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Posts posted by echohax0relite
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hey people,
im getting CTD when getting to near whiterun and the companions are fighting the giant, after he is killed it crashes or when i hit esc around the same time, i've tried turning all mds off but then it just ctd after the loading screen before gameplay, shall i provide my modlist or just ini files? as i suspect it could be my ini files?Unofficial Skyrim Patch
Dawnguard
Hearthfires
Hearthfires Patch
DragonbornDragonborn Patch
Complete Crafting Overhaul RemadeAlternate Start - Live Another Life
The Paarthurnax Dilemma
Hirestexturepack01
Hirestexturepack02
Hirestexturepack03
Campfire
Falskaar
Wyrmstooth
SkyUI
Static Mesh Improvement Mod
SMIM Meshes
COMPLETE Skyrim HD Textures FULL <-------
neither one of these are activated at the moment <------- though i would like one
Skyrim 2K Textures HD <-------------
Vivid Landscapes - All in One - BSA archive
Enhanced Lights and FX
Ruins Clutter Improved
Skyrim Particle Patch for ENB
Vivid Landscapes - Enhanced Lights and FX Compatibility patch
Superior Rocks Default HD-2K
Moss Rocks
Vivid Landscapes - Moss Rocks - Compatibility Patch
aMidianBorn Book of Silence - Armors
aMidianBorn Book of Silence - Creatures
aMidianBorn Book of Silence - Dragonborn DLC
aMidianBorn Book of Silence - Unique Items
aMidianBorn Book of Silence - Weapons
aMidianBorn skyforge and wolf armour brown version
You Hunger Hardcore Complete Edition
SkyFalls + SkyMills
The Skyrim Distance Overhaul Beta (S.D.O.)
Improved Closefaced Helmets (Legendary Edition)
Bellyache HD Dragon Replacer Final
Unique Grasses and Groundcovers - Nature and Landscape Enhancement
Lush Trees and Grass
TreesHD Skyrim variation HIGH NEW
Skyrim Flora Overhaul v2.3
Skyrim Bigger Trees
AOF HD Tree LODs 2k
datgrass
4K parallax treebark
JK Falkreath
JK Solitude
JK Whiterun
Enhanced Night Skyrim v04 Color Galaxy
Frostfall
A Quality World Map
Alternative Snow
83Willows 101BUGs V4 1 HighResolution
Clothing and Clutter Fixes
Artifacts of Skyrim
Artifacts of Skyrim- Merchant
Autumn Cabin
Blue Bear Lodge Final
Dogs of Skyrim
Birds and Flocks
Birds of Skyrim
Cloaks of Skyrim 1-2
Common Clothes
Contractor Armor
Convenient Horses
Cooking Expanded 1 2b
Cooking Expanded Realistic Needs Compatibility Patch
Crafting Linen
Realistic Force
Realistic Ragdoll Force
Dogs of Skyrim - Removed Good Dog dialogue
Drinking Fountains of Skyrim
Ducks and Swans for Skyrim V
Dynamic Loot
Enhanced Blood Textures
Falkreath Hunting Cabin
Fuz Ro Doh
Improved Fish 3.5-14320-3-5
Hobbits Home
Immersive Armors
Immersive Weapons
ImmersiveFallenTreesMod-v1-6SmallFix
Interesting NPCS
Jumping Animation
Lore-Based Loading Screens 1 1 Release
More Bandit Camps - Explorers Edition
Realistic Needs and Diseases
Realistic Water Two
Realistic Water Two - ENB Textures
WaterColour Realistic Needs and Deseases compatible version
Road Snow Footprints 2K For Alternative Snow
Sabre cat mount
Skyrim Bigger Trees Patches
Skyrim Immersive Creatures
Skyrim Main Menu Background Replacer
Skyrim Subsurface Scattering Patch for ENB
Skyrim Trading Posts
Sounds of Skyrim - The Wilds 1 13 Full Version
Travel By Boat
Wearable Lanterns 3 0b
XP32 Maximum Skeleton
The Joy of Perspective
UHD bark firewood
Quality Snowflakes
Ultimate HD Fire Effects -Ultra Version-
Vividian - Weather and Lighting Enhancement - 7
Pure Weather Legendary - Realism
Wet and Cold
This modlist above is the left side of modorganizer, and the right side has been sorted using the sort button, but it is different the this
i will provide a snippet of the right side panel of mods
also i will provide my skyrim.ini and skyrimprefs.ini
below
Skyrim ini ------------------------------------------------------------------------------------------
[General]
sLanguage=ENGLISH
uGridsToLoad=7 <----- Original was 5
uInterior Cell Buffer=50 ; Original uGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).
