of this post. --- TLDR: Fallout 4 made a few steps forward, and several steps backward. Some things the modding community can fix, and some they can't. So, to experienced modders I ask: Can Fallout 4 be made as great as FO3/NV? How likely is it that the modding community will kick out high quality mods that really bring back the things that made the previous games great?
  3. With all due respect, did you read past the first sentence? I am doing that already. It does not make caps behave in the way I described.
  4. makes it so you don't take all caps when you take caps? I use a mod that causes caps to have weight so when I take some from a container I want to be prompted like I am with any other item.
  5. I am bypasing the launcher and running fnv4gb.exe directly. Regardless of whether the three ini files are flagged as read-only or not my settings keep getting reverted on every game restart. This includes fov, keybindings, etc. Can anyone advise me on what I might do to fix this?
  6. --- PROBLEM SOLVED ignore this post ---
  7. Awesome! That did it. I'm glad it was something simple. TY again!
  8. Fist, TYVM in advance for your help! I recently installed Oblivion XP and MiniMap. I manually turned MiniMap into an OMOD, and then renamed the file that was necessary for my UI. It wasn't normally an OMOD so idk if that caused an issue or not. Disabling the minimap mod makes everything work smoothly w/ no errors so it's definitely the issue whether it's something I did or an incompatibility somewhere. Anyone have an idea? As it stands I can't use the mod at all. edit: forgot to post the screen of my load order. Ignore the scrollbar. Everything below what you can see is disabled anyway. OBSE: initialize (version = 17.4 010201A0) oblivion root = G:\Oblivion\ plugin directory = G:\Oblivion\Data\OBSE\Plugins\ checking plugin G:\Oblivion\Data\OBSE\Plugins\\NifScript.dll SetOpcodeBase 000024F0 RegisterCommand NifGetAltGrip (24F0) RegisterCommand NifGetOffHand (24F1) RegisterCommand NifGetBackShield (24F2) RegisterCommand NifOpen (24F3) RegisterCommand NifClose (24F4) RegisterCommand NifGetNthExtraDataName (24F5) RegisterCommand NifGetNthExtraDataType (24F6) RegisterCommand NifGetExtraDataTypeByName (24F7) RegisterCommand NifSetNthExtraDataString (24F8) RegisterCommand NifSetExtraDataStringByName (24F9) RegisterCommand NifDeleteNthExtraData (24FA) RegisterCommand NifDeleteExtraDataByName (24FB) RegisterCommand NifGetPath (24FC) RegisterCommand NifGetNthExtraDataString (24FD) RegisterCommand NifGetExtraDataStringByName (24FE) plugin G:\Oblivion\Data\OBSE\Plugins\\NifScript.dll (00000001 NifScript 00000001) loaded correctly patched DoLoadGameHook: C:\Documents and Settings\Owner\My Documents\My Games\Oblivion\Saves\Kitana.ess loading from C:\Documents and Settings\Owner\My Documents\My Games\Oblivion\Saves\Kitana.obse Loading strings Loading array variables Error in script 21000ed3 Unexpected token type 66 (42) encountered Error in script 21000ed3 Unexpected token type 66 (42) encountered ** Script Error: Script 21000ed3 in file "MiniMap.esp" ** Too few args for format specifier Error in script 21000ed3 Unexpected token type 66 (42) encountered Error in script 21000ed3 Unexpected token type 66 (42) encountered Error in script 21000ed3 An expression failed to evaluate to a valid result OBSE: deinitialize
  9. Thanks for the suggestions. I guess if I want to have multiple custom races it'll have to be through multiple profiles in Wrye Bash, which is actually more preferable now that I th ink about it. So from what you're saying I'm not going to be able to get multiple hair/eye mods to function simultaneously? I remember reading somewhere that I could fuse them all w/ wrye bash, which as you can tell is what I was trying to do. If one is all I get is there anything you can recommend that gives a goodly number of additional hair/eyes? The eyes that come w/ BP (I think it's mostly all from rens beauty pack) are ncie, but most of the hairs all look the same.
  10. Hi. I've been playing Oblivion w/ mods and managing them for quite some time now, but I've finally decided to get into body replacers, hair, eyes, etc. I've read rather extensively the tutorials on how do to this properly and how to use Wrye Bash, etc, but I'm still having issues. I've attached 2 screens of my Wrye Bash setup hoping they'll help (although not all the mods show up there like they do in OBMM). Basically what I want to use is: HGEC and HGEC specific armor. (I could care less for the adult aspect of it, although it's mildly entertaining :P) Beautiful People Capucine's Character Expansion A couple remakes of the mystic elves from BP. that's it for now because I'm just starting, but I plan to add several armors and hair/eyes in the future but need to get the kinks worked out. As it stands now I'm getting googly eyes all over the place, and the alternative Mystic Elves by NEC have no eyes at all. I figure I'm not understanding how to used the Bashed Patch properly. Hopefully someone can help me out and school me on how un-n00bify myself w/ regards to cosmetic modding. TYVM in advance!
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