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About Orgaya

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Favourite Game
Skies of Arcadia
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A while back I downloaded and played through a Skyrim mod called "The Forgotten City". It was a decent mod. I commented on the mod page with this: "The quest was fine. I'm not sure if it deserves all of the accolades it's receiving, but seeing as how most mods are retextures or eye candy followers, and how most quest mods are about you being a murdering courier, I guess it means something. The story was decent enough, with a refreshing focus on the characters, setting, and writing, and I do recommend it for anyone wanting to play a quest mod, but it just wasn't as enthralling as it's hyped up to be. For me, anyway. Negative as this all sounds, as I said, I do recommend it. For me it was just good enough; nothing was bad, but nothing really gripped me either." The next day I found that the comment had disappeared. Thinking that the site had eaten it, I reposted. Next day, same thing - comment was gone, but this time I was blocked from the page altogether. It was then I realized it was intentional. Pettily I created a second account under the name Orgaya2 and reposted it. Once more denied access, I messaged the mod creator asking why he had done so. His response was a copy paste of the TOS explaining that I was not allowed to have two accounts for the website. Because I was unaware of this, I promptly contacted an admin and had the account deleted so as to remove any future issues. Next I posted the comment on one of the forums the mod creator had linked on the site. After a few days of back and forth deleting and posting, he/she eventually locked the thread itself. So I located another thread he/she had linked where my comment would be appropriate, and that thread was locked as well. In fact, all threads were locked and the author disabled me from sending any more personal messages. So here we are. Petty? Absolutely. On both sides, mind you; I hold no illusions that I'm the better man here. But I put this here as an interesting story and perspective on how much of a lens others put over certain properties. Littered with nothing but praise all over the mod page and comments and controlling any and all feedback speaks to me more than the mod itself. And now that I think about it, it's sort of apropos. The mod's story is about how a few abuse power in order to trample the many, for petty and insignificant reasons, all so they could live in their own little bubble. I wonder where the author got their inspiration.
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Steam and Bethesda remove paid modding from Skyrim Workshop
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769 are all replies on the same post. @phantompally76 You're disappointed in him... because he wanted to be compensated for his work. Ugh. It's just a game. You don't need mods. Sorry. You don't. None of us do. -
Steam and Bethesda remove paid modding from Skyrim Workshop
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604 are all replies on the same post. That isn't what the complaint here is. It's this idea that modders should never be given the option to be paid because the mod-user is entitled to free content for no reason. This simply isn't true or fair. And it's wholly disrespectful and incredibly insensitive to treat those who are giving handouts like dogshit. -
Steam and Bethesda remove paid modding from Skyrim Workshop
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299 are all replies on the same post. @FavoredSoul You're not alone with that. Have you seen other mod authors' pages that decided to use the system? It was a real gong show. Constant feedback of people acting like they are entitled to free content. @Everyone Else If this experience has taught us anything, it's that no one deserves free stuff. We certainly haven't proven it. -
Steam and Bethesda remove paid modding from Skyrim Workshop
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24742594. #24742759, #24742849 are all replies on the same post. For what it's worth, I agree with you. This whole experience has taught me that this modding community is a massive s#*! stain. -
Steam and Bethesda remove paid modding from Skyrim Workshop
Orgaya replied to Dark0ne's topic in Site Updates
While Valve and Bethesda are listening, is there anyway we can do something about the blatant ripping from this site and putting it up for sale on the Second Life Marketplace? People have been stealing assets from mods hosted on this site and selling them. For real money. -
You know, the most depressing thing about all of this is the fact that it's depressing to begin with. Thinking about choosing sides, thinking about "corruption", thinking about how mean people are being to each other over virtually nothing while stating that it's supposed to mean something. Never thought game-modding would make me more tired than my job in retail. I think I'll just go back to work...
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Quick updates to the site, money money money edition
Orgaya replied to Dark0ne's topic in Site Updates
I am so sick of seeing the modding community acting like drama queens and claiming that everything is going to hell. I'm also livid at other people giving so much hate to other mod creators. I'd like to now point to Xilverbullet's Midas Magic mod and witness the wonders of Skyrim's "community". Lovely. Glad to be part of this, guys! -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24564864. #24565084, #24565204, #24565249 are all replies on the same post. This is a legitimate point. Bumping this so anyone knowledgeable on the subject can clarify. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Orgaya replied to Dark0ne's topic in Site Updates
In response to post #24562194. #24562354, #24562709, #24563084, #24563309, #24563459, #24563644, #24563674, #24563819, #24563864, #24563879, #24564044, #24564379, #24564994 are all replies on the same post. Thank you. -
I thought Dawnguard is what provided the bolt assets to begin with.
