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echohax0relite

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Everything posted by echohax0relite

  1. All good just had to set uInterior Cell Buffer=50 back to 5 uExterior Cell Buffer=100 back to 36
  2. hey people, im getting CTD when getting to near whiterun and the companions are fighting the giant, after he is killed it crashes or when i hit esc around the same time, i've tried turning all mds off but then it just ctd after the loading screen before gameplay, shall i provide my modlist or just ini files? as i suspect it could be my ini files? Unofficial Skyrim Patch Dawnguard Hearthfires Hearthfires Patch Dragonborn Dragonborn Patch Complete Crafting Overhaul Remade Alternate Start - Live Another Life The Paarthurnax Dilemma Hirestexturepack01 Hirestexturepack02 Hirestexturepack03 Campfire Falskaar Wyrmstooth SkyUI Static Mesh Improvement Mod SMIM Meshes COMPLETE Skyrim HD Textures FULL <------- neither one of these are activated at the moment <------- though i would like one Skyrim 2K Textures HD <------------- Vivid Landscapes - All in One - BSA archive Enhanced Lights and FX Ruins Clutter Improved Skyrim Particle Patch for ENB Vivid Landscapes - Enhanced Lights and FX Compatibility patch Superior Rocks Default HD-2K Moss Rocks Vivid Landscapes - Moss Rocks - Compatibility Patch aMidianBorn Book of Silence - Armors aMidianBorn Book of Silence - Creatures aMidianBorn Book of Silence - Dragonborn DLC aMidianBorn Book of Silence - Unique Items aMidianBorn Book of Silence - Weapons aMidianBorn skyforge and wolf armour brown version You Hunger Hardcore Complete Edition SkyFalls + SkyMills The Skyrim Distance Overhaul Beta (S.D.O.) Improved Closefaced Helmets (Legendary Edition) Bellyache HD Dragon Replacer Final Unique Grasses and Groundcovers - Nature and Landscape Enhancement Lush Trees and Grass TreesHD Skyrim variation HIGH NEW Skyrim Flora Overhaul v2.3 Skyrim Bigger Trees AOF HD Tree LODs 2k datgrass 4K parallax treebark JK Falkreath JK Solitude JK Whiterun Enhanced Night Skyrim v04 Color Galaxy Frostfall A Quality World Map Alternative Snow 83Willows 101BUGs V4 1 HighResolution Clothing and Clutter Fixes Artifacts of Skyrim Artifacts of Skyrim- Merchant Autumn Cabin Blue Bear Lodge Final Dogs of Skyrim Birds and Flocks Birds of Skyrim Cloaks of Skyrim 1-2 Common Clothes Contractor Armor Convenient Horses Cooking Expanded 1 2b Cooking Expanded Realistic Needs Compatibility Patch Crafting Linen Realistic Force Realistic Ragdoll Force Dogs of Skyrim - Removed Good Dog dialogue Drinking Fountains of Skyrim Ducks and Swans for Skyrim V Dynamic Loot Enhanced Blood Textures Falkreath Hunting Cabin Fuz Ro Doh Improved Fish 3.5-14320-3-5 Hobbits Home Immersive Armors Immersive Weapons ImmersiveFallenTreesMod-v1-6SmallFix Interesting NPCS Jumping Animation Lore-Based Loading Screens 1 1 Release More Bandit Camps - Explorers Edition Realistic Needs and Diseases Realistic Water Two Realistic Water Two - ENB Textures WaterColour Realistic Needs and Deseases compatible version Road Snow Footprints 2K For Alternative Snow Sabre cat mount Skyrim Bigger Trees Patches Skyrim Immersive Creatures Skyrim Main Menu Background Replacer Skyrim Subsurface Scattering Patch for ENB Skyrim Trading Posts Sounds of Skyrim - The Wilds 1 13 Full Version Travel By Boat Wearable Lanterns 3 0b XP32 Maximum Skeleton The Joy of Perspective UHD bark firewood Quality Snowflakes Ultimate HD Fire Effects -Ultra Version- Vividian - Weather and Lighting Enhancement - 7 Pure Weather Legendary - Realism Wet and Cold This modlist above is the left side of modorganizer, and the right side has been sorted using the sort button, but it is different the this i will provide a snippet of the right side panel of mods also i will provide my skyrim.ini and skyrimprefs.ini below Skyrim ini ------------------------------------------------------------------------------------------ [General] sLanguage=ENGLISH uGridsToLoad=7 <----- Original was 5 uInterior Cell Buffer=50 ; Original uGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin). uExterior Cell Buffer=100 ; Original uExterior Cell Buffer=36 ; <--- this variable doesn't need changing. sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup. bRunHighLevelProcess=1 bMultiThreadMovement=1 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseHardDriveCache=0 fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in. fMasterFilePreLoadMB=128.0000 ; <----------Edited into ini iPreloadSizeLimit=268435456 ; <----------Edited into ini ------ [backgroundLoad] bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 ------ [Display] fDefaultWorldFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. fDefault1stPersonFOV=75 fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movement fSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movement fShadowLODMaxStartFade=500.