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Elbethien

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Everything posted by Elbethien

  1. It is done with the weather you can create for that worldspace only. for weather there are settings for sunrise time and such.
  2. So, when I add this script: scn 0aAKSound3 Begin ScriptEffectStart playSound aaaAKsound End Begin ScriptEffectUpdate End Begin ScriptEffectFinish End to the enchantment of the weapon, it works, but the sounds will always play at my position, not on the one who is shooting. What can I do?
  3. This problem is not easy to describe. Let's see. I have OBME and made three new magic effects. I also made three sound sets and want to add one to each magic effect. I want the sound set to play when weapon is fired, not on impact ( my weapons are rifles) But when I put the sound set into "cast sound" only one sound of the set is played per each NPC. Only putting the sound set into "area sound" plays the whole set with all sounds in it at random. I hope you understand my problem. Now I wonder if I can accomplish this with a script set to each weapon, that makes the sound play from the weapons not on impact. But I'm not too good with scripts, so I need help. I only could make a script that works for the player: scn 0aM16Sound Short controlvar Begin GameMode Set controlvar to 0 if ( player.getequipped aaM16 ) && ( player.isWeaponout == 1 ) && ( IsKeyPressed 1 == 1 ) && ( controlvar == 0 ) playSound aaam16 Set controlvar to 1 endif End
  4. Jup, Baurus is mine too. He is cool while also nice and I love the Redguard voices. Both male and female.
  5. I'm not familiar with VORB, but it is possible that it installs more than just stuff into _1stperson.
  6. Nehrim works fine for me, without any edits. Only Cyrodiil has no ground anymore. You could also travel between the worlds by teleport spells or coc, but I recommend this: I just use different saves per each world. One set in Nehrim, and one set in Cyrodiil with all Nehrim esm and esp's off.
  7. If I get you right, this sounds like a broken mesh to me. You can test this by renaming the folder: (in meshes/dungeons/) fortruins to 0fortruins. If you have that folder.
  8. It is easy. If you like to try it yourself: Copy the hand.nif and femalehand.nif from meshes/characters/_male and rename the copies to gautlets.nif Then copy all gautlets.nif of females into the folders in meshes/armor for example, one into: meshes/armor/iron/f and so on. All male gauntlets would go into the "m" folders, like: meshes/armor/iron/m You might have to create all the folders first, if you don't have them.
  9. Can be a bad/broken collision. I can not remember this ever happened in my game. If you have a folder under meshes/ called "clutter" you can try to rename it to "0clutter" to test if it was a mod that broke collisions. If this did not help, do not forget to rename it back to "clutter"
  10. I know this problem when a normal map is missing on creatures. The file texturename_n.dds
  11. I'm going to get to work on the faces today. I will make an esp and name the Face-NPCs something like aaBettyOrcF and aaBettyOrcM, so you can find them quickly on top of each race. Though, I don't think a pretty Orc like on the first-post-picture is not possible XD
  12. Hey L, I can help you on your mission. Do you need vanilla heads? Edit: That is one good looking Orc <3
  13. There is this wonderful mod called "Escort Mission" I use it often and love it. But I so would like to do those missions through Ubanga. Ubanga is so big, but it needs something that makes it necessary to travel all parts of it, I think. I already tried to change that mod to Ubanga, but I failed miserably^^;
  14. You are a wizard! It works with OR now. Perfect, and thank you so much :) Now it is time to update all versions of this mod.
  15. What about the tattoo? Did that work? I don't know what setting or mod you use for the shadow, but the new Alpha settings should make the tattoo catch canopy shadows at last.
  16. Yes, in Nifskope in the nialphaproperty, disable blending, enable testing and choose "greater" below. Type any number in the field until you are satisfied with the result. I suggest to start with 50.
  17. L, I decided to not use OR anymore. Old OBGE works more stable. I get overall less to no crashing. The camera mode of OR is incompatible with your hunting mod. Precipitations are incompatible with my tropical weather. Something incompatible with marihuana mod... and just too many other issues. But I know many use OR today, so your help is still wanted for other users of my mod :)
  18. Alright here is what to do, to reproduce the crash. Go to "mary jane" shop in marked district. Buy a smokeable like Purple Haze, a grinder and a pipe. Go into inventory and use grinder. Chooose Purple Haze. Exit menu and reenter it (I don't know if this was still needed in the latest version) Now klick on pipe and exit menu again. You should see your pc smoking now. It takes a while and than "crash" OblivionReloaded ini: [Main] WindowedMode = 1 FoV = 90.0 WaterReflectionMapSize = 512 WaterManagement = 0 FarPlaneDistance = 283840.0 ScreenshotPath = \Screenshots ScreenshotType = 1 CustomEffects = 0 FrameRate = 1 SaveSettings = 1 CombatMode = 0 CameraMode = 0 EquipmentMode = 0 SleepingMode = 0 [FrameRate] Average = 30 Gap = 3 Delay = 10 FadeStep = 0.5 FadeMinObjects = 10 FadeMinActors = 15 GridStep = 2 GridMin = 5 [CameraMode] HUDReticle = 2 ChasingFirst = 0 ChasingThird = 0 OffsetX = 0.0 OffsetY = 13.0 OffsetZ = 5.6 NearDistanceFirst = 2.0 NearDistanceThird = 8.0 DialogFirst = 2 DialogThird = 2 DialogOffsetX = 0.0 DialogOffsetY = 13.0 DialogOffsetZ = 5.1 [sleepingMode] Rest = 1 RestMessage = You must be in a bed to rest. [shaders] EnableWater = 1 EnableGrass = 0 EnablePrecipitations = 0 EnableHDR = 1 EnablePOM = 1 EnableSkin = 0 EnableTerrain = 0 EnableBlood = 0 EnableShadows = 1 [Effects] EnableUnderwater = 0 EnableWaterLens = 0 EnableGodRays = 1 EnableDepthOfField = 1 EnableAmbientOcclusion = 1 EnableColoring = 1 EnableCinema = 1 EnableBloom = 0 EnableSnowAccumulation = 0 EnableBloodLens = 0 EnableMotionBlur = 0 EnableLowHF = 0 EnableWetWorld = 1 EnableSharpening = 0 EnableSMAA = 1 [Develop] CompileShaders = 0 ShadersFolder = 0 TraceShaders = 0 TraceCulling = 0 In other ini I have everything ecxept Purger disabled.
  19. It is this http://www.nexusmods.com/oblivion/mods/45812/?
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