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It may seem odd that a [WIP] tag is at the beginning when this thread is clearly for requested mods, but hear me out, I have a reason. The main goal here is to create a companion-quest experience that I know has been accomplished in the past (specifically with Oblivion), but with Skyrim it seems sort of lacking. To me, the community is more interested in flat, cookie-cutter, eye-candy followers that are completely devoid of any personality and are merely outfitted with a simple follower script. And the follow up to that is that the follower needs to be marriageable. Unless someone can explain to me why people find this so attractive, I am currently perplexed by it. In my opinion, followers only really work if they have not only a personality and backstory, but a questline as well. A reason for them to exist in your world. And I don't mean a quest where the two of you meet at a tavern and you have to go kill a bear or something, I mean an emotionally driven experience that has both you and the specific companion working off each other, whether he/she is a teammate or rival. Or enemy. There is a potential somewhere in combining follower mods with quest mods, and I want to bring that potential to fruition. The mod I want to put together is about something I don't think I've seen before, at least not as a central theme: the Dragonborn's seniority and ideas for the future. Many of the mods I've come across do not require that any vanilla quests be completed, meaning that anything related to the Dragonborn's history you've created in the game will have little to do with the events. I want this changed. In the story I want to craft, the prerequisites for this story are to complete "Dragonslayer", "Kindred Judgment", and "At the Summit of Apocrypha". This way there will be a basic sensation that the Dragonborn deserves some respect and the benefit of the doubt. And to make all of this prevalent in the story, I want to bring this out through a companion - an apprentice, specifically. The basic story as it is introduced is about the Dragonborn taking a young girl under his/her wing and teaching her about the world as you have seen it. This will reflect on your own philosophies as a hero, villain, adventurer, etc. What you teach her and how you do it will ultimately guide her own future decisions further into the story. Now, why does she have to be a young girl? Well, on top of this she has to be pretty. And a vampire. And before anyone says "Oh great, this was sounding somewhat interesting until he fell into the basic fetishes of every perv on the Nexus," and then subsequently return to the thread list to find something more suited to your tastes, hear me out. LIke the rest of the story, nothing is obvious until the final quests of the mod. And I don't mean in that "femme fatale" kind of way, I mean she is pretty for a reason. She is a vampire for a reason. There is an underlying story beneath all of the seemingly random events that are only connected in the end. There is no happy ending here; it's not about that. This story, based on player decision, will range from having a bittersweet ending that overlooks the uncertainty of the future to a tragedy that centralizes the importance of sacrifice, and your willingness to protect what you believe in. So your question at this point is, if I have all of this planned out, why is this in the requests section? Because I actually have no idea how to make a mod. I've opened the CK a few times to look at other mods, but I have no experience otherwise. This post is actually meant to request help from someone who enjoys the coding aspect of a mod, but never had the motivation to either write something to go with it or put anything coherent together. I'm not trying to mooch off of anyone's hard work, as it will be a team effort, I just know there are a lot of amazing coders out there that have no story, and a lot of storytellers that have no experience in coding. I don't have any official experience with writing (I have written a few books but nothing that has been published so really they are just doorstoppers right now), but I think it would be fun to start with a mod. If anyone is interested, feel free to either post here or send me a PM. Just warning you, this will be a long and possibly challenging project. And if no one is interested, then I will eventually just have to learn to code myself, which is fine. I really just wanted to give a coder the chance to show off their skills without having to worry about anything else.
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Same boat as you. It would be neat if there was some sort of thread where writers would post a kind of summary of their story, and modders could read the thread, scanning for possible leads. And then when a modder finds a story they like, they can get in touch and make it happen. That would make for a fascinating experiment, letting the public know about writers with no way to publish their stories and coders with no ideas to work with. The really cool thing is that we already have so many assets - namely all of the immersion mods, follower mods, homes and lands mods, etc. - that people can work with. Think of it this way: suddenly you aren't just downloading a mod that adds a sword. It adds an entire DLC that includes that sword as part of the story. And then suddenly the Nexus turns into a shopping mall for free DLC sized expansions.
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Kind of a long time since this has been posted, but just in case you or anyone else has this problem, it was because I had Climates of Tamriel installed, but no textures for the sun or sky. I just reinstalled the mod again and everything worked fine.