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3000.0 iShadowMapResolutionPrimary=2048 bShadowsOnGrass=1 ; <--- enables shadow rendering on grass (performance impact). bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB. bSimpleLighting=0 fDecalLifetime=256.5000 iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags. iPresentInterval=1 ; <--- disable vsync! vsync should be handled in enblocal.ini. for ENB Users. ------ [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 ------ [Grass] iGrassCellRadius=2 bAllowCreateGrass=1 bAllowLoadGrass=0 bGrassPointLighting=1 b30GrassVS=0 iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8. iMinGrassSize=20 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance. ------ [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa ------ [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 ------ [Actor] fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly. ------ [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=4294967295 ; |----> Original 76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 ------ [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=1 ------ [Trees] bForceFullDetail=1 ------ [TerrainManager] bKeepLowDetailTerrain=0 ------ [Controls] bMouseAcceleration=0 ------ [saveGame] bAllowProfileTransfer=1 bUseSaveGameHistory=1 ------ [Decals] bDecalMultithreaded=1 bForceAllDecals=1 ------ [interface] bShowTutorials=0 fBookOpenTime=700.0000 ------ [MapMenu] sMapCloudNIF=0 bWorldMapNoSkyDepthBlur=1 fWorldMapNearDepthBlurScale=0 fWorldMapDepthBlurScale=0 fWorldMapMaximumDepthBlur=0 fMapWorldYawRange=3600.0000 fMapWorldMaxHeight=130000.0000 fMapWorldMinHeight=5000.0000 Skyrimprefs------------------------------------------------------------------------------------------ [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. ------ [imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 ------ [Display] iBlurDeferredShadowMask=4 <----- Original was 3 fInteriorShadowDistance=4000.0000 <----- Original was 3500 fShadowDistance=8000.0000 <--- Original was 4000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB. fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=100000 iTexMipMapMinimum=4 iTexMipMapSkip=0 fGamma=1.4000 ; <--- Change if your ENB preset wants a different value (RealVision ENB). iShadowFilter=4 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iActorShadowCountInt=6 iActorShadowCountExt=4 fSpecularLODStartFade=1000 fShadowLODStartFade=200.0000 fLightLODStartFade=2500 bbTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal. iWaterMultiSamples=0 iMultiSample=0 iShadowMode=4 bTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact). bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact). bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact). bDeferredShadows=1 bFull Screen=1 iSize H=1036 iSize W=1824 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLeve2FadeTreeDistance=24000.0000 <--- Original 2048.0000 fMeshLODLeve1FadeTreeDistance=28000.0000<----- Original 2844.0000 fMeshLODLeve2FadeDist=16000.0000<--- Origina 1e+007 fMeshLODLeve1FadeDist=24000.0000<----Original 1e+007 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 sD3DDevice="NVIDIA GeForce GTX 780" ;<-- change to your card. bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.25 iShadowMaskQuarter=4 bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB. iScreenShotIndex=0 iAdapter=0 iPresentInterval=1 bShadowsOnGrass=1 ------ [Grass] b30GrassVS=0 fGrassStartFadeDistance=14000 <---- Original was 9000 fGrassMaxStartFadeDistance=9000.0000 ; <--- Can be set up to 20000 but probably not worth it. fGrassMinStartFadeDistance=400.0000 ------ [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 ------ [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary) [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 ------ [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0180 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 ; <--- disable mouse acceleration. bUseKinect=0 ------ [Particles] iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects. ------ [saveGame] fAutosaveEveryXMins=10.0000 ------ [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 ------ [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 ------ [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=175000 fBlockLevel1Distance=140000.0000 <------ Original was fBlockLevel1Distance=70000 fBlockLevel0Distance=70000.0000 <------ Original was fBlockLevel0Distance=35000 fSplitDistanceMult=1.1 bShowLODInEditor=0 ------ [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 ------ [Trees] bUseMultiThreadedTrees=1 bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=24 <---- Original was 20 ------ [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bDecalsOnSkinnedGeometry=1 ------ [LOD] fLODFadeOutMultObjects=16.0000 <--- original 15 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=10.0000 fLODFadeOutMultSkyCell=1.0000 ------ [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 ------ [blurShader] bUseBlurShader=0 ------ [blurShaderHDR] bDoHighDynamicRange=1 ------ [Water] iWaterReflectHeight=512 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact). iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 ANY HELP WOULD BE GREATLY APPRECIATED, as im turning my head inside out to fix it
  3. Hello i have customized PRC enb to my likings and have saved the preset using the save config button in the enb in-game menu, and all works fine though i cannot find where it saves all of tweaks/tuning and adjusting in an ini &/or folder? I seen enblocal.ini and enbseries.ini though it doesn't really look like it contains all of what i tweaked as my plan is to back this config up and possibly share it later on if i don't need any persmissions Thats also another Q, do i need permission to upload a tweaked enb &/or Reshade
  4. hey sorry to bomb your post but im looking for a quick answer that you may have, do you know where the enb saved configurations are located on hdd? ive been looking though all i can find is enblocal.ini and enbseries.ini which im doubting they hold all the settings for the enb? also "if" the reshade is saved as a custom, where is that located also? good job in unlocking your framerate too!
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