uExterior Cell Buffer=100 ; Original uExterior Cell Buffer=36 ; <--- this variable doesn't need changing.
sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.
fMasterFilePreLoadMB=128.0000 ; <----------Edited into ini
iPreloadSizeLimit=268435456 ; <----------Edited into ini
------
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.
fDefault1stPersonFOV=75
fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movement
fSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movement
fShadowLODMaxStartFade=500.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3000.0
iShadowMapResolutionPrimary=2048
bShadowsOnGrass=1 ; <--- enables shadow rendering on grass (performance impact).
bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.
bSimpleLighting=0
fDecalLifetime=256.5000
iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.
iPresentInterval=1 ; <--- disable vsync! vsync should be handled in enblocal.ini. for ENB Users.
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=0
iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8.
iMinGrassSize=20 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.
------
[Papyrus]
fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=4294967295 ; |----> Original 76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[saveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[interface]
bShowTutorials=0
fBookOpenTime=700.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
Skyrimprefs------------------------------------------------------------------------------------------
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.
------
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
------
[Display]
iBlurDeferredShadowMask=4 <----- Original was 3
fInteriorShadowDistance=4000.0000 <----- Original was 3500
fShadowDistance=8000.0000 <--- Original was 4000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB.
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=100000
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.4000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=6
iActorShadowCountExt=4
fSpecularLODStartFade=1000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500
bbTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=4
bTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact).
bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact).
bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact).
bDeferredShadows=1
bFull Screen=1
iSize H=1036
iSize W=1824
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLeve2FadeTreeDistance=24000.0000 <--- Original 2048.0000
fMeshLODLeve1FadeTreeDistance=28000.0000<----- Original 2844.0000
fMeshLODLeve2FadeDist=16000.0000<--- Origina 1e+007
fMeshLODLeve1FadeDist=24000.0000<----Original 1e+007
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 780" ;<-- change to your card.
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.25
iShadowMaskQuarter=4
bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.
iScreenShotIndex=0
iAdapter=0
iPresentInterval=1
bShadowsOnGrass=1
------
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=14000 <---- Original was 9000
fGrassMaxStartFadeDistance=9000.0000 ; <--- Can be set up to 20000 but probably not worth it.
fGrassMinStartFadeDistance=400.0000
------
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
------
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
------
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0180
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0 ; <--- disable mouse acceleration.
bUseKinect=0
------
[Particles]
iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.
------
[saveGame]
fAutosaveEveryXMins=10.0000
------
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
------
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
------
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=175000
fBlockLevel1Distance=140000.0000 <------ Original was fBlockLevel1Distance=70000
fBlockLevel0Distance=70000.0000 <------ Original was fBlockLevel0Distance=35000
fSplitDistanceMult=1.1
bShowLODInEditor=0
------
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
------
[Trees]
bUseMultiThreadedTrees=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=24 <---- Original was 20
------
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
------
[LOD]
fLODFadeOutMultObjects=16.0000 <--- original 15
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=10.0000
fLODFadeOutMultSkyCell=1.0000
------
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
------
[blurShader]
bUseBlurShader=0
------
[blurShaderHDR]
bDoHighDynamicRange=1
------
[Water]
iWaterReflectHeight=512 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
ANY HELP WOULD BE GREATLY APPRECIATED, as im turning my head inside out to fix it -
Hello i have customized PRC enb to my likings and have saved the preset using the save config button in the enb in-game menu, and all works fine though i cannot find where it saves all of tweaks/tuning and adjusting in an ini &/or folder?
I seen enblocal.ini and enbseries.ini though it doesn't really look like it contains all of what i tweaked as my plan is to back this config up and possibly share it later on if i don't need any persmissions
Thats also another Q, do i need permission to upload a tweaked enb &/or Reshade -
hey sorry to bomb your post but im looking for a quick answer that you may have, do you know where the enb saved configurations are located on hdd? ive been looking though all i can find is enblocal.ini and enbseries.ini which im doubting they hold all the settings for the enb? also "if" the reshade is saved as a custom, where is that located also?
good job in unlocking your framerate too!
Could i please have help with frustrating CTD + Load order troubleshoot
in Skyrim LE
Posted
All good just had to set uInterior Cell Buffer=50 back to 5
uExterior Cell Buffer=100 back to 36